Review
Art
Attention
Culture
5 min read

The very image of kindness

Photography risks cruelty in search of sensation. Andrew Davison contrasts such works with Dorothea Lange’s compassionate gaze.

Andrew works at the intersection of theology, science and philosophy. He is Canon and Regius Professor of Divinity at Christ Church, Oxford.

A black and white close up of a mothers cradling her jaw in worry as children cuddle into her.
'Migrant Mother', Lange's best known image.
Public Domain, The J. Paul Getty Museum, Los Angeles.

Do you like your photography cruel or kind? I’m generally an enthusiast for kindness – an unsung virtue – but I was mesmerised by a 2019 show of photography by Diane Arbus (1923–71) at the Heyward Gallery, London, and she’s the cruellest of the lot. Her photographs are a study in the awkward, the disturbing, and the unusual: a pair of brothers with extraordinarily large ears, a child with a grimace and a toy hand grenade, a boy from a pro-war parade, wearing with straw boater and “Bomb Hanoi” badge. 

Arbus’s photographs have an undeniable charge. They hold your view. I’m glad, however, that I stand in front of her prints, not in front of her lens. She was not out to show you at your best. Here is Germaine Greer, describing a photoshoot with Arbus in the Chelsea Hotel in Manhattan. 

'Clutching the camera she climbed on to the bed and straddled me, moving up until she was kneeling with a knee on both sides of my chest. She held the Rolleiflex at waist height with the lens right in my face. She bent her head to look through the viewfinder on top of the camera, and waited… as soon as I exhibited any signs of distress, she would have her picture… Nothing would happen for minutes on end, until I sighed, or frowned, and then the flash would pop. After an eternity she climbed off me, put the camera back in her bag and buggered off. A few weeks later she took an overdose of barbiturates and slit her wrists.' 

Reviewing the Aperture monograph that would secure Arbus’s fame, Susan Sontag described her work as ‘a hymn to the isolation and atomization of the individual’. I am not sure that’s entirely fair. There was undeniable cruelty to Arbus. “You see someone on the street,” she wrote, “and essentially what you notice about them is the flaw.” Perhaps all photography risks cruelty, depicting us warts and all (at least before the advent of the Instagram filter, although I’m inclined to call Instagram filters the worst indignity of all). Yet, even in Arbus, just in portraying the human as human, compassion lurks at least just round the corner. 

But sometimes compassion is nearer at hand, even centre stage. For that, I turn to Dorothea Lange (1895–1965), and to a recently-opened show of her work at the National Gallery of Art in Washington, DC, entitled Seeing People. It holds Lange before us as the archetype of compassionate photography.  

Lange could not have produced the photographs she did, however compassionate she might have been, without time, care, and attention. 

Lange trained as a portrait photographer, establishing a successful studio in San Francisco in the 1920s. Her approach to photography as a humane act developed during her work documenting rural poverty in the decade that followed. With it, she drew public attention to the effects of the Great Depression and the dust bowl, and helped to shift the public mood. From 1935, she did that under the auspices of what would soon become the Farm Security Administration. A photograph taken in March 1936 – “Human Erosion in California” (eventually known as “Migrant Mother”) – proved to be her career-defining shot. It shows Florence Owens, mother of ten children, photographed in the pea pickers’ camp in Nipomo, California. She and her family were in a dire situation, constantly moving to find new, transitory work.  

In the 1940s, Lange documented the suffering of Japanese Americans during the Second World War (“Japanese American-Owned Grocery Store, March 1942”), not least once Japanese Americans began to be moved into internment camps (“Grandfather and Grandson of Japanese Ancestry at a War Relocation Authority Center, July 1942”). For the rest of her career, Lange would travel to places in the United States that rarely, if ever, feature in genteel conversation, to photograph people scraping through on very little, never failing to capture a sense of their dignity. 

So, Lange was a compassionate photographer. I knew that before this show opened, and kindness is there in print after print. I was expecting that. What struck me for the first time is that Lange’s compassion was no light, easily achieved affair. She was careful, prepared, painstaking. She spent extended periods in deprived parts of her country, sometimes travelling for months at a time. She immersed herself in the life of a community, not least in its religious life, rather as an anthropologist would. She took detailed notes, and laboured over how to describe her subjects in captions and accompanying prose. 

It is too easy to say that Lange was compassionate in way in which Arbus was not: too easy, if that implies that the fruits of her compassion were easily achieved. Lange could not have produced the photographs she did, however compassionate she might have been, without time, care, and attention.  

She ‘saw people’, as the name of this exhibition reminds us. She saw people is because she took time to look. Before she clicked her shutter, she looked, she saw, she listened. 

In contrast to Lange’s deliberate intent, Arbus was a wanderer. She had a remarkable eye, and she took what she wanted. She is among the greatest of opportunist photographers. Sontag got to the heart of that, remarking that Arbus treated human beings like the “found objects” that Surrealists elevated to the status of art: 

What may seem journalistic (read “sensational”) in Arbus’s photographs places them, rather, in the main tradition of Surrealist art—with their taste for the grotesque, the proclaimed innocence with respect to their subjects, their claim that all subjects are merely objets trouvés.  

Therein lies the difference from Lange. 

The world could do with more compassion. Who would deny that? The message of the Washington exhibition, and of Lange’s work as a whole, is that compassion is not the work of a moment. Posting outrage to social media, or posting solidarity for that matter, is not going to change very much at all. It may make things worse. Lange’s lesson for this hour is that compassion requires us to take time. Her message is in her anthropological attention to people, communities, stories. She ‘saw people’, as the name of this exhibition reminds us. She saw people is because she took time to look. Before she clicked her shutter, she looked, she saw, she listened. 

  

Dorothea Lange: Seeing People runs from 5 November 2023 to 31 March 2024 in the West Building of the National Gallery of Art, Washington, DC. Entry is free. 

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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