Review
Culture
Music
5 min read

Corinne Bailey Rae’s energised and anguished creative journey

Corinne Bailey Rae’s latest album, Black Rainbows, is an atlas of capacious faith. Jonathan Evens explores her inspirations in Detroit, Leeds and Ethiopia.

Jonathan is Team Rector for Wickford and Runwell. He is co-author of The Secret Chord, and writes on the arts.

A black and white portrait of a young woman's head against a dark textured background.
www.corinnebaileyrae.com.

Black Rainbows is the latest album from multi award-winning singer-songwriter Corinne Bailey Rae. Part of a project which also includes a book Reflections/Refractions at the Arts Bank photographed by Koto Bolofo, live performances, visuals, lectures, exhibitions and more, the album is inspired by the objects and artworks collected by artist, archivist and curator Theaster Gates at the Stony Island Arts Bank in Chicago. Bailey Rae attended The Black Artists Retreat there in 2017 and performed in the space. Last year Bailey Rae performed in Black Chapel, the Serpentine Gallery Pavilion designed by Gates. A shared element of their collaborations, work and inspirations are their Baptist upbringings and experiences. 

Black Rainbows represents a significant development in Bailey Rae's music and career. By turns angry and reflective, noisy and still, celebratory and keening, original and grounded, the album broadens her musical palette considerably through a marvellous melange of electronica, jazz and punk meshed with soul and R&B. The album ranges from righteous railing against the casual erasure of Black lives and memories to a vision of a world in which we dig our gardens and live, find work and time to dance, in a new utopia. It also extends Bailey Rae’s exploration of and engagement with black history and culture beyond her own experience, through collaborations with Gates and also the Stony Island Arts Bank, which was her inspiration for the album. Her longing, shared in ‘A Spell, a Prayer’, is to arc an arm through history in order to unpick every thread.  

Bailey Rae has spoken of the way in which her visit in 2017 to the Stony Island Arts Bank at the invitation of Gates, its founder, transformed her.  

“I knew when I walked through those doors that my life had changed forever.”  

Two things changed. One was a deeper engagement with the Stony Island Arts Bank's basic premise that black people matter, black spaces matter and black objects matter. The other was developing the confidence, through the example of Gates as artist, lecturer, potter, choir director, business owner, to, as she has said in an interview for Wilful Publicity, just:  

"be myself and follow all of my interests and allow all my fascinations and obsessions to come through in my music in the belief that we are all people, and we all have those connections and questions and interests."  

Christian Viveros-Faune has written that Gates developed his practice as "an artist-curator-activist", serving "different kinds of communities as an artistic ‘bridge’," out of engagement with the Church, having been both Director of Chicago’s New Cedar Grove Missionary Baptist Church Choir and "an urbanist in Seattle for a Christian mission that ran a housing programme in poor neighbourhoods.” His artistic projects have included processing a 250-person gospel choir he assembled from local churches through the galleries of the Milwaukee Art Museum while singing hymns Gates had scored as a response to poems written by the slave-era potter Dave Drake. The musical offerings of Gates' house band, the Black Monks of Mississippi, also combine spirituals with Zen chants. The Black Monks of Mississippi performed in Black Chapel, as also did Bailey Rae.  

His entrepreneurial projects have included the Dorchester Art and Housing Collaborative which consists of 32 units made for those who receive affordable and low-income housing support with a space for theatre and dance, and a mission is to share culture first with the folk residing in the 32 units. Similarly, the bank at 68th and Stony Island was once a vibrant community savings and loan bank but today, through Gates’ intervention, provides the South Side of Chicago with 17,000 square feet of space for innovation in contemporary art and archival practice. 

Surprisingly, the kind of faith-informed arts-and-community-connecting entrepreneurship practised by Gates, is not unknown to Bailey Rae through her own background. As a member of Moortown Baptist Church, she was part of Revive, a fresh expression of Church begun by then Youth Pastor Simon Hall. Bailey Rae has said that Hall encouraged the young people in Revive to write their own songs, provided a first guitar for her, and encouraged her to develop a "capacious faith." Her first recordings were on the Revive albums Beautiful Day and Neither Work nor Leisure. Under Halls' leadership, Revive has become a church for people who like Jesus but aren't too sure about church. He has also developed Left Bank as a community arts venue (of which Bailey Rae is a patron) in a disused Anglican church, whilst also setting up The Wren Bakery, a social enterprise using baking and barista training as tools to help women build self-belief and gain transferable skills for employment, and Queer Church Leeds, a community which celebrates LGBTQ+ people and aims to create a safe and open space for both fellowship and discussion. 

Bailey Rae has shared her own exploration of faith in her music through songs such as 'I Would Like to Call It Beauty,' ‘Walk On’ and 'The Skies Will Break' and has done so in relation to both grief and celebration. Steve Stockman writes of one such song:  

“Love’s On Its Way is a prayer. It begins “Oh Father”, confesses misunderstanding at the great mysteries, looks at the state of the world and then after more confession asks that her response to this world would not be just the prayer but the action of her life." 

Black Rainbows ends with a stunningly beautiful track 'Before the Throne of the Invisible God' inspired by a book in the Stony Island Arts Bank about the rock churches of Lalibela in Ethiopia; ancient churches hewn from rock. In an interview with Forbes magazine, Bailey Rae said:  

"On one of the pages of this book, it said, it was a picture of a throne that had been made. So it was carved into the wall, solid stone wall. There was a throne and this is where God was meant to sit when God was in the temple. But I really loved that line, the Throne to the invisible God. I thought, before the throne of the invisible God, what else is there to do but kneel? What is the invisible God? What is the thing, the reason, the way we get here, the how, the why, the infinite, the eternal, the thing that makes us all connected?" 

This is where Black Rainbows ends. Through its tracks, Bailey Rae takes us on a journey from the rock hewn churches of Ethiopia, to the journeys of Black Pioneers Westward, from Miss New York Transit 1957, to how the sunset appears from Harriet Jacobs' loophole, in order to explore Black femininity, Spell Work, Inner Space/Outer Space, time collapse and ancestors, the erasure of Black childhood and music as a vessel for transcendence. Yet, 'Before the Throne of the Invisible God' is where her energised and empathetic, wracked and anguished, celebratory and creative journey through Black history and the continuing legacy of racism finds its resolution. In a place not of simple submission, but of living the questions raised by a capacious faith where responses to prayer are both the actions of life and also the explorations found on this album. 

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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