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Table-top philosophy: role playing games and the identities they help construct

A once derided fantasy genre now influences creative media - from The Big Bang Theory to Stranger Things. Harry Gibbins unpacks Dungeons & Dragons' philosophical toolkit.

Harry Gibbins  is a doctoral researcher at the University of Aberdeen. His PhD concerns the intersection between autism and Christian ministry.

Three teenage boys rise up from a table-top game and celebrate a victory.
Playing D&D in Stranger Things.

Picture this: no longer are you sitting at a computer desk or staring at your phone during your commute. Instead, you are an intrepid explorer, a noble warrior, or a cunning thief. You have left behind the mundanity and anxieties of the 'real world'. Now, you are a protagonist in a new story.  

Your choices will shape the world around you; your actions will be written into legend and recounted for centuries. But this is not done in isolation. You are together with friends. You work as a team; you bond, laugh, and celebrate each other’s achievements as a unit. You are not alone; you are an adventuring party.  

Behind the grey skyline through the condensation-heavy glass of the train window is a world of infinite possibilities. Here, in your mind’s eye, you shape reality. Here, you become the person that, right now, you want to be. There are no limitations beyond what you believe is possible. You are the captain steering the ship into uncharted waters where the aim is to share a good yarn with your friends. 

There's a fine line between fantasy as a genre and escapism as a psychology. As we parade myth and legend within our respective cultures and contexts, we find something of ourselves. We read of Frodo Baggins, the underdog who takes on a responsibility of epic proportions, and see qualities we want to inhabit. We hear of Iron Man's sacrifice to save friends and see something of our own relationships. This is not to say we literally aim to overthrow a dark lord or defeat a purple space utilitarian, but we see the humanity reflected within relatable moments through the fiction. The story we read or watch somewhat touches the cadence of the 'real world' no matter how fantastical. 

In an age where this cadence and its story-focused elements are twisted to become more marketable, where is the authenticity? How do we begin to tell our own stories? Is there a way in which our stories can speak of this cadence of the ‘real world’ without the necessity to satisfy business? 

As the game creates a safe environment in which players can enact hypothetical scenarios. In other words, to fantasise about who they are and the world around them. Consequently, there is an opportunity to ask again: "What story do I want to tell". 

Enter stage left: Table-top Role-playing Games (TTRPGs). The picture painted in the opening paragraph is steeped in my experience of commuting. Although not a universal experience, I found commuting sucked all life from my world. If there is a hell, perhaps it is a continuous never-ending loop of the Northern Line. I found myself recounting the previous evening, time spent with friends playing the fantasy TTRPG Dungeons and Dragons, reflecting on what I had learnt from such an experience. As a theologian, I would ask if there was something of myself that I was seeing in the stories told. When I returned next time, where did I want this story to take me next? What story do I want to tell? 

Dungeons and Dragons, or D&D, has been propelled into the cultural zeitgeist in the last decade. Featured in popular television shows such as The Big Bang Theory and Stranger Things, D&D has emerged out of nerd basements and into the mainstream. No longer is D&D seen as something exclusively for 'mega-nerds'. It now stands shoulder-to-shoulder with other culture-shaping fictions, such as The Lord of the Rings and the Marvel Cinematic Universe.  

In 2014, the fifth edition of D&D and aimed to streamline and tighten up the accessibility of the game whilst promoting creative and complex storytelling as a valued method of playing. In its earliest editions, D&D didn't care for character backstory or where the dungeon came from. A player’s aim was simply to kill some baddies and find treasure. However, today’s D&D aims for more nuance. Psychologists Sören Henrich and Rachel Worthington highlight that this has allowed D&D to have a genuine therapeutic application.  As the game creates a safe environment in which players can enact hypothetical scenarios. In other words, to fantasise about who they are and the world around them. Consequently, there is an opportunity to ask again: "What story do I want to tell". 

Perhaps the most obvious example of this philosophy in action is the role D&D takes in Netflix's Stranger Things. The show is not explicitly about D&D. Rather, the game is used as an illustrative tool, showing the actions of the characters, as well as providing a metaphor for the mystery they uncover and the journey they go on.  

The show opens with four young boys playing a game of D&D in their parents' basement. The players discover a Demogorgon, a classic D&D monster, and they must work together to defeat it. However, their immaturity gets the better of them and they fail. In D&D, player characters take on different roles; it is only by working together that their various weakness can be supported, and the villain defeated. This is the lesson that the boys learn: teamwork. It is only when they learn to support one another that are they able to defeat the 'real-life' Demogorgon they discover in their small American suburb. 

Nine belonged with his friends, he was not simply 'put up with'. His style of encountering problems and solving puzzles strengthens the whole team. Nine was not a burden. 

In Stranger Things we find D&D acting not just as a thematic motif, but also as illustrative of a journey the young people go on. So, what are the philosophical mechanics behind this? How is D&D as a phenomenon transformative and illustrative in our present reality? Philosophers describe this sort of thinking as 'Phenomenology'. In simplistic terms, it concerns the lived experience of a phenomenon, seeking to uncover its essence. What actually makes that 'thing' you experience a 'thing' at all? Are there attributes that are common across all experiences of that phenomenon? Or, more likely, is there a rich and informative complexity to its innermost workings?  

Whilst I am far from describing what the essence of D&D as a phenomenon is, I can speak of my own lived experience in the hope that it demonstrates how D&D is the transformative tool Stranger Things positions it to be. I hope that this not only illustrates my argument, even if it is as simple as “D&D is good”, but also provides a window in which my own story can be understood. 

I have written elsewhere about the role D&D has played in my theological evaluation of complex theoretical ideas. It has ultimately shaped the way I research and encounter complex questions. However, I want to highlight something different. In my other work, I spoke of a character I played for three years, a Tabaxi Paladin named 'Nine'. Nine was somewhat of an experiment. After I was diagnosed as autistic, I found great difficulty in knowing who I was. Are there parts of me that are not autistic? Am I being autistic subconsciously? Or am I actively choosing to act in a way that a clinical professional has decided is autistic? Who am I? Nine was to be a method of exploring such questions. I wrote Nine as autistic in a way that was a somewhat exaggerated version of myself. Yet, there was a distinct difference. Nine was the 'me' who had come to terms with being autistic; Nine knew who he was and was proud of it; Nine just simply was Nine.  

This was obviously not a perfect solution; the world of D&D does not have the clinical vocabulary to describe autism. In fact, whether autism exists in a fantasy world is kind of a fuzzy question. Was I inventing autism within the world by playing a character in such a way? Or is there ever a way I could not play a character as autistic due to being autistic myself? What emerged through Nine's interactions was something that, on a very personal level, I found deeply satisfying, illuminative, and transformative.  

Nine developed, some might say unsurprisingly, relationships among the other player characters. He lived as I do, as a social creature in a social world. Whilst his interactions were sometimes unusual, perhaps in much the same way as my own, his friend still came to love him. Following the framework of theologian John Swinton, Nine was more than just included; Nine belonged to this group simply because in his absence he would be missed. Once I had realised this I was taken somewhat by surprise. The differences between Nine and the other characters still mattered, but they were not barriers. Nine was valued, not someone who just was difficult to approach, off in his own little world, or obsessed and hyper-fixated. Rather, he was one part of the whole. Nine belonged with his friends, he was not simply 'put up with'. His style of encountering problems and solving puzzles strengthens the whole team. Nine was not a burden.

D&D highlights the strength storytelling, narrative building, and art in all its forms, have for those who are coming to terms with their identity.

This was where the transformation occurred. I realised that I was the Nine who did not have this understanding. Harry erroneously believed that he did not belong when really he always did. Harry was embarrassed about his challenges with social engagement, his obliviousness to the world around him, and his inability to get through a conversation without talking about Doctor Who. Yet, here I was, among friends who cherished and valued me. Here, I truly did belong, and it was Nine who taught me that.  

 I hope that this illustrates just a snippet of the potential this game, and games like it, have to offer. I believe there is much more to be said about the philosophical truth spoken through D&D in much the same way we talk about other forms of art or narrative. This is just a portion of what is possible, and I hope I learn much more about myself as I continue along these adventures with my friends. I would encourage anyone reading to give D&D a go. Although, I am aware I have had a very specific and positive experience that is not universal among players of the game. Perhaps the focus should not be that D&D is the best tool for therapeutic action. Rather, D&D highlights the strength storytelling, narrative building, and art in all its forms, have for those who are coming to terms with their identity. Whilst we may be tempted to describe ourselves simply, as I was when I was diagnosed as autistic, D&D reminds us that the stories our lives tell will always demonstrate more depth. Our lives our simply stories that we are constantly engaged with and that we are always telling.  

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Freedom of Belief
5 min read

We need to talk about Nigeria’s brutal war

As Nigerian culture rises globally, why do we ignore seven decades of killing?

Chris Wadibia is an academic advising on faith-based challenges. His research includes political Pentecostalism, global Christianity, and development. 

A TV interviewer sits across from a young woman in an outdoor setting
Michael Palin interviews Amina Ali Nkeki, a Boko Haram abduction survivor.
Themichaelpalin.com

Nigeria is the world's largest Black-majority country. Its richly diverse population includes over 235 million citizens, and its global diaspora numbers 17 million people. Famous for their cultural emphasis on education and professional achievement, Nigerians occupy senior positions of leadership and influence in every prominent industry on earth. From Los Angeles to London and Geneva to Rome, the world is replete with Nigerians working to create better lives for themselves, their families, and their communities.  

In April 2024, British TV station Channel 5 first aired Michael Palin in Nigeria, a three-part travel documentary hosted by English actor and comedian Michael Palin. The series exposed viewers to the magnificence and difficulties of life in the Giant of Africa. From the destitute, famous floating mega-village Makoko in Lagos to thrilling polo games in the North, the docuseries testifies to how the world remains fascinated by Nigeria, despite the significant geopolitical, socioeconomic, and inter-religious challenges it faces.  

Shockingly, one of the gravest of these challenges has escaped the world's gaze for decades. A brutal war has persisted in Nigeria for over 70 years. It has gained scant attention from leading Western media and has been largely ignored by the Nigerian media. Just one short segment of Palin’s series hints at it – when he interviewed a survivor of a Boko Haram abduction of schoolgirls a decade ago. 

The war against Christians in Nigeria began in the middle of the twentieth century but was exacerbated by the Biafra War (1967-1970), a bloody civil war from which Nigerian society has never fully recovered. The war led to over one million casualties. Its causes included economic, political, interethnic, and interreligious factors. It brought out the ugly side of religion in Nigeria: violence between Muslims and Christians colonially coerced to cohabitate.   

Since 2000, over 62,000 Christians living in Nigeria have been murdered for their faith. The International Society for Civil Liberties and Rule of Law reported the killings of over 8,000 Christians in Nigeria in 2023 alone. Perpetrators of these lethal acts of violence include Boko Haram insurgents, Islamic State West Africa Province agents, and militias associated with the Fulani ethnic group. Despite the protracted duration of this unacceptable violence, Nigerian and Western Christian communities continue to turn a blind eye. Monthly attacks against Christians have grown by 25 per cent since 2021 and will likely increase.  

Hundreds of miles from these outbreaks of sectarian violence, many Nigerian Christians feel too geographically removed for the violence to feel relevant to them personally. 

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What factors might explain the global apathy towards anti-Christian violence in Nigeria? I have three answers to this question.  

Firstly, many Nigerian Christians tend to prioritise other aspects of their identity, like their ethnicity or socioeconomic status, over their religion. This is because for these Nigerians ethnicity is the part of their identity most able to help them access networks, opportunities, and protection in a country where ethnic networks open doors socially and professionally. In 2014, Nigeria, then Africa's largest oil producer, had a continent-leading GDP of $574 billion. In 2024, Nigeria's GDP is projected to fall to $252 billion and its oil production has nosedived. Nigeria is experiencing one of the most debilitating downturns in its economic history.  

In a desperate economic climate, many Nigerian Christians find themselves struggling to survive and simply lack the time or energy to support their fellow Christians. Prioritising non-religious features of their personal identity over their Christian faith leads these Nigerian Christians to ignore and emotionally distance themselves from the reality of anti-Christian violence in Nigeria.  

Geography also contributes to this emotional distancing. Most murders of Christians happen in the Muslim-majority North of the country and in the Middle Belt, where the Muslim-majority North and Christian-majority South collide. Hundreds of miles from these outbreaks of sectarian violence, many Nigerian Christians feel too geographically removed for the violence to feel relevant to them personally.  

Black suffering seems to only matter when linked to the Black Lives Matter movement or civil rights abuses of Black Americans mistreated by an unforgiving American system. 

Secondly, the lack of Western Christian interest in Nigerian Christian suffering reflects an ambivalence rooted in a casual Christianity incompatible with biblical Christian solidarity. Christianity, despite misleading popular narratives characterising the faith as a declining religion of antiquity, remains the world’s largest religion by over half a billion followers. People living in Western societies, like the USA, UK, and many European countries, take for granted the civil, political, and legal freedoms they enjoy. They fail to acknowledge the historical spread of Christianity helped create the conditions for these freedoms to emerge. Lukewarm genres of cultural Christianity in the West could not be more different to the pure and authentic faith of Christians in Nigeria killed every day for their loyalty to Christ.  

Thirdly, the Western media gaze deprioritises the significance of Black Christian suffering. In particular, the Western media gaze downplays the relevance and the ratings-oriented worthiness of suffering endured by Black Christians living outside of Western societies. White Christian suffering might appear as a footnote on websites of major media outlets. Black Christian suffering will unlikely be mentioned in the content of these platforms at all. Liberal values of Western media actors only drive them to report news of anti-Christian violence when it is linked to politically sexy stories able to increase consumer engagement. Moral outrage of anti-Christian violence, sometime in the historical lifespans of Western media entities, declined in ways no longer justifying its worthiness of headline coverage. Black suffering seems to only matter when linked to the Black Lives Matter movement or civil rights abuses of Black Americans mistreated by an unforgiving American system.   

Jesus taught that the ultimate cost associated with being one of His true followers is high. Christians in Nigeria killed for their faith represent some of the best examples of genuine Christianity on earth and will be greatly rewarded for their sacrifices in the New Creation. Jesus teaches his followers to fear spiritual death rather than earthly death. Christians living today should do the same. Christianity’s Bible teaches Satan is the king of our sinful world. Satan delights in violence against Christians because as the ultimate predator he seeks to destroy the children of his enemy. The world ignores the killings of Christians in Nigeria because doing so serves the interests of its master.  

The murder of one Christian anywhere globally is an assault on all Christians worldwide. Christians living in peaceful – both socially and religiously – regions of Nigeria (including the Southwest and Southeast) and in the Western world have a religious responsibility to repent of their apathy towards the killings of Christians in Nigeria. Still, more action must be taken. The global Christian community includes many thousands of Christians working in politically and financially influential centres of power globally. These Christians have a sacred duty to leverage their proximity to that power to petition leaders to intervene in any way possible to end the violence against Christians in Nigeria. Until every Christian in Nigeria is safe, the sanctity of the global Christian community will remain blemished.