Review
Culture
Film & TV
7 min read

Two terrible travelogues in search of their storylines

Yaroslav Walker would rather get to a monastery than recommend these threequels.
A family arrive at an overnight stay, enter a room and look around uncertainly
The cast of My Big Fat Greek Wedding 3 look for its storyline.
Universal Pictures.

Welcoming a baby boy to my family (pause for applause) has left my September rather busy, and I couldn’t face anything too meaty and intelligent and subtle in my viewing: I wanted some simple fare that would be both entertaining and familiar. I was, therefore, delighted to see that September was a month of ‘threequels’. I am a big fan of both My Big Fat Greek Wedding and The Equalizer; they are uncomplicated and inviting, funny and charming, doing what they do (romantic comedy/culture-clash/action/man-against-the-world) efficiently and good-naturedly… 

Their third instalments fail spectacularly. 

My Big Fat Greek Wedding 3 is neither charming nor funny, and it hardly has any wedding in it. The first instalment was a delightful example of a classic American movie trope: culture clash between the first and second generation immigrant communities that make up the country. Tula Portokalos falls in love with a handsome WASP, while her family want her to marry a nice Greek boy. As they prepare to marry, Nick (the fiancé) has to assimilate to the Greek way of living (and really rather likes it) and Tula comes to learn to be far more accepting of her heritage and her family. Part two is less funny and less engaging – a convoluted plot about the mother and father of Tula never being truly married, and having a later-life wedding – but revisits the old favourite characters, and introduces a daughter to take up the ‘growing-pains-culture-clash’ dynamic (Tula repeating her father’s iconic line in a nice way).  

My Big Fat 3k Wedding has now divested itself of all humour and winsomeness. Gus (the patriarch) is dead, and his widow may have dementia. It was his dying wish that his children take his old diary and hand it over to his three childhood friends. Its Holiday on the Buses then. Its ‘we-have-run-out-of-ideas’ so let’s go abroad. It’s a travelogue rather than a rom-com, focused on giving you an lovely panoramic shot of provincial Greek living. That aspect of it is fairly spectacular: the cliffs, the sea, the distressed cottages with just the right amount of cracked plaster and whitewash…ah, 90 minutes of that would’ve been lovely. Instead, the truly great character of the Greek countryside is constantly sidelined by turgid dialogue and performances that are either flatter than a pita or a gurning mess better suited to children’s television. There is one good joke delivered in such a staccato as to miss the punchline, half of the original characters are absent, and the wedding comes out of nowhere and doesn’t have any impact. 

The truly frustrating thing is that there seems to be no central theme, no thrust, no point. The first was a classic rom-com, with elements of culture clash and ugly duckling and mad families. The second was about aging and how parenting changes you. 3k Wedding has too many themes and none. A storyline about having a parent with dementia, ignored. A story about grief, barely given the time of day. A story about forbidden love and refugees and the migrant crisis, there only when convenient. A story about bucolic provinciality coping with a 21st century world, there only in snatches. The closest thing to a coherent theme is that of culture and soil and homeland having a pull and a power on even those who grew up across an ocean, and that is a genuinely interesting idea to explore…then a gurn and a non-joke and a shot of a goat…its rubbish. 

1.5 stars. 

The Equalizer 3

A serious looking man in black sits pensively on a carved chair.
The Equalizer will not be happy with this review.

A travelogue at the start of the month and one at the end with The Equalizer 3. 3qualizer is a second reuniting of star Denzel Washington and director Antoine Fuqua, who made some cinematic magic with the first film. Denzel is Robert McCall, an expert government assassin who can kill you within 9 seconds, and that’s without a weapon in his hand. McCall starts the first film adrift, his wife has died and he is retired and now he has no direction or purpose. His spark of life is reignited when he meets a young prostitute, takes pity on her, and proceeds to kill every Russian mobster who has ever even looked at her.  

It is glorious. McCall’s obsessive-compulsive precision is turned into a joyous conceit where he can say exactly how long it will take him to kill every person in the room. It is pacy, it is non-stop, with a simple yet effective plot and a mesmerising Denzel performance (when is he anything less!?). The second instalment is less effective, with a more meandering plot, but still good fun. McCall has decided he will find meaning in his later life by putting his skills to the service of the underdog. He is The Equalizer, cutting villains down to size and bringing justice to the lowly. He takes on a fatherly duty with a young man who is in danger of joining a gang, and he executes all the bad men who killed his oldest friend.  

3qualizer is…in Italy. Why is it in Italy? No idea. Perhaps McCall has caused too much property damage in the US. McCall is sitting in a chair in a wine cellar in Sicily. A bad man walks in. He informs him how many seconds it would take and then dispatches the rotters. As he is leaving he is shot (in the buttocks?) by the young son of the chief baddy. He drives as far as the Amalfi Coast where he is saved by a local policeman and a local doctor. Then…he goes for walks. He enjoys Italian coffee. He meets the locals. He eats pasta. He becomes both dull and unbearably quirky at the same time.  

There is no real plot. Mafiosi terrorise the town for no discernible reason. McCall kills them. More Mafiosi come. McCall kills them. Two…two action scenes after the wine cellar, that is all I counted. When the film ended I had to do a double take and wonder if I’d fallen asleep. I’m not suggesting the first two films were Barry Lyndon, but they had a plot with some twists and turns – 3qualizer has a whole lot of scenery. Like Greece, the Amalfi Coast looks gorgeous, but I didn’t pay my money to watch an extended message by the Italian tourist board.  

There’s a side-story about a CIA agent cutting her teeth on the fallout of the Sicily shootout…why? Mysterious as McCall’s original presence there. Nothing makes any sense or connects and it's just as turgid as 3k Wedding, which is far worse a sin for an action movie to commit. So you know, both questions are answered at the end of the film and the answers relate to nothing, NOTHING we see in the main body of the film. 

McCall’s story ends with him being embraced by the villagers and him embracing them…? I HAVE NO IDEA! It is unclear and sloppy, and (perhaps because of the boredom he must have felt while filming) Denzel Washington has turned McCall’s dangerous precision into a series of tics and twitches which are simply alarming.  

1 star. 

Two very disappointing cinematic outings which, despite being very different genres, make the same errors. Perhaps because they seem to be scrabbling to explore the same theme. What is home? What does it mean to be home and know you are home? What does it mean to be comfortable and accepted and know yourself as yourself in the place that you are? Tula seems to be trying to understand this and explore the entire concept of the ‘immigrant mindset’ by going to Greece to see her father’s village…I think this is what she is doing, again, the film makes it hard to understand its own themes. McCall is a man who has no home – his career was spent travelling (alienated from his home soil), his wife is dead (alienated from his family), and he is a man who has killed too many people (alienated from himself). Perhaps a small fishing village will give him the simplicity of life that can save his sense of self. 

Both Tula and McCall start to unravel their existential crises by fleeing the big city, embracing quieter and humbler surroundings, and coming to understand the nature of community that is symbiotic and self-giving and joyous (something McCall has never had, and something Tula has struggled with in terms of her own family). In both, there is something of a monastic pattern. Coming away from distraction and metropolitan living and building a community of reciprocity in the wilderness, this is the aboriginal pattern of life for the monk and the nun – from St Anthony in Egypt to St Benedict in Italy, Christians in the East and West have benefited greatly from the prayers and example of holy men and women who live the ‘religious life’. 

The great insights of monastic living – simpler living of work and rest in intentional community where one lives from the whole as much as for the self – are having a bit of a come-back in secular society. Whether it is the meditative practice of the Desert Fathers entering mindfulness manuals, or the Rule of St Benedict (ordering the life in community for a Benedictine monk) being used to train managers in major companies, the wisdom of monasticism has endured even into the 21st century post-Christian world. Tula and McCall find some peace in this wisdom; they don’t embrace the religious life, but they do find comfort and stillness and real joy in a life that slows its pace and opens itself up to a community of service and sacrifice and love. 3k Wedding might symbolise this with the presence of an actual monk in the film…doubtful, but one can hope. 

This is an insight far better expressed by reading about monasticism. Do that, rather than watch these films. They’re rubbish.

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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