Weekend essay
Art
Culture
9 min read

Wonder walls: will Manchester’s creativity save the city?

Manchester newcomer, and new bishop, Matthew Porter is bowled over by the city’s enrichening creativity.

Matthew Porter is Bishop of Bolton, in the diocese of Manchester. 

Looking down on a man walking across a grid of large black and white portrait photographs of people's faces
The 'Inside Out: This is Manchester’ installation.

Manchester is the place to be. So thinks fashion house Chanel. It recently hosted its renowned annual Métiers d’Art show in the British city, billing it as ‘one of the most effervescent cities of pop culture and an avant-garde one, whose bands, spanning all genres, have changed the history of music.’ So thinks the English National Opera, who have just announced that Manchester is to be its new home. And so, think the investors who have pumped £242mn into Aviva Studios, a stunning new arts centre, billed as the most important arts venue in the UK since London’s Tate Modern gallery. 

Cultural mix 

Having recently started as new bishop in the Diocese of Manchester, I feel like I’ve arrived at a time of exploding artistic vibrancy, with the city and region rising to new cultural heights. The mix is rich and potent, edgy and interesting, young and confident, strong and loud. And yet not far from the coolness and affluence it brings there are still many areas of urban dreariness and scruffy social housing, often linked with deprivation and deep poverty, telling a different story of those who feel they’re being left behind, deficient in ambition and lacking in hope. Manchester is a real cultural mix. 

Despite these contrasts, you can’t ignore the fact that much of Manchester is humming. The symbol of the city, the ‘Manchester Bee,’ feels apt and has rightly been revived, for it represents hard-work and industry, something the area is becoming known for again. But it’s a new kind of industry. It’s not the hard factories of the cotton mills but the softer artistic endeavours that are reclaiming the spaces and setting the tone. Astute and celebrated, the Mayor of Manchester Andy Burnham recognises and champions this, declaring recently that it’s the creative industries that are now the fastest growing sector in the city. 

As a newcomer to the region, I’ve been wondering what I should make of all this artistic entrepreneurship. Is it good? Is it important? Is it helpful? To help answer these questions I decided I needed to see what all the fuss was about and so I visited the newly opened Aviva Studios. 

 Nestling in the heart of the city, on a riverbank, the venue is located in the renovated Granada TV studios building and provides a vast space for creativity. It’s already the home of the Factory International music label and the Manchester International Festival. I was keen to understand the vision and understand why so much time and energy and money has been invested in such a space. I wanted to know if it really is a landmark space for contemporary arts in the UK, especially in the North of England, and whether I’d be back. 

So, I visited on the first day of the venue’s official ‘Welcome’ to the general public. There’d been a series of soft launch events which included Free Your Mind, a large-scale, interactive hip-hop dance reimagining of The Matrix, directed by Oscar-winning film-maker Danny Boyle. But this was now ‘open to the world’ time. I turned up with grown-up members of my family who work in various creative sectors and who were keen to explore, aware that the warm-up events had already garnered great acclaim from The Times to Aesthetica magazine. We entered and took in the aroma of fresh coffee and the bustle of noise, as a small crowd of diverse ages gathered round a pop-up stage enjoying the creative reading of a children’s story. The foyer stage was transformed every hour into something new: first a space for musicians, then actors, then artists and dancers, all entertaining and encouraging participation. It was fun and vibrant, with an intriguing and inviting family-feel, drawing people in. 

Connective art 

Good art does that. It attracts. It reels you in, not just to observe, but to get involved. I experienced something of that as we stepped outside and enjoyed an installation called ‘Inside Out: This is Manchester’. It was a simple black and white portrait-display of two hundred Mancunians. The large photos were set out in a group on a concrete floor, creating what looked rather like a giant board game. The idea was you walked over them, standing on them, in and among them. So, into the photos I walked, and to my surprise I soon discovered the experience to be visually arresting and intriguingly immersive. After a few minutes of wandering among the faces I stood to one side for a breather. I asked my family  which face they found most interesting, and I pointed out the one that had stood out for me. At that very moment, I noticed that a woman walking among the pictures had stopped at the one I’d chosen and was crouching down. As I looked again, she appeared rather like the woman in the photo. ‘Hi. Is this your photo?’ I asked. ‘Yes, it is’ she replied. ‘I’m Carmen. I’m just here for a short time today and wanted to see it.’ ‘It’s my favourite’ I said, ‘It’s a really great photo. I love the way it’s captured you pulling such a strong face!’ ‘Thanks’ she smiled, going on to explain how the shoot had been taken, but that this was the first time she’d actually seen it. I was thrilled: the person behind one face out of two hundred that had caught my attention, happened to turn up at the exact moment I was there! It made me feel strangely connected to the installation and with the people of Manchester they represented. Such is the connective power of art! 

Such art does what cathedrals of old have done, enabling us to look out and look up and see beyond ourselves into a greater vista. They are deeply valuable and enchanting spaces.   

Quality design 

From there we went on an architectural tour. The stairwells, the corridors, the foyers, and the meeting spaces were cleanly and elegantly designed, using strong but simple materials, emphasising curves and city views, encouraging you to walk on and see more. We were told how many spaces, especially the foyers, worked really hard, being multi-functional and could be transformed for different uses. The two main venues were impressive and huge: the Hall is a 1600-seat concert venue, and the Warehouse space could host 5,000, thanks to vast walls that can be opened to create one massive space. The quality, the design, the versatility and the technology was hugely impressive, all set up and ready to be a northern centre of artistic excellence. 

Enchanting spaces 

So what did I make of it? And should such creativity be funded in Manchester? In short, I liked it. In fact, I absolutely loved it. It made me realise how much we need good art, good artists and good artistic spaces. They enrich us and our environment. They touch us deeply not just in our minds but in our souls and cause us to ponder and wonder. Such art does what cathedrals of old have done, enabling us to look out and look up and see beyond ourselves into a greater vista. They are deeply valuable and enchanting spaces.   

The experience was significant for me, and extremely positive. Not only do I want to go back but since visiting I’ve mentioned it to quite a lot of people and am finding myself to be a bit of an evangelist for the place! I didn’t expect that. It reminds me that good spaces produce good conversations. The fact that it cost so much might be controversial to some, but it’s hard to put a price on stunning. If it inspires people to great visionary endeavours and lifts people, especially those lacking in hope, to see beyond their horizons, then it’s money well spent. If it causes children and women and men to dream dreams and imagine new futures, then I’m behind it. If it helps people see beyond their present dilemmas and laugh heartily and cry deeply and love compassionately, then I’m a supporter. 

I believe passionately in encouraging artistry and innovation whenever and wherever I can. For the God I serve is the great Creator and the inspiration behind all true creativity. 

Deeper understanding 

My visit to Aviva Studios must have been good, as it’s made me want to support and encourage the team working there. I found myself thanking everyone, and even took a leaflet about becoming a member. As a bishop, I feel on behalf of the church and city that I want to cheer on Aviva Studios, commending it and its boldness to the Greater Manchester area, for I believe passionately in encouraging artistry and innovation whenever and wherever I can. For the God I serve is the great Creator and the inspiration behind all true creativity. Not only has he made the universe and planet Earth on which we reside, but throughout history he has given artistic gifts for human beings to foster and share.  

 

I agree with Japanese artist Makoto Fujimura, that ‘Art is fundamental to the human search for deeper understanding. Art, by extension of this reasoning, is fundamental to understanding the Bible,’ which itself is a beautifully and uniquely-crafted literary work combining human artistry and divine inspiration. Creativity then, is at the heart of God, and of his human creation. We need to express this creativity in all sorts of places, including our workplaces. Artist and crafts pioneer William Morris rightly says that ‘without dignified, creative human occupation people become disconnected from life.' But surely this is true not just of our jobs but of our homes, and especially of designated creative spaces. Without such creative places, like gothic cathedrals, beautiful parks, art galleries and now Aviva Studios, we can easily become disassociated from the wonder and joy of life. We need good spaces to stir us and send us.  

Innovative leadership 

As a bishop who wants to see our churches growing and communities thriving, I welcome the new Aviva Studios as part of the cultural landscape of Greater Manchester. I want to enjoy it, visit it and share it. I also want the church to learn from it, for churches are meant to be places of Christ-centred worship and mission that are indigenous, reflecting the good things of their cultural environment. Manchester’s burgeoning creative culture is a good challenge to the church to be similarly creative, and not just in a reactive, but proactive way.  

Churches have often been centres of creative excellence in the past, which is often when they have been most vibrant. They tried new things and become breeding grounds for creative people and innovative leaders. Interestingly, despite many churches struggling in the UK today, I see more signs of vitality and pioneering cultural leadership now than I did ten years ago. Most days I come across entrepreneurial church leaders who are brimming with fresh thoughts and renewed vision for their communities. Some even have bold and brash ideas that are being turned into reality, like purchasing, at considerable cost, an old army barracks in the centre of Manchester. Once renovated it will be a stunningly creative space for young adults, to serve the city and from which many new churches will be planted in the future. I’m all for it. Let creativity arise! 

Creative people 

Aviva Studios is an impressive building, designed to be a modern cathedral of contemporary cultural creativity in Manchester. It confidently declares a positive future for the arts, shouting loudly and proudly that Manchester is the cutting-edge city for creativity in the region and, should anyone be unsure, it really is the premier metropolis of the North. But perhaps more importantly I hope its impact will not just be the vast and impressive multi-million pound building, but the greater creative legacy it leaves in people, in those who are shaped by its art.  

Rabbi Jonathan Sacks, who was Chief Rabbi from 1991 to 2013 expressed something of this when he said: 

 'We are shaped by our environment, but we can also shape our environment as well. We are created, but also creative.’  

My prayer is that Aviva Studios and the other new artistic ventures will release more creativity across the city and region, across all ages, social sectors, and ethnic groups. Not only will this lift our sights, but it will stir our souls, and cause us to wonder at the Most Creative One, the God and Father of our Lord Jesus Christ. 

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

Celebrate our 2nd birthday!

Since Spring 2023, our readers have enjoyed over 1,000 articles. All for free. 
This is made possible through the generosity of our amazing community of supporters.

If you enjoy Seen & Unseen, would you consider making a gift towards our work?

Do so by joining Behind The Seen. Alongside other benefits, you’ll receive an extra fortnightly email from me sharing my reading and reflections on the ideas that are shaping our times.

Graham Tomlin
Editor-in-Chief