Article
Culture
Digital
Fun & play
4 min read

Fun is dead

When video games turn play into work, we need to play without fear of consequences.

Simon Walters is Curate at Holy Trinity Huddersfield.

A woman stand in front of a large video screen displaying the Space Invaders title, hold her hands out in front of her.
Photo by Andre Hunter on Unsplash.

Imagine there’s been a sudden change in plans. The evening meeting is cancelled at the last minute, or your friend is sick and can’t come round. There are no looming tasks that need doing, so you set out to have some fun. What do you do? 

Karen Heller’s recent article in the Washington Post suggests that we don’t really know how to answer that question. ‘Fun is dead’, proclaims the headline, and her analysis is simultaneously insightful and depressing. Weddings have become stressful extravaganzas, holidays require a constant stream of activity, retirements should have a purpose and a plan. Our fun, our play, requires a reason to exist. Can we have fun without it having some larger purpose? Can we play without needing to post it on social media? Everyone else, it seems, is having much more fun than we are. 

Take video games. You might think this ought to be the very definition of a playful activity, one with no particular end or purpose in mind. But even here, it seems we don’t know how to have fun without some type of incentive. Conversations about video games online are frequently so self-serious and toxic that you’d be forgiven for thinking that it was a matter of life and death, not differing preferences about fun. Some of the world’s biggest games – things like Fortnite, Genshin Impact, and EA Sports FC – give rewards to players who turn up to play every day. It sounds generous until the psychological hooks of these methods grip you far past the point of fun. Players talk about not being able to sustain more than one of these types of games, because otherwise they won’t be able to keep up. What starts as play quickly turns into a form of work. 

The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits. 

I am as much a sucker for this method as the next person. I find myself drawn to games which start out as free and fun, but the fun inevitably seems to turn into a chore that I cannot dislodge. There is an unwritten pressure to turn up to play every day to complete daily tasks and keep up with the competition. I end up feeling guilty for wasting my time playing games, and anxious to keep up with what’s required when I do. No wonder, with all these contradictory pressures on play, I find myself more often than not vegetating in front of Netflix rather than really playing. 

This is all a bit of a first world problem and might seem like another depressing indictment of modern society, but perhaps it shouldn’t be that surprising. As humans, we are always looking for some way to justify ourselves, some way of finding proof that what we do matters. Play, by contrast, demands that we step into a different sort of world. The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits, and not for anything we might get from it in the end. Play, in its best sense, is purposeless apart from the joy of playing. "When we try to give our playful activities some wider purpose for why they matter, we are turning them into something else." 

The world of the Christian faith is not often seen as a playful one. It seems so very serious, dealing as it does with matters of life and death. But within the serious world of the Church, a space for play emerges. After all, it is first and foremost a world of forgiveness from what we have done wrong in the past, present, and future. This forgiveness takes away the fear of failure. Whether I am greatly successful or not I am loved and forgiven by God. This is God’s gift, which cannot be earnt and cannot be lost. 

The result, perhaps surprisingly, is that I am free to play, because I do not need my play to achieve anything for me. As the theologian Simeon Zahl puts it,  

In play a person is free to engage with the world creatively, actively, energetically, but without fear of ‘serious’ consequences. The Christian is free to play with things that once seemed deadly serious, to find delight in what were formerly objects of fear, and to take themselves much less seriously. 

In the world of video games, this idea is perhaps most clearly seen in the games produced by the Japanese game developer Nintendo. Their games, from Mario to Zelda, epitomize a vision for gaming which is driven by creating joy for whoever is playing, and not unnecessarily burdensome tasks. One of their best games of last year, The Legend of Zelda: Tears of the Kingdom, doesn’t offer a prescriptive path for how players should approach its challenges. Instead, the player is given a toolkit and set loose to use it in the world as they see fit. The result is a sense of joyful freedom, a feeling that its world is full of delight and even silliness. It gave me some of the most fun playing games in recent years, without me even coming close to finishing it. 

It's this playful attitude that I want to take into the rest of my life. What would it look like for us to see the world as a playground rather than an exam hall? The result wouldn’t just be a lot more fun. I think it would also be deeply Christian. 

Review
Comedy
Culture
Film & TV
7 min read

When I watched Life of Brian with my teenage kids…

The universe is still not making sense.

James is a writer of sit coms for TV and radio.

A movie still shows a Roman amphitheatre, covered in body parts, over which a sign reads 'children's matinee'.
Saturday morning at the amphitheatre.
Hand Made Films.

Over the Christmas holidays, I decided it was time to watch Monty Python’s Life of Brian with my teenagers. This was not just because I found it in a charity shop on DVD for a pound, although that may have had something to do with it. And so, what if I did wrap it up and put it under the Christmas tree along with Monty Python and the Holy Grail

Let’s focus on the real question here: what was it like watching this much-loved but controversial movie from 1979 in early 2025? And what would my church-going, Bible reading, Gen Z teenagers make of it? 

This movie was not entirely new to them. I’d already shown them one of the finest sketches you will ever see, in which Brian has to learn to haggle for a beard whilst on the run. I’d also shown them ‘Romani Ire Domus’ sketch as I was teaching them Latin as part of their home education. I told them to expect more brilliant sketches like this, but that the movie is essentially “a bag of bits”. And that the ending is a disaster. More of that later. 

Here are some of their reactions: 

“Wow! This is soooooo Horrible Histories.” 

It was. And it was even more resonant when we watched Monty Python and The Holy Grail. This is not a criticism. After all, who doesn’t love Horrible Histories? Especially the first cast who went off and made a truly brilliantly funny movie you probably haven’t seen about William Shakespeare called Bill. I think we’ve seen it as a family at least eight times. But they could see the legacy of Monty Python fifty years on. 

“What’s with that bit with the space craft?” 

I don’t know. Maybe they had to find something for Terry Gilliam to do. 

“Why are you fast forwarding that bit?” 

The movie contains unnecessary and tawdry nudity. As a parent, I reserve the right to censor the movies my children watch. 

“Is that it?” 

The movie is admirably brief at 93 minutes. My kids were just startled by the fact that the movie ended, without an ending. I’d prepared for them for this. After all, Bill has a proper beginning, middle and end. (Seriously. It’s great. Watch it) My kids have watched a lot of Pixar movies which are normally honed to plot perfection (with the exception of Soul which is a plot hot mess. And, as a jazz fan, I really wanted to love that movie.) 

The ending of Life of Brian is poor, by any measure. It’s not just the fact that the crucifixion scene makes light of something savagely sad and sacred. It’s more that the movie ends with Brian abandoned to his fate on a cross while Eric Idle sings the cheerfully stoic Always Look on the Bright Side of Life while they all bake under the hot sun. And that’s it. The movie is over. 

It’s slightly better than the non-ending of Monty Python and the Holy Grail, which comes clattering to a halt after the allotted time. I read somewhere that there simply wasn’t any money to do anything else. Clearly, Life of Brian, a few years later, had a bigger budget so there was at least an attempt at an ending. But a song, even a good song, doth not an ending make. 

The song’s chirpiness belies the brilliance of it. With some neat rhymes and a simple, singable hook, the song achieves exactly what it sets out to achieve: stoic reassurance and an encouragement to put a brave face on things. It’s a funny contrast given they’re all being crucified, albeit in a comical pain-free way without nails and blood. 

We shouldn’t be surprised that this is a message coming from relatively young men who’ve had a good education, been lauded as great comedians and made a lot of money. And still have their whole lives ahead of them in 1979 (although Graham Chapman died ten years later aged 49.) The fact the Pythons have nothing to say about life, death, suffering, pain, betrayal, the universe or anything isn’t their fault. Nor should we look to such sketch comedians for profound insights about the human condition. 

How I felt 

Here's how I felt as I watched Brian grasp the absurd injustice of his fate on a cross in the closing scene: I sensed the spirit of Douglas Adams, writer of Hitchhikers Guide to the Galaxy. The first series was broadcast on BBC Radio in 1978, the year that Life of Brian was being filmed in Tunisia. Adams writes about a universe that feels like it should make sense. But it doesn’t. It feels like there should be justice. But there isn’t. Which is funny. But also a bit sad. 

The protagonist, Arthur Dent, is like Brian: a victim of circumstance, pushed from pillar to post by idiots and monsters. Ford Prefect constantly explaining the plot while Arthur Dent is dragged along, persisting with a middle-class simmering indignation that seems to last into eternity. But then, it’s a sitcom, so it’s not supposed to end. 

A movie is a different proposition. We do not need to get bogged down with talk about the ‘hero’s journey’ for long but by the end of Life of Brian, our hero is only halfway through his quest. He has crossed the threshold by joining the People’s Front of Judea. But then what? He becomes disenchanted and realises he is going to have let go of something in order to grow and move on. But he doesn’t. He’s tied to a cross, abandoned and left for dead. 

What other ending could there have been? I did have one idea. That Jesus, who is also in the movie, raises him from the dead. Brian says thank you, decides against becoming a disciple and makes a living as a cheesemaker. It’s a funny call-back, but still not satisfying, is it? 

The problem is that Brian doesn’t have any true desires deep down. He doesn’t have a quest. That’s because this movie started life as a parody of Jesus, whose story its own natural beginning, middle and surprising but satisfying end. But the Pythons found that the life of Christ is rather compelling and challenging when you take the time to read what he actually said and did, so the focus shifted. What if Brian were mistaken for a messiah? The target became a mistaken identity comedy about organised religion. 

Looking Back 

46 years later, does Life of Brian still feel like searing satire on organised religion? Not really. Brian is not mistaken for the Messiah until almost 50 minutes in. The movie is more than half over. There are religious themes and sketches before that point, such as the scene in which the blasphemer is to be stoned (by women in beards), the ex-leper beggar healed by Jesus “without so much as a ‘by your leave’!”. 

Brian only starts preaching to avoid being noticed by the soldiers. A crowd gathers and we’re into the ‘consider the lilies’ sketch, which I’ve always found funny. (And I never felt this was threatening or undermining the original version spoken by Christ himself, although I think of it every time it’s read aloud in church). 

And then, the movie turns. Once the soldiers have gone, Brian stops talking. But this leaves the small crowd on a cliffhanger. They are now hanging on his every word. As he tries to get away, they turn his gourd and sandal into relics. He runs, but is found. We get the “very naughty boy” line, Brian addresses a crowd  in the ‘you are all individuals’ sketch. Soon afterwards he’s arrested, and that’s the end of that. The religious themes fall away. It is hardly a coruscating broadside salvo on organised religion, although I understand why it might have felt like that at the time. 

Watching it now when religion has declined for a further 45 years since 1979, the blows do not really land as they may have done at the time. This places further pressure on the ending which does not deliver as it was never intended to. 

But seeing the chipper, upbeat stoicism at the end through the eyes of my kids was really interesting. They know that Disney and Pixar and now Disney Pixar have been trying to tell kids for decades that you should ‘believe in yourself’. They are rightly sceptical about messages of self-belief. So, it’s quite strange to see a movie with a religious theme end with song and a whistle and the idea that you don’t need to believe in anything at all. But that you should smile anyway. 

What a curious conclusion. The fact that it felt so strange in 2025 might suggest that the British optimism in the face of death and injustice isn’t really good enough anymore.  Maybe this will encourage us to go back to the original. After all ‘Blessed are the Cheesemakers’ is only funny if you know want what Jesus actually said at the Sermon on the Mount. Maybe a new generation will want to take the time to read what he actually said and did.

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