Explainer
Creed
Seven Deadly Sins
Sin
7 min read

Sloth’s languid lack of passion

In the appropriately last in a series on the Seven Deadly Sins, Graham Tomlin looks at what’s lost to life when sloth sets in.

Graham is the Director of the Centre for Cultural Witness and a former Bishop of Kensington.

Illustration of unmade bed

Sloth is the most perplexing of the seven deadly sins, and the one that is hardest to define. Most people would probably think first of laziness when they think of sloth. On the other hand, sloth is often related to the older Latin idea of ‘accidie’, which is sometimes translated ‘spiritual weariness’ or ‘despair’. But these two definitions indicate the problem we have with sloth. If it is just sheer laziness, it might be considered as a slight moral failing, but most of us would hardly classify a little idleness as one of the great threats to human life. Sleeping in just a little longer in the morning hardly promises to bring western civilisation to its knees. On the other hand, if it is defined as ‘despair’, that sounds very close to ‘depression’, and we know that depression is usually an illness that afflicts some people without their choosing – it is not a freely chosen pattern of life, an act of disobedience to God or anyone else. By this understanding, sloth hardly counts as a sin either. Sloth is either too trivial to worry about, or too involuntary to blame.  

Clinical depression is an illness that can hit people for no apparent reason and for no fault of their own. The symptoms are similar, but it is important to distinguish depression from sloth. Depression can be caused by genetics, a traumatic event or the misuse of drugs. Sloth is not depression – it is another form of despair that starts with small things, a deliberately chosen shrug of the shoulders, a turning away from someone in need, a switching off of something in the heart. Sometimes it can be caused by disillusionment with life, but it sets in a pattern of allowing yourself to drift towards a languid ‘couldn’t be bothered’ approach that in time becomes a habit of life.  

Once sloth, or spiritual weariness, gets hold of you, it is hard to shake off, and it can lead to disaster. Sloth is essentially a giving up on life, and it leads to finding no pleasure in it, a dull, steady torpor that expects nothing new, nothing exciting, nothing worth getting out of bed for. Dorothy Sayers wrote of sloth:  

“It is not merely idleness of mind and laziness of body: it is that whole poisoning of the will which, beginning with indifference and an attitude of ‘I couldn’t care less’, extends to the deliberate refusal of joy and culminates in morbid introspection and despair.” 

When we lose the passion for life, goodness, laughter and joy, then it may be a sign that sloth has fixed its grip on us. 

Our culture is the most over-stimulated in history. Only a generation or two ago, children had to make do with a football, a doll, a game or two and a few friends. Then black-and-white computer ping-pong was born, closely followed by Space Invaders and we all thought the ultimate in entertainment had arrived. We were never to be bored again. Those games now look stone age. Yet with the arrival of unlimited information at the click of a mouse, games with graphics enabling you to fly the world, fight the Second World War and create your own civilisation, have we eradicated sloth or boredom? If anything we have increased it.  

Peter Kreeft comments:  

“how do we explain the irony that the very society which for the first time has conquered nature by technology and turned the world into a giant fun-and-games factory, a rich kids’ playroom, the very society which has the least reason to be bored, is the most bored?” 

The problem is that however intricate the technology, however scintillating the entertainment, it soon gets superseded by something else. Hence, it’s hardly surprising when we turn our noses up at the triumphs of yesterday, as we have something better today, and when we even get disillusioned with today’s wonders, knowing they will soon be consigned to history as well.  

But to dig a little deeper into the origins of sloth, Thomas Aquinas describes it as “sadness and abhorrence or boredom regarding a spiritual and divine good”. He refers to what happens when through numerous small choices and turning points, a person becomes incapable of being stimulated by anything good or beautiful or wise. Or worse, when goodness, beauty or wisdom evoke a response of disgust or a cynical smirk. When we lose the passion for life, goodness, laughter and joy, then it may be a sign that sloth has fixed its grip on us. It happens when there is nothing left, outside ourselves, to really believe in. 

Looking at the other sins, we might be forgiven for thinking that they are a long list of restrictions, a denial of some of the fun things in life, a restriction on our pleasure-seeking, a dampener on passion. It is the inclusion of sloth on the list that gives the lie to this once and for all. Sloth is precisely a lack of passion, a settled laziness that for whatever reason fails to get worked up about poverty or cruelty or the threat to life on earth through climate emergency. It is a dullness that fails to wonder at green rolling hills, brooding mountains, an act of sheer unexpected kindness, the birth of a baby, Botticelli, Mozart or Taylor Swift (take your pick from the last three, or add more – beauty is naturally subject to taste). It is the spirit that reacts to cruelty, injustice and pain by shrugging the shoulders and switching the channel. Christianity encourages a passion for life and all that is good and beautiful. That is why it is fundamentally opposed to sloth, and puts it firmly on the list of habits to be shunned at all costs.  

According to the Christian account of life, we are beings created with a capacity for immense joy, passion, wonder, inquisitiveness and emotion. The world was created as an arena for all this enchantment. It was made so that we might regularly sit back in amazement at the fact that we get to live this life, this physical/spiritual life on this planet that is our home, a place of sheer beauty, the majesty of a lion, the speed of a hummingbird, the taste of pure water. We were intended to take delight in such things, to explore them and enjoy them, yet most of all we were intended to delight in their Creator, the author of all this goodness, the one from whom they (and we) all come, the most beautiful and desirable one of all. 

In his great autobiographical reflection entitled ‘Confessions’, St Augustine says of the human race: “they choose to look for happiness not in you, but in what you have created.” Now Augustine himself was never quite sure whether taking pleasure in created things was a good idea or not, however, he did at least make this one point supremely well: that our ultimate joy was to be found in God. The joy we find in sunsets, friends and apple tart are tasters, anticipations, to give us a taste for the very best, which is God himself. And conversely, when we lose our taste for God, we are likely sooner or later, to lose our taste for other good things, or even to develop a taste for things that are bad for us, like hallucinogenic drugs or the thrill of theft or even cruelty, that try to imitate the ecstasy of a close connection with God.  

I remember my first taste of Guinness.  The dark, swirling Irish drink had always had a fascination for me growing up, and I remember the first time I plucked up courage to look older than my age, and bought a can in the local store to give it a try. It was foul. I hated it – it tasted sour, bitter and unpleasant. It didn’t help that it was a hot summer’s day and the beer was warm, but that didn’t matter – it was the kind of experience that might have made me never touch the stuff again. It wasn’t until later on, a few years older, after a bit of perseverance that I began to appreciate the hidden flavours, the rich, full wheaty taste. I learnt that just because it didn’t taste like lemonade did not necessarily mean that it was bad. As I learnt to appreciate and enjoy it, Guinness soon became a favourite drink, something I would choose above all others.  

If it doesn’t sound too irreverent, for many people it is a bit like that with God. The idea of enjoying God is about as appealing as that sip of Guinness was for me aged 16. Yet in time, we can learn to appreciate things that have a deeper richness, a more profound taste. Guinness is a trivial example, but the same can be true of God – an acquired taste can take a while to come, but when it comes, it is the richest of all.  

The great past masters of the Christian way advise us that the surest way to combat sloth, the turning away from all that gives life, is to cultivate not just a zest for life, but an unlikely but deeply satisfying desire for the one who gave the gift of life in the first place. 

Column
Books
Culture
Music
Space
6 min read

Magnificent or mundane: how do you react to the overview effect?

Creators of a book, an album and a game, can’t agree.
A small white space capsule orbits around the earth.
A SpaceX Dragon capsule orbits above Earth.
NASA.

As I write this, two Nasa astronauts – Suni Williams and Butch Wilmore (possibly the most USA-sounding name imaginable) – are preparing to leave the International Space Station to return to Earth. They were supposed to stay on the space station for eight days, but a technical problem with their spacecraft meant they’ve been stranded in space for nine months.  

Nine. Months.  

It sounds like the premise for a horror film. Two stranded astronauts slowly descend into madness as they become increasingly isolated and cut off from humanity. Written and directed by M. Night Shyamalan, probably. 

That’s a lot of time to be stuck orbiting Earth, gazing at the pale blue dot, contemplating our little corner of the universe. There’s a phenomenon called the overview effect: a shift in thinking astronauts go through when they see Earth from space. Putting the planet into the wider context of the entire cosmos leads observers to rethink humanity’s place in the universe, and what it means to be human.  I imagine Suni and Butch have had quite a bit of time to do just that in recent months.  

And the overview effect is currently having a bit of a moment in wider culture, too.  

If you went into any bookshop in the weeks before Christmas, you likely saw stacks of Samantha Harvey’s novel Orbital. It tells the story – although there’s not much by way of traditional ‘story’ in Orbital – of six astronauts on the International Space Station, pondering the nature of humanity from their lofty vantage point. 

Having won the booker prize, booksellers were keen to encourage readers to buy Oribtal. Praised by the Booker Prize judges for its “beauty and ambition”, I was looking forward to reading it, when I could. (And, let’s be honest, it’s a short book, which probably helped sales. Who has the time to read Ulysses or Infinite Jest in between school runs and weekly shops?) 

When I finally read it in January, I was left disappointed. I found a surprising lack of humanity in Orbital. With the exception of one astronaut – who spends her time mourning her recently deceased mother some 250 miles up in the sky – the characters feel somewhat paper thin; barely human. As the story meanders from person to person, never really settling on one character long enough to really develop them, it feels a bit … insubstantial?  

Maybe it’s a victim of its own hype. Maybe the not-quite-humanness of the astronauts and the listless quality of the narrative are intentional, designed to capture the ungrounded nature of life in space in both form and content. Maybe that’s being generous. Either way, I was left closing the book and shrugging my shoulders. If Orbital was supposed to offer a glimpse into that overview effect, it left me nonplussed. 

By coincidence, Steven Wilson has just released his eighth solo album: The Overview. Who is Steven Wilson, you ask? Only “probably the most successful British artist you've never heard of” according to The Daily Telegraph. With Wilson’s album currently sitting at #1 in the UK album charts, it doesn’t seem an unwarranted title.  

In The Overview, Wilson explores the overview effect across just two lengthy pieces of music. In the first, Wilson contrasts the mundanities of life on Earth with the chaos of space, calling us to attend to miracle that is humanity, thanks to lyrics written by the annoyingly talented Andy Partridge of XTC: 

“And there in an ordinary street  

A car isn't where it would normally be  

The driver in tears, about his payment arrears 

 Still, nobody hears whеn a sun disappears in a galaxy afar.” 

With Partridge’s help, Wilson manages to capture that humanity so sorely lacking in Orbital. Amid a sea of seemingly barren space, there is life here on this small, pokey planet, and the dramas and stresses of a man fretting about his debts don’t seem out of place, even when compared to the implosion of a star on the other side of the universe.  

All this makes a recent interview with Wilson all the more odd.  

When speaking about the overview effect, Wilson says “Your life is futile, it’s meaningless – and isn’t that a wonderful thing?” before doubling down: “And I do mean that. We spend so much of our time anxious, stressed, worried about things that sometimes we just need an injection of perspective.” 

For Wilson, this perspective – this overview effect – is liberating. It allows to stop navel-gazing, to pick our heads up and to realise our freedom to do whatever we want. After all, everything’s just matter in varying different arrangements:  

“The clouds have no history 

And the sea feels no sorrow 

The oxygen recycled 

And the atoms are just borrowed,”  

At the climax of the album’s second epic, Wilson sings – with more glee than it warrants –  

“There's no reason for anything  

 Just a beautiful infinity 

 No design and no onе at the wheel.” 

 Cheery stuff. 

It's easy to see why, in the same interview, Wilson rails against the concept of religion: “Religion is a classic manifestation of cosmic vertigo … To even understand even the very simplest, most basic facts about space, should be enough to disabuse anyone of the notion of God. But apparently it doesn’t.” 

It all sounds a bit like an angsty teenager encountering the New Atheists for the first time. And this edge to Wilson’s work jars uncomfortably with the humanitarian streak that runs through his music. Wilson wants (rightly) to celebrate the mundane, the ordinary, and the human. And simultaneously wants to tell us that we’re just … stuff. Just atoms arranged in one way or another. Wilson pays lip-service to the humanity missing from Orbital, but it’s superficial.  

And all this reminds me of my favourite video game ever: 2019’s The Outer Wilds. (Not to be confused with 2019’s also-space-based-but-decidedly-mediocre The Outer Worlds). In The Outer Wilds, you play as an alien with a ramshackle spaceship who sets off to explore their solar system. Except every 22 minutes, the sun explodes. When it does, you wake up on your home planet and start again. 

You use these 22-minute loops to explore the solar system, flying manually from planet to planet, and exploring every nook and cranny of them in the process. You see awe-inspiring sights and are confronting with the absolute otherness and horror of the vastness of space.  

And yet. As you explore, you come across notes left by long-forgotten civilizations. Mundane lists and frustrated exchanges between colleagues. You come across life, in other words, even if you don’t meet many other actual people. I can’t say much more than this without ruining the game: The Outer Wilds depends on your real-world knowledge to progress, and so, the more I tell you, the more I ruin.  

But, suffice it to say that this is exactly what is missing from Harvey and Wilson’s work. While they both ostensibly want to remind us of the value and the miracle of humanity, both leave me feeling cold. Both leave me with the impression that life is little more than atoms arranged one way and not the other. Just stuff.  

But in The Outer Wilds, the sun’s implosion – and all that is lost with it – is a genuine heartbreak every single time. I think about all the stories I’ve read, and the people I’ve met, and how it’s all about to be lost as a bright supernova washes over me. And then I wake up again at the start of the cycle, relieved that all is not lost.  

If you can, you should play The Outer Wilds. It’s beautiful. Really, really beautiful. More so than Orbital or The Overview. Our place in the universe can be overwhelming; we’re small, and the universe is strange and scary. But we’re not just insignificant stuff. Our stories and the people we share them with matter. And Outer Wilds captures this tension impeccably. Only it captures life’s miraculous nature in the way it deserves. 

Celebrate our 2nd birthday!

Since March 2023, our readers have enjoyed over 1,000 articles. All for free. This is made possible through the generosity of our amazing community of supporters.

If you’re enjoying Seen & Unseen, would you consider making a gift towards our work?

Do so by joining Behind The Seen. Alongside other benefits, you’ll receive an extra fortnightly email from me sharing my reading and reflections on the ideas that are shaping our times.

Graham Tomlin

Editor-in-Chief