Podcast
Comedy
Culture
Poetry
S&U interviews
4 min read

My conversation with... Frank Skinner

Re-Enchanting... Comedy. Frank Skinner is only interested in the weird. In the un-graspable. In the outrageous. Belle Tindall gets a lesson in "super poetry" from Frank.

Belle is the staff writer at Seen & Unseen and co-host of its Re-enchanting podcast.

Around a table with microphones, three people record a podcast, one leans in talking and gesturing with a hand while the others listen.
Recording Re-Enchanting... Comedy.

In David Baddiel’s (admittedly excellent) book The God Desire, he has a section on his long-time friend Frank Skinner entitled ‘In a Car with Frank Skinner and his Sins’ (not that Frank would know; he’s refused to read it). After my conversation with Frank Skinner for the Re-Enchanting Podcast, I’d like to similarly entitle this piece ‘On A Rooftop with Frank Skinner and his Doubts’.  

Frank Skinner; a comedian, broadcaster and author who has entertained millions through TV shows such as Fantasy Football League, The Frank Skinner Show, Baddiel and Skinner Unplanned and Room 101, as well as many sell-out stand-up comedy tours. His penmanship is also a force to be reckoned with, having crafted the undeniably iconic Three Lions football anthem (which he penned with the afore mentioned Baddiel) as well as my favourite piece of his work, A Comedian’s Prayer Book. He’s always been open about his Catholic faith, determined to ‘keep his hand up’ as a (very often the) Christian in any given room. Frank’s faith has been, and still is, shot through everything he does – even his ‘sinning’.  

This conversation was always going to be interesting.  

And as such, there are many things one could take away from this conversation with Frank. Perhaps the value he places on doubt as a tool of refinement and source of growth, or his comparing of Richard Dawkins and Christopher Hitchens to bullies at a Christian disco, or even his efforts in ‘responsible sinning’. It’s a fascinating conversation from beginning to end, as I rather embarrassingly told him to his face, I enjoyed "every moment of it."  

However, there was one salient question that was left lingering in my mind days after our conversation ended – are we (by ‘we’, I mean Christians) interesting?  

There’s been a theme that’s run through Re-Enchanting thus far, prevalent in our conversations with Jennifer Wiseman, Paul Kingsnorth, Francis Spufford, and now Frank Skinner. And that theme is this: in the context of our 21st Century cultural moment, Christianity is profoundly weird, and that weirdness is the very basis of its power. It cannot, and should not, be blended into the so-called secular moment we find ourselves in. This is confronting for me, someone who has admittedly spent her life watering down the ‘oddest’ parts of Christianity (only in public, I should state) in an attempt to make it more palatable to my secular peers. As a result, I’ve ashamedly become the type of Christian that Tom Holland would tell to ‘grow up’. Well, if one finds themselves somewhat disillusioned with such a boring ‘no-man’s-land’ of compromised belief, this episode is certainly the perfect antidote. In fact, this entire series is.  

Frank is only interested in the weird. In the un-graspable. In the outrageous. The way he speaks of interactions with his (beloved) atheist friends made it seem as though atheism is one of the most obvious things one could claim to be, meaning that there’s nothing particularly interesting about it:  

“There’s something I find a bit confusing about people in the 21st century saying “this is how daring I am – I’m going to come out as an atheist”… atheism given over as if it’s a brave stance. I’ll show them a brave stance, and it’s not atheism.” 

Speaking , in comparison, of sitting in Mass in his local church, looking on as his priest holds up a piece of wafer declaring that it is the Saviour of the world, Franks says,  

“in the 21st Century, the idea that there’s a God, that he’s got a lamb, a representative that came to earth, that he takes away the sins, and that here he is in this bit of wafer… it’s outrageous. I don’t like the idea that we have to go to them (atheists). It’s made it (Christianity) a dull half-way house." 

Hence this lingering question: are Christians actually the more interesting ones? My conversation with Frank made me think that we may just be.  

Even though, as I have mentioned, the entire conversation was one to remember, it was the final five minutes that that truly ticked the ‘re-enchanting’ box for me. Justin and I, along with our guests, have often discussed Christianity as ‘the greatest story every told’, but Frank introduces us to Christianity as a  

“living poem, super poetry, poetry that’s physical, poetry made flesh, poetry that actually exists.” 

And not only that, but 

“we are a part of that poem, we just need to step into it. There is a blank line waiting for us…” 

How beautiful. It’s clear that, to Frank Skinner, Christianity is not only very interesting, it’s profoundly enchanting. Listen to the first episode of Re-Enchanting Season 2 enjoy Frank’s disconcerting ability to make you simultaneously laugh lightly and ponder deeply. 

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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