Review
AI
Character
Culture
Film & TV
4 min read

The utter humanity of Wallace and Gromit

Choices in front of and behind the camera tame technology.
A still from a claymantion film shows three characters, Wallace, Gromit and a robot garden gnome marching out a garden shed.
AI: here to help.
Aardman Animations.

In 1993, Aardman Animations released Wallace & Gromit: The Wrong Trousers. It follows hapless inventor Wallace and his long-suffering dog Gromit as they rent out their spare room to a penguin, Feathers McGraw, who is subsequently revealed to be a master criminal, narrowly pipping Anthony Hopkins’ Hannibal Lecter and Javier Bardem’s Anton Chigurh to the title of cinema’s most sinister villain. (Trust me: you will never look at a red rubber glove the same way after The Wrong Trousers). 

At the film’s climax, perpetual good-boy Gromit chases McGraw through the house via a series of increasingly convoluted model railway tracks, even as he has to build the very tracks he’s riding on. There is a strong argument to be made that it is best scene in cinematic history.  

Fast forward to Christmas, 2024, and Wallace and Gromit: Vengeance Most Fowl is shown on BBC One on Christmas Day. It tells the story of Feathers McGraw – who has lost none of his quiet menace – plotting revenge on the eponymous duo, this time by taking over a series of technologically advanced garden gnomes Wallace has invented.  

While nothing in Vengeance Most Fowl tops the train chase from The Wrong Trousers – indeed, how can one improve on perfection? – it is another magnificent addition to the Wallace and Gromit oeuvre.  

Moreover, it is a remarkably prescient tale about the dangers of technology, and the beauty of humanity. It is the perfect antidote to much of modern cinema and almost single-handedly restored by faith in film as an artistic medium. Vengeance Most Fowl is such a success because it oozes humanity in every single frame. However, this humanity appears most clearly in three distinct ways.  

First, in its story. The inciting MacGuffin of Vengeance Most Fowl is the new garden gnomes Wallace has concocted. Feathers McGraw takes control of Wallace’s gnomes by hacking into its software and switching it from ‘good’ mode to 'evil’ mode. (Like everything in life, this is a joke The Simpsons got to first: in 1992’s “Treehouse of Horror III,” Homer accidently buys Bart a Krusty the Clown doll accidently set to ‘evil’ mode rather than ‘good’ mode.) 

Vengeance Most Fowl offers a more nuanced take on technology than most. It’s neither straightforwardly good nor straightforwardly bad; it depends entirely on the user. We see the benefits of the gnomes as they help people with their gardening. But put them in the hands of the wrong person – or penguin – and they become tools for evil. Vengeance Most Fowl is not an anti-technology film, then, but is realistic about the fact that some humans – and, indeed, penguins – will inevitably seek to use technology for nefarious ends. 

Second, in its voice acting. Vengeance Most Fowl is the first Wallace & Gromit film released following the death of long-standing Wallace voice actor Peter Sallis. It is genuinely remarkable, then, that no AI was used by Aardman to replicate his voice. Instead, this is left to Ben Whitehead and the results are certainly worth it. 

Where many film studios or production companies would have used technology to offer a ‘fake’ Sallis performance – think Peter Cushing in Rogue One: A Star Wars Story, for example, or even the use of AI to reconstruct John Lennon’s voice for the lost Beatles single “Now and Then” – Aardman did not. Instead, they made a very conscious decision to have Whitehead offer a deeply human performance as Wallace. When (SPOILER ALERT) at the end of the film Wallace tells Gromit that he can live without inventing, but he can’t live without his dog, the emotional pay-off is so genuine because it is real. Because it is a thoroughly human moment. 

Third, in its cinematography. Claymation is a medium only adopted by artists who hate themselves. That’s the only reason I can think for making an entire film using such a slow, tedious process. It is also a deeply human art form. It is the result of tens of thousands of hours of painstaking and repetitive work. It is yet another conscious choice by the team at Aardman to create something that is thoroughly and unmistakably human. 

All of this, I think, says something about how Wallace & Gromit manages to feel like such a breath of fresh air. It has not been committee-d to death, or market research-ed into beige-ness. It is full of stupid little jokes (like Gromit reading Virginia Woof) and localised references (“Yorkshire Border: Keep Out!” followed by “Lancashire Border: No, Your Keep Out!”).  

The cost of making Wallace & Gromit films is too costly for them to be cheap, mass-produced disappointments churned out at an increasing rate of knots. They are lovingly hand-crafted works of art and, given the current state of much cinema and TV, they are nothing short of minor miracles.  

Wallace & Gromit is an utterly human series of films. It isn’t perfect. And that’s what makes it perfect. 

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Snippet
Culture
Film & TV
Masculinity
2 min read

Can we ever understand the ‘whydunnit’ of Adolescence?

An acclaimed Netflix series convicts the viewer.

Josh is a curate in London, and is completing a PhD in theology.

A worried looking adolescent boy slumped in a chair looks up.
Netflix.

In the third episode of Adolescence Jamie, a teenager accused of murder, describes being taken to play football by his dad. He recounts how, whenever he would make a mistake, his dad would look away, seemingly ashamed. There's a pause. His interlocutor, a psychologist sent to assess him, says nothing. The boy challenges her. She's supposed to reassure him. She's supposed to say he wasn't ashamed. There is silence.  

This moment captures the show's brilliance in microcosm. Each of the hour-long episodes was filmed in one-shot. There are no cuts away. There is no relief from the reality of a violent act and lives left shattered in its wake. We are forced to stay with the grief, the shame, the wreckage.  

Neither does this approach offer any easy answers. Jack Thorne, who co-wrote the show with Stephen Graham, describes it as a 'whydunnit' as opposed to a whodunnit, and yet we end the series not fully understanding. Certainly, it is a show about male rage, about how men and boys are malformed by online misogyny. Rightly we are left asking questions about how a young boy's self-image and view of women can become so distorted. But the murder at the heart of the show is never completely explained.  

The show denies us our attempts to explain this away—to make it someone else's problem. Adolescence refuses to comfort us by showing that, really, this is because of an abusive father or a neglectful mother or some other cause. Jamie's parents are imperfect but far from monstrous. They make the kind of mistakes any parent could make.  

We cannot integrate this into a neat, therapeutic narrative. Doing so would allow us to exempt ourselves from responsibility. If that story is not our story, we are innocent. Self-contained plots reassure. This unsettles, invites a response.  

Adolescence offers a much-needed invitation into a discussion about masculinity and violence. It also raises the possibility that, ultimately, any solution might be beyond us, that this fight might not simply be against flesh and blood, but against something more.  

The evil found here is, yes, mundane but it is also mysterious. There is an ineffability to this evil and we cannot look away, and yet it is an evil for which we remain responsible. There is a primordial violence that exceeds and implicates every human heart. Adolescence leaves us convicted and longing for release, perhaps even for the love of a Father who will not look away.  

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