Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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Snippet
Change
Community
Fun & play
3 min read

How London’s little festivals opened the door to my community

Helping an elderly Elvis to his gig gave me a glimpse into a new way of city living

Thomas is a writer exploring the intersection of faith, politics, and social justice.

An elderly Elvis impersonator sits on a stage wearing a gold suit.
Dave Elvis.

Finding community in the middle of a city is a strange experience. I have lived in London for six years, in six different flats, and have rarely known the names of any of my neighbours. The starkness of my experience is made all the more glaring when I visit my parents. They live in a small town, close to the countryside. They know all of their neighbours, even the new ones. There are WhatsApp groups where people request eggs or leaf blowers or an extra garden chair from one another.  

My parents’ town has two things that London doesn’t: an acceptance that neighbours should depend on one another, and enough physical space for meaningful interactions to take place.  

Where I live, we are self-sufficient. The idea of asking a neighbour for anything is uncomfortable. I discovered this a few months ago when I went to ask a neighbour if I could borrow a can opener, seriously fighting the urge to walk to the shops and purchase a new one as I knocked on her door.  

In London, we have no space. Rather than seeing my neighbour over the fence in our back gardens, I see her on the stairwell. We’re both already moving to other places, so a nod is all that is exchanged. 

But over the summer, I attended two community festivals. And there, I saw a glimpse of something different; the fruits of a circumstance where people depended on one another and finally had some space.  

Back in July, my wife and I went to the Cally Festival on the Caledonian Road. We were both heavily overdressed, having just come from a wedding. From Pentonville prison to the Marathon Ethiopian restaurant, the road smelt of Jamaican food and locally baked goods. We were surrounded by stalls on every side, the gravel beneath us overtaken by a dance floor and children’s chalk drawings. Our ears rang with the words of a local poet, which jarringly transitioned to a local rap artist as we strolled along the road. Here, in the middle of our city, there was finally enough space for community.  

We were at the festival because a local celebrity wanted to sing. Dave was an Elvis impersonator who had lived on the Bemerton estate for many years. He and his flat had aged together, and he was now wheelchair bound without lift access. This would be his first outing since Christmas. Someone from our church had asked if we could come and help carry him down the stairs. The Cally Festival was forcing us to depend on one another. 

I was captivated by the festival, and the way it transformed a small part of the city. So, the very next weekend, I ventured a few streets west to Somerstown Festival. Just a hundred meters off the Euston Road, I experienced the very same phenomenon. A closed road, lined with smells, stalls, and sounds, with enough space for community. A group of people actively serving one another with a level of dependence that was creating community before my eyes. I looked left, and a young man was lifting a table onto the pavement for an elderly stall owner. I looked right, and a Catholic nun was handing out inspirational quotes about the environment. 

Community festivals can’t happen every day and cities will always lack space, but the two I visited taught me something significant about building community within my concrete home. Our neighbourhoods require opportunities to serve one another. Whilst I'm unlikely to need a leaf blower or garden chairs in my London flat, I may need a can opener or support at a community event. Small confessions of need like that could represent the mustard seed of deeper urban communities. 

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If you enjoy Seen & Unseen, would you consider making a gift towards our work?
 
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