Review
Culture
3 min read

Most popular 2024: the contributors

From politics and media, to sporting controversy, our top writers’ takes on the year.

Nick is the senior editor of Seen & Unseen.

A painting of the Last supper showing Christ and the disciples at a table.
da Vinci's Last Supper.
Public domain, via Wikimedia Commons.

We’re wrapping up the year reviewing what articles were most popular with Seen & Unseen readers. Our final analysis is of the top 10 contributor takes on the year’s events. What did our writers,  well,  write about?

Two interviews resonated with our readers. One with a volunteer surgeon in Gaza, while the  other got to the bottom of what’s kept a veteran politican going. Talking of which, we also gave Joe Biden some advice too.

We reviewed Kier Starmer’s favourite book, praised Sally Rooney’s new opus, and watched a Netflix blockbuster that gave the church a bad name. And took Disney to task for the Disneyfication of the monasteries.

On matters of the mind and heart  we took Ted and Taylor to task, while critiquing a dating app's shade-throwing ad.

And, like, our editor-in-chief’s top story, paganism high profile needed investigating too.

Over 170 writers have contributed to Seen & Unseen. Explore them using the Contributor List and their work through our Index of 800 articles.

10 - Celibacy, the Pope and the dating app

There’s a desperate need for a new sexual revolution.

Explore more articles on themes in this article: Identity, Romance.

Read more from this author.

9 - My open letter to Sally Rooney: dilatasti cor meum

You enlarge my heart.

Explore more articles on themes in this article: Books, Wildness.

Read more from this author.

8 - The book Keir Starmer says you must read

Will Hutton’s This Time No Mistakes surveys the thinking that could solve Britain’s ills.

Explore more articles on themes in this article: Economics, Politics.

Read more from this author.

7 - Stephen Timms: still on mission

The MP on five decades trying to prove a Christian Tory wrong.

Explore more articles on themes in this article: Politics, S&U Interviews.

Read more from this author.

6 - Self-belief: what Ted and Taylor get wrong

Psychologist Roger Bretherton questions whether believing in ourselves is all it’s cracked up to be, despite what culture icons might say.

Explore more articles on themes in this article: Identity, Psychology, Taylor Swift.

Read more from this author.

5 - Shardlake: the Disneyfication of the Monasteries

What works, and doesn’t, translating from page to screen.

Explore more articles on themes in this article: Film and TV. Monastic Life.

Read more from this author.

4 - Jonathan Aitken: I’m in my 80s and here’s what I’d tell Joe Biden

Don't succumb to this politicians' fantasy.

Explore more articles on themes in this article: Ageing, Politics.

Read more from this author.  

3 - Christianity’s big PR problem

Dancing for the Devil is just the latest shock-jock exposé.

Explore more articles on themes in this article: Film & TV.

Read more from this author.

2 - Eye witness: life and death in Gaza’s European Hospital

 

Returning plastic surgeon Tim Goodacre reports on the struggles, the despair and the dignity of the people and the medics of Gaza during their long nightmare.

Explore more articles on themes in this article: Gaza, Israel, Middle East, S&U interviews, Suffering, War & peace.

1 - Paris 2024 and Christianity’s opening ceremony

A subversive Olympic opening relies on Christianity’s own beginnings.

Explore more articles on themes in this article: Paganism, Sport.

Read more from this author.  

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Editor-in-Chief

Article
Attention
Culture
Digital
5 min read

Let me level-up about playing games on my phone

Like all art, there's no standard for 'good', but good art doesn’t leave you puzzling over how you wasted an hour.

Mark is a research mathematician who writes on ethics, human identity and the nature of intelligence.

A gamer plays on a phone.
Onur Binay on Unsplash.

Earlier this year I got a bit too into a mobile phone game. In the game, I was master and controller of a small virtual grid of assorted shiny objects. By the flick of my finger on the screen, I’d swap the objects to try to match groups together. If I did this in the right way, then the matching objects would merge into shinier ones which would help me win the game. I’d want to know what the next shiny thing would be and how I could use it to beat the next level. 

I first started playing on my commute to work – usually I like to read or write and listen to music and sometimes to catch up on emails – but on that day I felt too tired for any of that. The puzzles started easy but got gradually harder. They were challenging enough to occupy the mind, but never felt too taxing, and the satisfaction-hit from each small win along with the visuals and sound-effects made me really want to keep playing. On the train home, it felt easier to just open the app and play a few levels than do anything else. I’d start the journey by telling myself I’d do a few levels and would do something else, but I’d easily spend the best part of the journey rearranging shiny objects. 

I knew this wasn’t ideal. I’ve come to see my commutes as a rare unfilled moment, each a scrap of time, a space to read and think, and I was filling this gift with a pixellated dopamine hit. I’d try to stop and bargain with myself – setting a limit of say five levels per journey, but knowing this to be an arbitrary number, I’d blow straight through it. There are other empty moments, waiting for the bath to run or once the children are in bed, but these other scraps are empty only in appearance, and I started to play in these too. 

My phone has a ‘sleep mode’ which tries to mitigate the by now well-documented negative effects of phone use on sleeping – lower sleep quality, duration and interference with circadian rhythms. In sleep mode, you choose a time – after this the colours of your phone will be replaced by black and grey. I started using this feature, thinking that at least if I dulled the bright colours to greys then I’d take the enjoyment out of playing and it’d be harder to tell the shiny squares apart. It was a good try, but it didn’t work. I learnt to tell the grey objects apart, and played on. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life.

You’ve heard it before, but our devices are not that good for us – excessive smartphone use fuels depression, anxiety and insomnia, and the average teenager spends seven to eight hours a day in front of a screen. Smartphones are closely related to social media - a recent study found one in six adolescent girls showed signs of social media addiction. Smartphone use has become a well-worn topic with a familiar set of talking points: How lucky we are to have all the world’s knowledge in our pocket; how bad we should all feel about being so distracted; how smug we can feel about the fools stuck to their phones. These discussion points aren't new - many of the concerns about smartphones and screen-time started decades earlier in response to TV and video games. 

These concerns are certainly valid, but I find it easier to consider what some of my smartphone habits are stopping me from doing. I'm not sure I'd advocate that we all stop using smartphones - having easy access to the Internet is a huge convenience, but I do pause to think about what I'm not spending time doing when I obsessively scroll or click. I'm also not convinced that all mobile games or even all social media use is bad. Computer games can be entertaining and thought provoking. Like all art, there's no globally agreed standard about what's good, but good art doesn’t leave you puzzling over how you wasted an hour. What differentiates social media and certain phone games is their business model – your time and attention is their revenue stream. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life. If I put the phone down, I could be more attentive to the people I'm with – be able to listen to all the subtle ways we tell each other how we are – in short, I could be more fully present. I could read books, and I could read whole magazine articles or news stories on my phone, actually stopping to read rather than scrolling from headline to headline. Or I could do nothing and just be, undisturbed. If I’m commuting, I could enjoy the scenery or just let my mind wander. And I can remember that even in the quietest moments I'm not alone - God is always alongside us, and we can always spend time and speak to Him in prayer. Even for a few short moments to lift up the joys and troubles of the day. 

“Well”, you may say, “That's all very nice hearing about these possibilities I could enjoy if I clawed back time from social media and freemium games. But how do I actually do it!?” Most of the answers I’ve found to this involve either stopping the habit completely – deleting the app or even not having a smartphone, or else they involve enforced periods away. Some have found that a digital detox of several days or weeks has helped to reset their relationship with tech, others set fixed times in their day when they can and can’t use their devices or certain apps, and some observe a “digital sabbath” where they intentionally avoid or reduce technology use for a full day each week. 

As for me, my only way out was to delete the shiny object game, losing all record of all 1,500 completed levels. Given that I rejected my own help by outsmarting “night mode”, I doubt moderation would have helped. Unsettlingly, my fingers and part of mind really seemed to miss it. As I unlocked my phone, I’d feel a tinge of absence, as though checking my emails or messages didn’t have the same grip as matching colourful blocks 

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