Article
Character
Culture
Sport
4 min read

Rodrigues and Mullally: rewriting history with bat and mitre

A match-winning innings and the rise to Archbishop both speak of the quiet power of possibility

Henry Corbett, a vicar in Liverpool and chaplain to Everton Football Club.  

  

Sarah Mullally and Jemimah Rodrigues
Sarah Mullally and Jemimah Rodrigues.

It’s a World Cup cricket semi-final between India and Australia. Australia are the world champions. They are unbeaten in their last 15 matches, and have won all their group matches impressively. They are overwhelming favourites. India have lost three of their group matches and only just managed to qualify for the semi-finals.

The match is being played in Mumbai. The ground is packed and millions are watching on television. Australia win the toss and bat first. They make 338 runs in their 50 overs, an outstanding score. India are facing the highest run chase in World Cup history to win the match. 

 India’s innings gets underway and a wicket goes down in the second  over.

Out walks Jemimah Rodrigues, 25 years young, nervous, in front of a full crowd of 45,000, in the city where she was born and grew up. Earlier in the competition she had been dropped from the team. Just over 3 hours later she is 127 not out, off of just 134 balls, and she has steered India to one of the greatest wins in Women’s World Cup history, and her innings has been described as one of the greatest World Cup innings of all time.

What does she have in common with Archbishop-elect Sarah Mullally? They are both Christians, sisters in the worldwide family of God’s Church, and when they were both young children neither knew that there was any possibility of their being where they are now.

Jemimah Rodrigues was born in September 2000 and as a child didn’t know women’s cricket existed. She played with her two older brothers, and hockey looked a more likely avenue for her sporting talents. When she went to play cricket, encouraged by her parents, she was the only girl among 500 boys. Playing in a women’s cricket World Cup final watched by a sell-out crowd? Not possible, surely.

Sarah Mullally was born in March 1962. A woman as Archbishop of Canterbury? It was 1994 before the first women became priests, and 2015 when the first woman was a Bishop. 

Now Jemimah Rodrigues has inspired a nation with her sensational innings that led to the defeat of the previously all-conquering Australian women’s team, and India went on to win the final against a resilient South Africa side in front of another packed crowd in Mumbai. It was the first time India’s women’s cricket team had won the World Cup. The most famous Indian cricketer Sachin Tendulkar posted on his social media of the team: “They have inspired countless young girls across the country to pick up a bat and ball, take the field and believe that they too can lift that trophy one day”. The Indian men’s cricket team’s head coach Gautam Gambhir posted: “You have not just created history, you’ve created a legacy that will inspire generations of girls.” Sarah Mullally becoming Archbishop of Canterbury will similarly inspire generations of young girls in their hopes and aspirations.

But there is even more to Jemimah’s inspiring legacy than encouraging girls to use their sporting gifts and helping to change the culture so that can happen. She has also been very open and honest about her struggles, disappointments, anxieties and about her very genuine Christian faith. In interviews she has spoken about how as a very young girl she was in a swimming pool when her young cousin tragically drowned and how that brought on a deep anxiety in her. She couldn’t face being in a classroom, she needed her mother there. She has continued to be open about nerves, crying, mental health, anxiety and to express gratitude for her family, her friends, her teammates (most of whom are Hindus) and for her Christian faith for the support and help they have given her. The first words in her post match interview after her match-winning 127 were a thank you to Jesus and the next were to thank her family. Another mindset she mentions is her concern to bat not for herself, but for the team. “I wanted to see a win for India, not something about myself.” She has also referenced a conversation with the above-mentioned legend of the Indian game Sachin Tendulkar who asked her about playing international cricket: “Are you nervous?” “Yes” was Jemimah’s immediate, honest reply, to which Tendulkar said “You are nervous because that means you care about doing well. So just go out and do your best”. 

Jemimah Rodrigues has shown an honesty, a concern for others, for the team not herself, and an openness.  “I will be vulnerable because I know if someone is watching they might be going through the same thing. That’s my whole purpose in saying it. I was going through a lot of anxiety at the start of the World Cup tournament.” And yes she does get trolls on her social media, but she will continue to be herself as God wants her to be. “When I am weak, then I am strong” writes Saint Paul to the Christians in Corinth giving him a hard time, and “I will keep on doing what I am doing”.

Here’s to more great innings from Jemimah Rodrigues (though she knows God’s love for her does not depend on her cricketing performances), and to more opportunities for girls as well as boys to use and enjoy their sporting gifts. And may Archbishop Sarah, as well as having in common with Jemimah a Christian faith and a story of opening up opportunities, share that aim of honesty and openness and may she know great victories along the way, not for herself but for the worldwide team of God’s Church. 

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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