Article
Community
Culture
Football
Friendship
4 min read

As the season starts, here's why fans go mad for football

The game is part of life, but not all of life

Henry Corbett, a vicar in Liverpool and chaplain to Everton Football Club.  

  

A football stand displays a long banner with text on it.
Everton F.C.

“I hate football,” said the mother of two mad keen footballing children. The clue to the hatred is maybe in the ‘mad keen’. Why do children and adults care so much about football? 

“That Champions League music is so pompous…!” 

“It’s only a football match! They make it too important. If their team loses then they are miserable for the whole weekend.” 

“We can’t plan holidays until the fixtures come out.” 

The money spent, the jobs refused, lost or short-changed, all because of football. A giant banner at a recent Everton home game read “I simply love you more than I love life itself”. 

And there is football manager Bill Shankly wisdom: “Football is not a matter of life and death. It’s more important than that.” At least that was a typical Shankly quip, hyperbole for effect.  

Why do some of us love football so much? 

It often goes back to childhood. Playing with mates, scoring a goal, saving a goal, enjoying the togetherness, the shared aim, the friendships formed. Then there’s that first experience of going to a match. Up the stairs and there before you is a great huge rectangular expanse of green grass. Back in the day, it was maybe not so green, but still way more impressive than your back garden or the local park. Then comes the drama, unscripted, of the game. The sways of emotion, the joy, the frustration, and all experienced as part of a bigger community. When you kick a ball with your mates aged 50, or go to a game aged 80, you are doing something that connects you with your childhood enthusiasm, joy and wonder. 

Then there are the family connections. You may have gone to that first match with your Mum, Dad, Grandad, older brother or sister. When Everton supporters were asked about their feelings at the last Premier League game at Goodison Park, again and again they referenced family members who they had gone to the match with. Some passed away, some no longer able to go, even some whose ashes were buried behind the goal. 

There are the great memories of games seen or even played in. That win from 2-0 down, that last minute goal, the euphoria of a Cup win against the odds. And the memories are shared ones, with family, with friends. Football can write some miserable scripts, 0-0, 0-1, 0-6, but it can also write some wonderful memorable dramas.  

Love for family, for friends, for a team, for players is a deep emotion and when that love is linked to victory or defeat the stakes are raised. 

There is another reason which can touch us all, football-lovers or football-haters. Deep down we all want to be winners in life, not losers. The feeling of victory, not defeat, is such a treasured one. And the win, or loss, is a shared one: we are part of a group together, an identity together. Love for family, for friends, for a team, for players is a deep emotion and when that love is linked to victory or defeat the stakes are raised. In life we want goodness to win over evil, kindness to win over cruelty. The reason every Church shows the symbol of the Cross is because there was the ultimate demonstration of purposeful love, the sacrifice for the sins of the world, down the ages, across the world. When the apostle Paul writes to beleaguered, persecuted Christians facing death at the hands of Emperor Nero, he tells them “We are more than conquerors,” more than winners.  

Football, playing or watching, taps into that deep feeling of victory. “We’re on the march with (manager’s name here!) army…. And we’ll really shake them up when we win the FA Cup…” When my team faced the prospect of relegation I wondered why I was feeling butterflies, and more than butterflies, in my stomach. Why did I care so much about this game of football, and the result at the weekend? Yes, because it affected people’s lives, because it would mean loss of income and job losses at the club if relegation happened. But also, because the feeling of defeat, of failure, would hang over us, and that feeling goes deep, to the pit of the stomach.  

So why do some of us care so much? Because football taps into deep feelings; of family and friendship, joy and elation, togetherness and identity, and that wonderful feeling of victory… or the sorrow of defeat. Those feelings go deep. The problem is that football, unlike the Cross, sometime delivers, but definitely doesn’t always. That’s a reason why the mum of those those two mad-keen football-loving children should try and make sure that her two sons have other interests besides football, another faith beside faith in their team. Football is part of life, but not all of life. I also hope she stops hating what can be a beautiful, enchanting, community-fostering game, with many a helpful story to tell. 

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Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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If you enjoy Seen & Unseen, would you consider making a gift towards our work?

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