Podcast
Comedy
Culture
Poetry
S&U interviews
4 min read

My conversation with... Frank Skinner

Re-Enchanting... Comedy. Frank Skinner is only interested in the weird. In the un-graspable. In the outrageous. Belle Tindall gets a lesson in "super poetry" from Frank.

Belle is the staff writer at Seen & Unseen and co-host of its Re-enchanting podcast.

Around a table with microphones, three people record a podcast, one leans in talking and gesturing with a hand while the others listen.
Recording Re-Enchanting... Comedy.

In David Baddiel’s (admittedly excellent) book The God Desire, he has a section on his long-time friend Frank Skinner entitled ‘In a Car with Frank Skinner and his Sins’ (not that Frank would know; he’s refused to read it). After my conversation with Frank Skinner for the Re-Enchanting Podcast, I’d like to similarly entitle this piece ‘On A Rooftop with Frank Skinner and his Doubts’.  

Frank Skinner; a comedian, broadcaster and author who has entertained millions through TV shows such as Fantasy Football League, The Frank Skinner Show, Baddiel and Skinner Unplanned and Room 101, as well as many sell-out stand-up comedy tours. His penmanship is also a force to be reckoned with, having crafted the undeniably iconic Three Lions football anthem (which he penned with the afore mentioned Baddiel) as well as my favourite piece of his work, A Comedian’s Prayer Book. He’s always been open about his Catholic faith, determined to ‘keep his hand up’ as a (very often the) Christian in any given room. Frank’s faith has been, and still is, shot through everything he does – even his ‘sinning’.  

This conversation was always going to be interesting.  

And as such, there are many things one could take away from this conversation with Frank. Perhaps the value he places on doubt as a tool of refinement and source of growth, or his comparing of Richard Dawkins and Christopher Hitchens to bullies at a Christian disco, or even his efforts in ‘responsible sinning’. It’s a fascinating conversation from beginning to end, as I rather embarrassingly told him to his face, I enjoyed "every moment of it."  

However, there was one salient question that was left lingering in my mind days after our conversation ended – are we (by ‘we’, I mean Christians) interesting?  

There’s been a theme that’s run through Re-Enchanting thus far, prevalent in our conversations with Jennifer Wiseman, Paul Kingsnorth, Francis Spufford, and now Frank Skinner. And that theme is this: in the context of our 21st Century cultural moment, Christianity is profoundly weird, and that weirdness is the very basis of its power. It cannot, and should not, be blended into the so-called secular moment we find ourselves in. This is confronting for me, someone who has admittedly spent her life watering down the ‘oddest’ parts of Christianity (only in public, I should state) in an attempt to make it more palatable to my secular peers. As a result, I’ve ashamedly become the type of Christian that Tom Holland would tell to ‘grow up’. Well, if one finds themselves somewhat disillusioned with such a boring ‘no-man’s-land’ of compromised belief, this episode is certainly the perfect antidote. In fact, this entire series is.  

Frank is only interested in the weird. In the un-graspable. In the outrageous. The way he speaks of interactions with his (beloved) atheist friends made it seem as though atheism is one of the most obvious things one could claim to be, meaning that there’s nothing particularly interesting about it:  

“There’s something I find a bit confusing about people in the 21st century saying “this is how daring I am – I’m going to come out as an atheist”… atheism given over as if it’s a brave stance. I’ll show them a brave stance, and it’s not atheism.” 

Speaking , in comparison, of sitting in Mass in his local church, looking on as his priest holds up a piece of wafer declaring that it is the Saviour of the world, Franks says,  

“in the 21st Century, the idea that there’s a God, that he’s got a lamb, a representative that came to earth, that he takes away the sins, and that here he is in this bit of wafer… it’s outrageous. I don’t like the idea that we have to go to them (atheists). It’s made it (Christianity) a dull half-way house." 

Hence this lingering question: are Christians actually the more interesting ones? My conversation with Frank made me think that we may just be.  

Even though, as I have mentioned, the entire conversation was one to remember, it was the final five minutes that that truly ticked the ‘re-enchanting’ box for me. Justin and I, along with our guests, have often discussed Christianity as ‘the greatest story every told’, but Frank introduces us to Christianity as a  

“living poem, super poetry, poetry that’s physical, poetry made flesh, poetry that actually exists.” 

And not only that, but 

“we are a part of that poem, we just need to step into it. There is a blank line waiting for us…” 

How beautiful. It’s clear that, to Frank Skinner, Christianity is not only very interesting, it’s profoundly enchanting. Listen to the first episode of Re-Enchanting Season 2 enjoy Frank’s disconcerting ability to make you simultaneously laugh lightly and ponder deeply. 

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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