Article
Culture
General Election 24
Politics
4 min read

Ultra-processed politics fails to satisfy

No-hope manifestos, full of ugly policies, leave us craving something better.
Three piles of ready-meals sit on a shelf. One stack is blue, the next yellow and the third red.
Party food.
Nick Jones/Midjourney.ai

There are now less than two weeks to go before polling day, and the nation appears to have simultaneously reached the highest fever pitch of emotion and the absolute nadir of political scruple. The Tory campaign has been comically, awfully inept - announcements in the rain, D-Day, gambling fraud. The Labour campaign has been an odd blend of quasi-Confucian aphorisms (‘Stability is Change’…what is that!?) and a blank refusal to give much detail on any future plans and actions - almost offensive from a party that seems guaranteed to win a majority that would give it little resistance. The Lib Dem campaign has resembled a Centre Parks holiday, and I’m here for it!  

The recent Question Time of political leaders perfectly encapsulated the grim reality of this election campaign. The anger towards Rishi Sunak was palpable, and his pathological inability to not be defensive and snippy shone through. A total lack of any emotion was shown towards Kier Starmer (a void that again was filled with more anger towards Rishi Sunak), and his militantly practiced refusal to actually say anything of substance. Ed Davey was quite charming actually; but not enough to make the whole viewing process anything but depressing. 

Yet… 

This is our situation, and we must deal with it. This is OUR election, and WE MUST engage with it. Alastair Campbell - one half of the most listened to political podcast in the UK - regularly calls for compulsory voting. The ad campaign reminding people (especially young people) to register to vote has been incessant. Even the Archbishop of York has written an open letter in the Sunday Express encouraging everyone to register and to exercise their democratic duty. Why? What for? I find the entire cadre unappealing to the point of being odious. Reading the manifestos I was struck by two realisations: the space between so many of the policies was miniscule, and they were so bloody ‘ugly’.  

I don’t mean ugly like the loveless, jingoistic, cruel ramblings of Reform. The two main parties have produced manifestos that inspire no hope. They equate the fullness and completeness of the human social condition to the subtle movements of financial resources from one area to another. They are each proposing a almost identical economic foundation, with a few nods to the fact that ‘society’ and ‘human relations’ exist, like a Potemkin village designed to impress the visiting dignitary, ‘the voter’. Not only do they read like they were written by someone who cannot think five, maybe ten, years ahead; they read like they were written by someone who has a cold indifference to the transcendental concepts of ‘TRUTH’, ‘BEAUTY’, ‘GOOD’. The whole tenor of our political culture and conversation is the same three riffs on post-modern liberalism, played with dexterity and enthusiasm of a corpse. 

If you feel passionately about your community, and you know the issues, and you have a candidate you believe in, vote. If none of this applies, don’t worry, and don’t let anyone shame you. 

And yet I MUST vote? What for? Why must I be shamed into preforming the perfunctory routine of soul-destroying civic duty? Why must I be bullied into giving the correct sacrifice to the great and terrible God of ‘DEMOCRACY’ in the vain hope that this vicious, nihilistic titan of bureaucratic ineptitude might yet again bless the polis with five more years of alienation and sublimated resentment. 

The Christian message, the Gospel, is not antithetical to politics. The Gospel of Christ is about one’s whole life - body, spirit, soul, relationships, friends, family, enemies, strangers, work, play, sickness, death - and so it cannot be divorced from politics, because as people who live in a society we must encounter the ‘political’ every day. However, the Kingdom of God is a Kingdom and not a Republic. Jesus does not answer the devious questions of the Pharisees with a markedly uninformative screed on updating tax legislation, he says to ‘Render therefore unto Cæsar the things which are Cæsar’s; and unto God the things that are God’s.’ He speaks to the people about radical charity, freedom from worry and stress about today, about a community of absolute loving relationship where everyone is a mother, and sister, and brother to everyone else.  

I am called - just like I believe all people, as beloved creatures who’s end is being united with God in all eternity - to keep my eyes on the horizon of the absolute, the beautiful and peaceful Kingdom of Christ which is not for this world. This does not mean apathy towards politics or even to the current election. It does, however, mean that I cannot and will not be persuaded that finding this pathetic display of ineptitude, silence, exaggeration, and unpleasant divisiveness which we call a campaign, anything other than a waste of my time and energy. If you feel passionately about your community, and you know the issues, and you have a candidate you believe in, vote. If none of this applies, don’t worry, and don’t let anyone shame you. The Kingdom of God will not be built by the winner of the General Election. It will be built by Christ working through the love and relationships that form a community of charity and service…and you can’t legislate for that. 

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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