Column
Culture
Nationalism
Politics
4 min read

What Tom Paine really said about globalism and religion

We can’t live without homelands, but we need to be generous with them.

George is a visiting fellow at the London School of Economics and an Anglican priest.

A statue of a 18th century man holding a pen and a book.
Richard Croft, CC BY-SA 2.0, via Wikimedia Commons.

We live near Lewes in East Sussex, a town surrounded by genteel Conservatism but which inherits a certain edgy radicalism from Thomas Paine, whose utopian politics emerged there in the eighteenth century to inform both the French and American revolutions. 

Paine haunts Lewes and his paraphernalia are everywhere. Walk the streets and it won’t be long before you spot posters quoting his most famous lines, among them “My country is the world and my religion is to do good”, from his seminal work Rights of Man

He was a vicious critic of all organised religion, leading to the widespread assumption that he was an atheist. More accurately, he was a deist, a believer in a God who could and would deliver a global redemption of humankind, if we could and would only work towards that. The bit that’s most often left out of that famous quote is the phrase: “… all mankind are my brethren.” 

Sometimes it takes a prophetic voice from outside mainstream religion to point us towards a world peace and a concord that seems beyond our faithful grasp. As ultra-nationalism is the go-to political ideology of our age, it’s such a voice that demonstrates that these populist creeds are the very antithesis of Paine’s globalist utopia. 

There are tinpot nationalists throughout the world – Erdogan of Hungary, Meloni of Italy, Bolsonaro of Brazil, the list goes on – but it’s the superpowers that demonstrate most starkly the contrast between the narrow, inward and dark heart of ultra-nationalism and the generous, outward and illuminated vision of the globalist revolutionary.  

It’s not just the contrast between what we currently have on the world stage and what we could have that’s remarkable, it’s the similarities between the psyches and prejudices of the ultra-nationalist super-powers, all of which sacrifice any worldview they might hold on the altar of their homeland self-interest. Take Russia, Israel and the United States. Don’t even start me on China. 

Vladimir Putin’s Russia is embarked on an imperial expansionism that is positively tsarist. The attempted annexation of Ukraine is only the start, before reclaiming what are purported to be “Russian” state assets in the Baltics and beyond. Putin channels Peter the Great. This isn’t just demented desire for historical legacy, it speaks at home to the restoration of the motherland.   

It’s the same incentive for Benjamin Netanyahu in Israel. Only continuing to oppress and purge the Palestinian state from its lands can the homeland of Israel be protected. It is precisely to satisfy the ultra-nationalists behind him that pushes him forward. 

President Donald Trump in the US isn’t the peacemaker he fantasises about. To “make America great again” he has to put “America first”. This is about satisfying the baying boot boys that form the sump of Trump’s power base. Americans must live high on the hog at the expense of the rest of the world. Hence tariff wars, watch-the-lady trade deals and pan-arctic territorial aspirations. 

This is not to say that peoples are to live without homelands. But it is precisely to tell us to be generous with them, to be good neighbours and to govern self-sacrificially.

What these three world leaders absolutely have in common is a worldview that predicates itself on satisfaction of nationalism at home that has to be paid for with suffering elsewhere. What they tell us is the exact opposite of Paine: “My borders are my country and my religion is to do harm.” They might add the sub-phrase: “… only my people are my brethren.” 

The difference between patriotism and nationalism spawns many aphorisms. One such is that patriotism prioritises love of one’s own people and nationalism prioritises hate for other people other than one’s own. That’s not quite right, because both still hold the primacy of one’s own people over others, while Paine inferred the primacy of all people. 

That’s what ultimately gives religious fervour to his voice. His declared detestation of religion seemingly ignores the tenets of the three Abrahamic faiths of the world, which have in common the welcome of the stranger, a duty to the poor and equality of all before God.  

These commandments extend patriotism to love of all people. And, rigorously, they leave no room for nationalism at all. As for ultra-nationalism, we’re in the territory of abomination and sacrilege. 

This is not to say that peoples are to live without homelands. But it is precisely to tell us to be generous with them, to be good neighbours and to govern self-sacrificially. That’s admittedly a tall order, but these are qualities that can either be identified in or imported into national identities as diverse as the American Constitution and Zionism.  

The methodology for that is, admittedly, demanding. But it requires the ability to look outwards to the world, rather than inwards towards nation. And that becomes a religious vocation.  

Our instincts, as nations, are inwards, but our callings our outwards. Sometimes it takes an outsider, like Paine, to point us in the right direction, outwards.  

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Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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