Snippet
Culture
Fun & play
Romanticism
2 min read

Cosy season: creating meaning amid the mundane

We’re romanticising our way through the year.

Belle is the staff writer at Seen & Unseen and co-host of its Re-enchanting podcast.

A set of be-socked feat rest on a leaf strewn step beside a book and a cup of coffee.
Alex Geerts on Unsplash.

Have you heard? It’s cosy season.  

And such a season comes with instructions: light your candles, put on your thick socks, order the pumpkin-spiced latte, and dig out the Nora Ephron movies. Wade through piles of crunchy leaves. Cook a roast dinner. Wear your woolie sweaters, re-read Jane Austen, ruminate on the sheer romance of Tom Hanks offering to send Meg Ryan ‘a bouquet of newly sharpened pencils’ to celebrate the arrival of Autumn (if you don’t know that reference, you haven’t dug out the Nora Ephron movies yet. Chop chop.) 

Do it all. And document it, too. Create montages accompanied by the Gilmore Girls theme-tune and share them with the world. 

Why?  

Well, because that’s what we do in cosy season (Or ‘cozy’, as Nora would spell it in America.) You see, we’ve acquired this new way of being. It’s a social-media phenomenon: we make our mundane feel like a movie, we romanticise our way through the year.  

And I don’t think that’s as trivial of a craze as it sounds. I actually think the contrary, I think it reveals something true and profound about us. If anything, my only critique is that the imperative to ‘romanticise your life’ doesn’t actually go far enough.  

The social media trend, which took off in the dark depths of the pandemic and has stuck around ever since, is a kind of relinquishing of control and a rebellion against a disenchanted life. For example, ‘cosy season’ encourages us to think about Autumn as something that is happening to us, personally. We can’t control the arrival of this seasonal shift, our only choice is how we respond to it: we can greet it, we can notice it, we can celebrate it. We can, if we so wish, imbue it with meaning.  

And we should.  

Because to do such - to permeate the mundane with joy, beauty and meaning - is to defy distraction and disenchantment. It is to be in the present without wishing it were somehow otherwise. It’s a good thing.  

I just wonder if it’s enough.  

Because, the thing is, I don’t think it’s a romantic life we crave. Not really. I think we’re seeking something deeper. I think it’s a holy life we’re in search of – holy, as in, a life that has a dusting of the divine. A life that is soaked in seen and unseen goodness, permeated with the essence of eternity. A life that has heavenly fingerprints all over it.  

Ultimately, a life that means something. Not just on the obviously catalytic days – but on the days that fly right under the radar. We want to be sure that those days matter, too.  

What if ‘romanticising our life’ is a secular way in which we’re trying to hallow the ordinary? What if it is an acknowledgement of the sacrality of the monotonous? Just, without the God bit. If we were more in-tune with spiritual realities, more able to identify our soul’s deepest cravings and wonderings – would we be sacralising our lives, as opposed to romanticising them?  

I reckon so.  

 

Snippets are a new Seen & Unseen format. Short takes on the current moment. 

Article
Culture
Digital
Fun & play
4 min read

Fun is dead

When video games turn play into work, we need to play without fear of consequences.

Simon Walters is Curate at Holy Trinity Huddersfield.

A woman stand in front of a large video screen displaying the Space Invaders title, hold her hands out in front of her.
Photo by Andre Hunter on Unsplash.

Imagine there’s been a sudden change in plans. The evening meeting is cancelled at the last minute, or your friend is sick and can’t come round. There are no looming tasks that need doing, so you set out to have some fun. What do you do? 

Karen Heller’s recent article in the Washington Post suggests that we don’t really know how to answer that question. ‘Fun is dead’, proclaims the headline, and her analysis is simultaneously insightful and depressing. Weddings have become stressful extravaganzas, holidays require a constant stream of activity, retirements should have a purpose and a plan. Our fun, our play, requires a reason to exist. Can we have fun without it having some larger purpose? Can we play without needing to post it on social media? Everyone else, it seems, is having much more fun than we are. 

Take video games. You might think this ought to be the very definition of a playful activity, one with no particular end or purpose in mind. But even here, it seems we don’t know how to have fun without some type of incentive. Conversations about video games online are frequently so self-serious and toxic that you’d be forgiven for thinking that it was a matter of life and death, not differing preferences about fun. Some of the world’s biggest games – things like Fortnite, Genshin Impact, and EA Sports FC – give rewards to players who turn up to play every day. It sounds generous until the psychological hooks of these methods grip you far past the point of fun. Players talk about not being able to sustain more than one of these types of games, because otherwise they won’t be able to keep up. What starts as play quickly turns into a form of work. 

The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits. 

I am as much a sucker for this method as the next person. I find myself drawn to games which start out as free and fun, but the fun inevitably seems to turn into a chore that I cannot dislodge. There is an unwritten pressure to turn up to play every day to complete daily tasks and keep up with the competition. I end up feeling guilty for wasting my time playing games, and anxious to keep up with what’s required when I do. No wonder, with all these contradictory pressures on play, I find myself more often than not vegetating in front of Netflix rather than really playing. 

This is all a bit of a first world problem and might seem like another depressing indictment of modern society, but perhaps it shouldn’t be that surprising. As humans, we are always looking for some way to justify ourselves, some way of finding proof that what we do matters. Play, by contrast, demands that we step into a different sort of world. The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits, and not for anything we might get from it in the end. Play, in its best sense, is purposeless apart from the joy of playing. "When we try to give our playful activities some wider purpose for why they matter, we are turning them into something else." 

The world of the Christian faith is not often seen as a playful one. It seems so very serious, dealing as it does with matters of life and death. But within the serious world of the Church, a space for play emerges. After all, it is first and foremost a world of forgiveness from what we have done wrong in the past, present, and future. This forgiveness takes away the fear of failure. Whether I am greatly successful or not I am loved and forgiven by God. This is God’s gift, which cannot be earnt and cannot be lost. 

The result, perhaps surprisingly, is that I am free to play, because I do not need my play to achieve anything for me. As the theologian Simeon Zahl puts it,  

In play a person is free to engage with the world creatively, actively, energetically, but without fear of ‘serious’ consequences. The Christian is free to play with things that once seemed deadly serious, to find delight in what were formerly objects of fear, and to take themselves much less seriously. 

In the world of video games, this idea is perhaps most clearly seen in the games produced by the Japanese game developer Nintendo. Their games, from Mario to Zelda, epitomize a vision for gaming which is driven by creating joy for whoever is playing, and not unnecessarily burdensome tasks. One of their best games of last year, The Legend of Zelda: Tears of the Kingdom, doesn’t offer a prescriptive path for how players should approach its challenges. Instead, the player is given a toolkit and set loose to use it in the world as they see fit. The result is a sense of joyful freedom, a feeling that its world is full of delight and even silliness. It gave me some of the most fun playing games in recent years, without me even coming close to finishing it. 

It's this playful attitude that I want to take into the rest of my life. What would it look like for us to see the world as a playground rather than an exam hall? The result wouldn’t just be a lot more fun. I think it would also be deeply Christian.