Column
Culture
Football
Sport
4 min read

FA Cup magic: the cliches that belie football’s real focus

Selfish interests are a symptom of a wider social tendency.
in a dressing room, celebrating footballer crowd together for a photograph.
Plymouth's players celebrate.
Plymouth Argyle FC

I learned about a concept called ‘thought-terminating clichés’ recently. They’re throw-away phrases often used in cults and cult-like social phenomena as a way of shutting down debate. So, for example, if you’re chatting with, say, an anti-vaxxer, they might say “you need to go and do your research” as way to shut down the debate.  

Once you notice this, you see it everywhere. And there was one ‘thought-terminating cliché’ I heard a lot this weekend. “The magic of the cup.” 

Can I be honest with you? I don’t like the FA Cup. This weekend saw the latest round of cup fixtures and all it did was remind me why. Okay yes, I’m still a bit miffed about Plymouth knocking Liverpool out. But that’s not it, I promise.  

Every single time these weekends come around it inevitably ends up with lots of tedious discussion about ‘The magic of the cup’ as people get starry-eyed and nostalgic about ‘giant-killings’ and the tragic loss of FA Cup replays. 

For example, in the last round of cup fixtures, National League team Tamworth took Premier League club Tottenham Hotspur to extra time. They ultimately lost 3-0 but, in previous years, they would have ‘earned’ a reply at the Tottenham Hotspur Stadium and, as a result would have gained more money in gate receipts than the club normally generates in a whole year.  

For some, it was proof that scrapping FA Cup replays was damaging grassroots and lower league football. Nobody seemed to care about the fact that Tamworth only scraped through the previous round on penalties, precisely because there were no replays in the cup this year. In other words, they were only playing Spurs because the replays were scraped in the first place.  

Discussions like this can be – should be – a good opportunity for the footballing community to have honest conversations about what the sport ought to look like. Who is football for? What is the point of football? How should the sport’s resources be distributed across the football pyramid? 

But of course, as is so often the case in contemporary society, we are simply unable to have an open, transparent, and well-intentioned conversation about these fundamental issues. In particular, one discussion caught my eye over the weekend.  

Debate around VAR shows how deeply ingrained tribalism is within football: I would rather my team won unjustly rather than lost fairly. 

A lot has been said about VAR since its introduction to the premier league in 2019. Many have lamented its impact. No longer is it possible to simply celebrate a goal. Now there’s always the VAR, always threatening to take away that last minute winner for some small infraction that occurred 5 minutes before the goal was actually scored. All VAR has done, so say the critics, is give greater power to the incompetent referees and their mates.  

And the damage of VAR was only proved this weekend in the FA Cup, as this was the last round of fixtures not to have VAR before its introduction in the fifth round.  

Fans were able to celebrate goals without worrying that the Grinch With A Whistle was going to take it away. No longer would we have to sit twiddling our thumbs while three men in Stockley Park used a magnifying glass and a series of made-up lines to work out if someone’s little toe was offside. Let joy be unconfined! 

And yet, there were loads of officiating errors over the weekend. Blackburn had a goal ruled out against Wolves for offside; Dominic Hyam looked on. Brighton beat Chelsea; Tariq Lamptey looked to have handled the ball. Manchester United scored a dramatic last-minute winner against Leicester City; scorer Harry Maguire almost certainly looked offside. There were multiple other incidents we could reference; you get the point.  

But this is all just a small price to pay; it’s The Magic of the Cup after all. And this is where football needs to decide what it’s fundamentally all about. Is it a sport, a competition? Or is it entertainment? 

It can, of course, be both – and most of the time it is. But if we decide that football is to remain fundamentally a sport and not completely concede the point that it is now entirely a TV product, then VAR has to be here to stay. My minor inconvenience when I prematurely celebrate a disallowed goal, or sit in a freezing stadium not knowing what VAR is doing, all this is the price we pay for ensuring competitive rigour.  

Debate around VAR shows how deeply ingrained tribalism is within football: I would rather my team won unjustly rather than lost fairly. As in so many aspects of life, loyalty to ‘my team’ blinds me from what is best for those around me. Football’s inability to ‘solve’ the perennial problem of the FA Cup, what it’s fundamentally for, and how VAR is best implemented into it, is just a symptom of a wider social tendency towards self-interest over equity and justice.  

Sometimes, winning as a collective involves losing as an individual. Sometimes the best thing for football is seeing that last-minute winner rightly ruled off, embarrassing though it may be. The Magic of the Cup indeed.

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Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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