Article
Culture
Digital
Fun & play
4 min read

Fun is dead

When video games turn play into work, we need to play without fear of consequences.

Simon Walters is Curate at Holy Trinity Huddersfield.

A woman stand in front of a large video screen displaying the Space Invaders title, hold her hands out in front of her.
Photo by Andre Hunter on Unsplash.

Imagine there’s been a sudden change in plans. The evening meeting is cancelled at the last minute, or your friend is sick and can’t come round. There are no looming tasks that need doing, so you set out to have some fun. What do you do? 

Karen Heller’s recent article in the Washington Post suggests that we don’t really know how to answer that question. ‘Fun is dead’, proclaims the headline, and her analysis is simultaneously insightful and depressing. Weddings have become stressful extravaganzas, holidays require a constant stream of activity, retirements should have a purpose and a plan. Our fun, our play, requires a reason to exist. Can we have fun without it having some larger purpose? Can we play without needing to post it on social media? Everyone else, it seems, is having much more fun than we are. 

Take video games. You might think this ought to be the very definition of a playful activity, one with no particular end or purpose in mind. But even here, it seems we don’t know how to have fun without some type of incentive. Conversations about video games online are frequently so self-serious and toxic that you’d be forgiven for thinking that it was a matter of life and death, not differing preferences about fun. Some of the world’s biggest games – things like Fortnite, Genshin Impact, and EA Sports FC – give rewards to players who turn up to play every day. It sounds generous until the psychological hooks of these methods grip you far past the point of fun. Players talk about not being able to sustain more than one of these types of games, because otherwise they won’t be able to keep up. What starts as play quickly turns into a form of work. 

The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits. 

I am as much a sucker for this method as the next person. I find myself drawn to games which start out as free and fun, but the fun inevitably seems to turn into a chore that I cannot dislodge. There is an unwritten pressure to turn up to play every day to complete daily tasks and keep up with the competition. I end up feeling guilty for wasting my time playing games, and anxious to keep up with what’s required when I do. No wonder, with all these contradictory pressures on play, I find myself more often than not vegetating in front of Netflix rather than really playing. 

This is all a bit of a first world problem and might seem like another depressing indictment of modern society, but perhaps it shouldn’t be that surprising. As humans, we are always looking for some way to justify ourselves, some way of finding proof that what we do matters. Play, by contrast, demands that we step into a different sort of world. The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits, and not for anything we might get from it in the end. Play, in its best sense, is purposeless apart from the joy of playing. "When we try to give our playful activities some wider purpose for why they matter, we are turning them into something else." 

The world of the Christian faith is not often seen as a playful one. It seems so very serious, dealing as it does with matters of life and death. But within the serious world of the Church, a space for play emerges. After all, it is first and foremost a world of forgiveness from what we have done wrong in the past, present, and future. This forgiveness takes away the fear of failure. Whether I am greatly successful or not I am loved and forgiven by God. This is God’s gift, which cannot be earnt and cannot be lost. 

The result, perhaps surprisingly, is that I am free to play, because I do not need my play to achieve anything for me. As the theologian Simeon Zahl puts it,  

In play a person is free to engage with the world creatively, actively, energetically, but without fear of ‘serious’ consequences. The Christian is free to play with things that once seemed deadly serious, to find delight in what were formerly objects of fear, and to take themselves much less seriously. 

In the world of video games, this idea is perhaps most clearly seen in the games produced by the Japanese game developer Nintendo. Their games, from Mario to Zelda, epitomize a vision for gaming which is driven by creating joy for whoever is playing, and not unnecessarily burdensome tasks. One of their best games of last year, The Legend of Zelda: Tears of the Kingdom, doesn’t offer a prescriptive path for how players should approach its challenges. Instead, the player is given a toolkit and set loose to use it in the world as they see fit. The result is a sense of joyful freedom, a feeling that its world is full of delight and even silliness. It gave me some of the most fun playing games in recent years, without me even coming close to finishing it. 

It's this playful attitude that I want to take into the rest of my life. What would it look like for us to see the world as a playground rather than an exam hall? The result wouldn’t just be a lot more fun. I think it would also be deeply Christian. 

Review
Culture
Film & TV
6 min read

Wealth is worth? Questioning the immigrant experience

Garnering yet more awards, TV series Beef expertly explores identities. Krish Kandiah revisits the K-wave drama.

Krish is a social entrepreneur partnering across civil society, faith communities, government and philanthropy. He founded The Sanctuary Foundation.

in a dim room a couple stand off against each other.
Steven Yeun and Ali Wong play Daniel and Amy.

Not since the ground-breaking series Breaking Bad can I remember such a captivating opening sequence.  A road rage incident escalates. And escalates. And escalates. Just when you think things can’t get any worse in this dark Netflix comedy, the vicious consequences of the feud unravels further. I couldn’t stop watching, and soon Beef had me firmly dragged into the world of two protagonists, who may have had very different experiences of the Korean American dream but were more alike than they would ever dare to admit.  

I am a huge fan of the global Korean cultural renaissance known as the K-wave. For me it started with Psy, the breakout Korean singing superstar hitting number one in the UK charts with Gangnam Style in 2012. Then there was BTS, the Korean Take That equivalent, who duetted with Coldplay and became the best-selling band in the world. Parasite was a remarkable movie, that grabbed multiple awards at the Academy Awards of 2020.  Squid Game took the concepts of battle royale and Hunger Games to a whole new level and became a Netflix number one global download hit in 2021. Throughout the K-wave decade I have also been an ardent devotee of Samsung, the biggest brand in mobile phone innovation.  

Something important is happening with the global recognition of Korean culture. Beef represents another step forward showcasing the Korean diaspora cultural ascendence. At this year’s Emmy Awards it is the third most nominations.  It follows on from the Canadian comedy series Mr Kim, which offered an affectionate and amusing exploration of the experience of a second-generation Korean family coming to terms with life in Toronto. Beef similarly presents the US-Korean cultural experience without explanation or apology. It is powerfully assumed that this is legitimate and normal. There is no embarrassment, no exposition: just a cultural and narrative world that the viewer has to catch up with as soon as possible before they miss something.  

Beef is Korean and American. It is a comedy and a tragedy. It is also, ultimately, a morality and immorality play. It explores three main issues: anger, identity and aspiration and how they interact with one another – for good and for evil.  

But the rage runs deep. It is toxic to everyone it touches. What can break its power? 

The instigating event in the show is a road rage incident between Daniel, a second-generation Korean immigrant to the US whose family faced financial ruin when a relative used their motel for illegal activity, and Amy, also a second-generation Korean immigrant, who is on the cusp of banking a multi-million dollar deal. Everything Daniel attempts he fails at. He can’t even manage to successfully end his own life, or even return the faulty suicide equipment to the hardware store he bought it from.  Amy, despite outward appearances is also struggling. She is estranged from her parents, stuck in a superficial relationship with her husband, and dealing with a demanding and dismissive mother-in-law and a daughter she hardly sees. The near miss in the car park comes at a pivotal moment for both of these strangers and flips a switch in them that they cannot let go.  

The feud escalates between Amy and Daniel with increasingly high stakes and terrible consequences. The more we get to know about our two protagonists the more we understand why they have reacted in the extreme ways they have and how much they both have to lose. I found myself watching through my fingers as I was invested in the characters and was longing for some kind of forgiveness, repentance or reconciliation. At some points faith seemed tantalisingly close to providing an antidote to the beef, holding out hope even in the very last episode.  At other points it seemed that love would find a way to stop the tide of anger and revenge. But the rage runs deep. It is toxic to everyone it touches. What can break its power?  

If the church were to face up to its own identity issues, perhaps it could be of more help to individuals who brush shoulders with it. 

The more we are drawn into the lives of Amy and Daniel, the more we realise that they are both wrestling with major issues of identity. Daniel is seemingly willing to go to any lengths to win the approval of his parents while also clinging so tightly to his brother that he stifles him. Amy too wrestles with a series of strained relationships. Both are lonely, feel unseen and misunderstood. They both carry dark secrets. They both are crippled by feelings of worthlessness and guilt. Amy’s sexual intimacy is inhibited by the sense of betrayal that was caused by her father’s infidelity. Daniel’s work quality is compromised because of the weight of despair and shame. While they both present to the world as successful and strong, inside they experience anxiety, purposelessness and anger. 

Beef therefore provides a powerful exploration of identity issues. Male and female, rich and poor, married and single - no-one is exempt from the struggles of knowing who we are and where we fit in. There are moments in the series where the church looks like it has the answer. Going to church is normalised in the show as part of the Korean experience, which appears to be a culturally confident move. But the church is shown to be struggling with its own identity crisis. It accurately portrays the experience of ethnic-specific churches in the West. Yet despite being made up of diaspora communities, more often than not their liturgies, governance structures and forms and language of worship, are based on white western norms. The Korean cultural renaissance has not worked its way into our expression of faith yet. If the church were to face up to its own identity issues, perhaps it could be of more help to individuals who brush shoulders with it.  

Beef offers a challenge to the prevailing aspirational culture often normalised by immigrant communities – if you work hard enough you can succeed. 

What Dan and Amy have in common is their belief that value or worth in the world comes through the amount of money they have access to. They both graft and strive and lie and steal in order to gain the economic success their parents failed to achieve. Their competitiveness at work spills over into a drive to win at all costs. Riches is righteousness. Financial security is salvation. Wealth is worth. Annihilating the competition is victory. Yet the wealthy people in the show all come to realise the truth of what Jesus taught: “what good is it for someone to gain the whole world, yet forfeit their soul?”  

Daniel is clearly faced with this choice right at the beginning of the series. He is at church when the words of a song seem to move him:  

“Have you come to the end of yourself?

Jesus is calling. 

Come to the Altar…” 

This opportunity for a new start is juxtaposed with another. Daniel notices a possibility of ripping the church off financially, luring an ex-girlfriend back and replacing the worship leader. The church becomes the place where he can renounce or receive money, sex and power. He chooses the latter – to his own ultimate downfall.  

As a second-generation immigrant, I was told that if I did well at school and set my sights on becoming a doctor or lawyer, then I could earn my place in the world. Qualifications could silence the xenophobes, money could buy me relationships and success could secure my future.  Beef offers a challenge to this prevailing aspirational culture so often normalised by immigrant communities – if you work hard enough you can succeed. My Christian faith has changed that perspective for me. It showed me that financial gain was mono-dimensional, that chasing fool’s gold was a fool’s errand. Beef comes to the same conclusion, albeit with stronger language and adult themes. It takes a swipe at the hard- and cold-hearted calculus of personal aspiration, challenges consumptive materialism on its hollowed-out version of life and leaves it in the middle of nowhere to die.