Essay
Culture
Film & TV
5 min read

Scorsese’s fusion

The director's whole canon is infused with religion.

Sonny works creatively with videography, graphic design, fashion, and photography.

A bloody and shocked boxed leans on the ropes
Robert De Niro in Raging Bull.
United Artists.

Since the release of Silence in 2016, film critics have referred to Martin Scorsese’s ‘Trilogy of Faith’; this term refers to the legendary director’s three faith-based movies, a 'trilogy' of films which was brought to a neat completion by Silence.  

Or was it? 

Scorsese recently announced his next project: The Life of Jesus. This will be his fourth film that sits comfortably within in the ‘faith’ category, shattering the neat theory of a trilogy of films. Not only that, this film, which will be an adaptation of a novel of the same name by author Shūsaku Endō (who also authored Silence), has officially put an end to a notion that has irked me for some time: that themes of religion and faith are exclusive to just three of Scorsese’s twenty-six films. 

Into the seventh decade of his long career, it feels as though no cinematic ground has been left uncovered by Scorsese. From a children’s film about the awe-inspiring wonder and amazement that cinema offers (Hugo), to an absurdist black comedy with an unassuming philosophical sting (After Hours), to a psychodrama depicting the corrosive effects of isolation and disillusionment eerily predictive of today’s Incel culture (Taxi Driver). And then there are the films that, at least at first glance, stand in opposition to his signature mobster-epics - his aforementioned ’Trilogy of Faith’. 

Even when Scorsese is telling stories completely removed from faith, he still weaves spiritual content into the fabric of his work. 

Scorsese’s first foray into depicting overtly spiritual subject matter was 1988’s The Last Temptation of Christ. It sees Scorsese, and frequent collaborator and screenwriter Paul Schrader, seek to find and dissect the humanity of Jesus (played by Willem Defoe). This film dives headfirst into the complex waters of the incarnation, asking what it means for Jesus to be both fully man and fully God. Scorsese subsequently creates a portrait of Jesus as a human wrestling with the complexity and ambiguity of his own divinity.  

His second ‘Faith Movie’ sees him delve into the world of Buddhism and non-violence with 1997’s Kundun. It is part history lesson, part spiritual exploration, showcasing the life of the 14th Dalai Lama. The film begins with the Dalai Lama being discovered by monks at the age of two and tracks his life as both the spiritual and political leader of Tibet, until its annexation by China and his exile to Northern India in 1959. Similarly to Last Temptation, it is within the ambiguity of a dual identity that Scorsese finds the narrative thread of the film; while Scorsese’s Jesus is caught in the tension of being both God and man, the Dalai Lama must wrestle with his identity as both the political and spiritual leader of a nation amidst a world in constant conflict. 

Which brings us to the supposed culmination of Scorsese’s ‘Trilogy of Faith’: 2016’s Silence. The film, based on the novel by Shūsaku Endō, tells the story of two Catholic Portuguese missionaries in 17th Century Japan. When it comes to the setting and plot of this film, the crucial contextual detail is that, in an attempt to stamp-out peasant uprisings, Christianity has been outlawed in Japan. And yet, the film sees these two Catholic priests (played by Adam Driver and Andrew Garfield) venture into a land where Christians are being routinely tortured and executed for their faith. Their motivation for doing so is to find their mentor, Father Ferreira (Liam Neeson), who has reportedly renounced his faith. Upon their arrival, the two priests are confronted with the reality of the Japanese regime, coming face-to-face with relentless brutality and violence. And, as the narrative unfolds, they become active participants in the fate of other Christian prisoners, for whom the choice to defend or renounce their faith is a choice between life or death. As a result, we witness the priests’ personal beliefs, as well as their opinions of Father Ferreira’s decision, begin to change.  

And there we have it: what the critics would have you believe is Scorsese’s ‘Trilogy of Faith’. While it is true that these are the only films that directly depict religious subject matter, this theory overlooks the constant presence of religious imagery and themes throughout his entire career. Indeed, there is more to Scorsese’s highly stylised, Rolling Stones soundtracked, bombastic gangster films than this theory would have you believe.  

To fully expound the religious themes in Scorsese’s work would require an entire career retrospective: from his very first film (Who’s That Knocking at my Door – 1967), where the young Catholic boy struggles to reconcile his idealisation of the virginal purity of women with the reality of the women in his life, all the way up to his latest feature, (Killers of the Flower Moon - 2023), the third act of which is built upon notions of guilt, confession and forgiveness. Even when Scorsese is telling stories completely removed from faith, he still weaves spiritual content into the fabric of his work. 

Silence, 2016.

A 17th century monk holds up a wafer before an altar while Japanese Christians kneel.
Andrew Garfield in Silence.

Yet, there is one film, and one scene in particular, that I would suggest epitomises the profound influence that Christianity has had on Scorsese’s life and work; it is the closing scene of 1980’s Raging Bull, a biopic of Italian-American boxer, Jake La Motta (Robert De Niro). And you’d be forgiven for thinking that this stark film about a man who is defined by violence has no spiritual content, nor religious imagery to it. Yet, as the film draws to a close, La Motta looks at himself in a mirror and recites Marlon Brando’s famous ‘I coulda been a contender...’ monologue from  On The Waterfront. And then, as the film fades to black and the only thing left for the audience to expect is the rolling of the credits, an excerpt of John’s Gospel fills the screen:  

‘So, for the second time, the Pharisees summoned the man who had been born blind and said “speak the truth before God, we know this fellow is a sinner”. “Whether or not he is a sinner, I do not know”, the man replied. “All I know is this: Once I was blind and now I can see”’.  

This movie, which neither centres religion nor cinema in its plot, climaxes with one of the greatest cinematic monologues, and ultimately, a Bible verse.  

Why? 

Because, for Scorsese, a man who flirted with entering the priesthood in his younger years and was first exposed to cinema through one of his local priests, the marriage of Catholicism and cinema have defined his life. Therefore, when it comes to work of Martin Scorsese, it would be impossible to have one without the other.   

Now that Scorsese himself has explicitly moved beyond the idea of a ‘Trilogy of Faith’; perhaps the critics, and we the audience, should do the same. 

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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