Podcast
Culture
S&U interviews
3 min read

My conversation with... Jennifer Wiseman

Re-enchanting podcast guest Jennifer Wiseman shared an infectious wonder at the universe. Podcast co-host Belle Tindall reflects on their conversation.

Belle is the staff writer at Seen & Unseen and co-host of its Re-enchanting podcast.

Four stars scintilate above a spiral galaxy viewed from the side.
Hubble Space Telescope captures a side-on view of NGC 3568, a barred spiral galaxy roughly 57 million light-years from the Milky Way.
European Space Agency, CC BY 2.0, via Wikimedia Commons.

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The details of astronomy, the workings of astrophysics, the enormity of space, the fact that the universe is still expanding by the moment, the mystery of what lies beyond what we can see and even predict – those are things that do not sit comfortably in the confines of my brain.  

It’s as if my brain is allergic to the sheer enormity of the subject. My mind does deep, it does not take lightly to vast.  

And that is precisely why I so thoroughly enjoyed my conversation with astronomer, author and speaker, Dr Jennifer Wiseman for the Re-Enchanting podcast. Jennifer is Director Emeritus of the programme of Dialogue on Science, Ethics and Religion for the American Association for the Advancement of Science. She is also a senior astrophysicist at the NASA Goddard Space Flight Centre. Science is a means by which Jennifer is able to live a wonderfully curious life, marvelling at the natural world and what lies beyond it.  

When the narrative of science and religion being ultimately and inevitably at war with each other is the narrative that gets (by far) the most amplification, it was really interesting to hear how they coincide so powerfully for Jennifer. When talking with her, it becomes clear that they co-exist, they are the symbiotic forces that fuel her wonder at the universe. A wonder that is undeniably infectious. As she pointed out, the very fact that we have a curiosity about the universe we find ourselves in is, in itself, something to marvel at. 

‘We are here, we’ve come through this 13.8 billion year development of the universe to the point where we can have this self-contemplating life that recognises a bit of where we’ve come from and how we connect to the universe.’ 

These are surely the thoughts that existential crises are made of.  

Speaking with Jennifer made me feel small. Small in time, and small in place. I suppose dwelling on the enormity of an ever-expanding universe will do that to a person. Afterall, there are around one hundred billion stars in our galaxy (that we know of), the closest of which is four lightyears away. The vast majority of these stars have their own solar systems, hosting their own planets that orbit around them. And that’s still only within the confines of our own cosmic neighbourhood; there are hundreds of billions of galaxies in our (observable) universe, and infinite mystery that sits far beyond these numbers.  

Since our conversation, I’ve been left with this simple, but salient thought – we’re incredibly small. But further to that, I’ve been pondering the notion that there’s a good kind of small, and perhaps we are it. We may be just one of the eight-billion inhabitants of a ‘pale blue dot’ in a universe that stretches far beyond the capacities of human understanding and measurement, but there’s a profound beauty in that. It does not equate to a feeling of non-consequentialism or oblivion, on the contrary, it is deeply empowering. It is, after all, the powerful reality upon which much of the twelve steps of recovery offered by AA/NA is built. There is a mysterious, and yet obviously tangible, power in coming face-to-face with our own small-ness, and surrendering to that which is deeper, higher, bigger than us.   

Learning a little about Jennifer’s childhood living among the Ozark Mountains, with evenings spent gazing up at a canopy of stars that stretched from ‘horizon to horizon’, it was enchanting to hear about how her career has been an out-living of a childhood appreciation for the things that are so much bigger than us mere humans.  

If you have a pull towards all things astronomy, this episode is undoubtedly for you. If you’ve ever pondered what science and faith look like when they’re not entering the ring from different corners, readying themselves for a show-down, this episode is also for you. If you’re craving enchantment of the most cosmic kind, this episode is for you too.  

This conversation with Dr Jennifer Wiseman will be a refreshing antidote to the disillusion that comes with assuming we are the centre of our universe.  

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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