Article
Christmas culture
Culture
Film & TV
4 min read

This is love, actually

Love is not always simply a joy, delight, and comfort.
A sister visits a brother
Michael and Sarah.

I’m not a great lover of Love Actually, actually. I find it overlong, boring, and unrealistic. The plot holes are yawning. Aurelia’s lack of French despite her living and working in France with a father apparently fluent in French always irks me. Why would anybody in Keira Knightley’s shoes give her husband’s best man that kiss? On this year’s rewatch with my family, Joanna’s run all the way back through the airport, despite her plane to New York being on last call for some time, joined the list. The chauvinism and some of the jokes get more uncomfortable with each passing year. 

I guess the suspension of disbelief is the point with a film that is deliberately tongue-in-cheek. Amid the mawkish tat there is a little in the way of saving grace- Emma Thompson’s performance, both in support for her friend Daniel as he grieves, and in dignified devastation at her husband’s unfaithfulness, will always be masterful and deeply affecting. But it is in Sarah’s storyline, caring for her mentally ill brother Michael, that best demonstrates love, actually. 

Unless you’ve been under a rock for twenty years, you will know the story. Sarah silently yearns for her colleague Karl, something everyone in the office has become aware of. They get together at the Christmas party, and are about to get to it, when Michael rings, distressed, asking for the Pope, and needing Sarah’s reassurance. She answers the phone, twice, knowingly ending her chance with Karl for that evening, and possibly forever. 

Love Actually is mostly full of glossy and unrealistic love. Attraction is easy, love comes quickly, meet cutes are abundant, demonstrations of love are impulsive and Christmas romances happen all over town. Pretty much everyone ends up twinkly-eyed despite the origins of their own story arcs. But Sarah turns down this kind of romantic love for an older, deeper, more burdensome love and a less happy ending. 

In leaving behind her chances with Karl to care for Michael, Sarah self-sacrifices her own dreams to embrace the circumstances she has been given. In our current era of boundaries, self-prioritisation, and idealising of (particularly Christmas-orientated) romantic love, Sarah’s example is never more important. Hers and Michael’s story would not feature in a Hallmark Christmas film, and it feels the most real of all for that reason.  

Sarah demonstrates that love is not always simply a joy, delight, and comfort, but very often a scarred, painful, and deliberate choice to put oneself second even when some or all of our being is resentful and resistant. The hand she has been dealt, being the only family for Michael, carrying his care on her shoulders alone, is not particularly fair. The demands sacrificial love makes of us are often not fair; romantic, familial, or otherwise, but to love truly is to love anyway, bearing the cost of loving those who are a burden to us, and the humiliation of being loved by those to whom we are a burden. 

The siblings’ story strikes at the truest meaning of love at Christmas. Jesus’ birth is the eternal demonstration that God is not content to remain in the comfort of heaven in perfection, but instead comes to suffering and hurting humanity. In the same way that Sarah gently and firmly deals with Michael’s violence, so God deals with all the violence we throw at each other and at God, and loves us anyway. Just as Sarah sacrifices her own dreams of life with ‘lots of sex and babies’ with Karl to spend Christmas Day in a more costly, more true relationship with Michael, so God’s own Son gave up heaven and humbled himself to spend the first Christmas Day in a feeding trough, present to humanity and all its burdens. 

If you attend a carol service this year you will probably hear the title given to Jesus by the prophet Isaiah of Immanuel, meaning God with us. This name demonstrates that although we all carry our own instability, weakness, and selfishness, God’s love does not leave us, but is all the more present with us in our need to be loved although we offer little or nothing in return to God. On a cosmic level, we are the burden, with our individual and communal tendency towards self-destruction. And yet, the Christmas story reminds us that God remains present to us. 

This is love actually at Christmas. It’s not happy endings and spontaneous proposals. It’s painful, suffering, difficult, unfair, sacrificial love. Sarah and Michael’s story expresses the truest expression of love we will ever see. The kind that gives up dreams to be present to those who are suffering. The kind that gives up heaven to be present to those on Earth. The kind that accepts the love given by those who can give it, even if we feel humiliated by the depths of our need. If we choose to embrace the unglamorous, the burdensome, the inconvenient, we will never be closer to the first and truest of all Christmas stories. 

Thank God for Sarah and Michael, who point us to the cowshed containing the God who does not abandon us for better and easier things, despite our fragility.  

(And makes Love Actually a little less insufferable). 

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Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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