Review
Culture
Digital
Film & TV
5 min read

Local Hero’s 40-year-old lesson about relationships

As social media divides us and generates simulated experiences and friendships, it's a gorgeous and glorious antidote.
Two business men in suits hold coats and briefcases, stand in the sea with their trousers rolled-up above their ankles
Local Hero's iconic cinema poster.
Warner Bros.

This year marks four decades since the release of Bill Forsyth’s masterpiece, and it is a real joy to have the excuse to revisit it. Local Hero is a glorious warm-mug-of-tea of a film: charming, gentle, sweet, gorgeous, and funny in the kindest and most uplifting way. What’s more, its theme and message are as pertinent as they were forty years ago… more so, actually. 

Local Hero follows Peter Riegert’s Mac, a faux-Scotsman who is displaced from his busy life as an oil executive in Houston to the small Highland village of Ferness. There he is expected to oversee the sale of the village and beach so it can be developed into an oil refinery. The eccentric and astronomy obsessed owner of the oil-company Felix Happer, played by Burt Lancaster, thinks that Mac is just the right man for the job on account of his name sounding Scottish. 

Watch the Local Hero trailer

Upon arriving in Scotland Mac meets Danny Oldsen (Peter Capaldi) who will be his assistant from the Scottish branch of the company, and the two set off on the journey to Ferness – meeting Jenny Seagrove’s love interest and an ultimately unfortunate rabbit. When in Ferness Mac must contend with Denis Lawson’s hotelier-barman-accountant Gordon Urquhart, an affable but shrewd negotiator who is determined to get as much money as possible for the people of Ferness. During his stay Mac is baffled, bemused, and slowly bewitched by the colourful locals, from Urquhart’s wife Stella to Soviet fisherman Victor to shabby beachcomber Ben. 

I dare not say much more about the plot so as not to rob you, dear potential viewer, of the delightful experience of allowing Forsyth’s perfect writing and delicate directing envelop and clam you, take you by the hand and lead you through the story with grace and wit. The performances are lovely, Mark Knopfler’s haunting soundtrack (a balancing of folk, soft-rock, jazz, and electronica) complements the scenery, and the BAFTA nominated cinematography by Chris Menges captures that wild and rugged coastal landscape in all its glory. The Scottish landscape is really the unspoken lead of the film, and more often than not transports the viewer into the transcendent realms of the sublime! 

I chose my words carefully: the theme of the film is very much about the power of natural beauty to change the values and perspective of the individual. Mac begins the story as a high-powered and cynical corporate man – willing to lie about his name and preferring to do deals over Telex than have real human interaction with clients. Oldsen is young and ambitious, fascinated by the glamorous lifestyle of the US, and keen to do well in his chosen profession. Yet over the days and weeks that they spend in Ferness, their outlook begins to change.

What is wonderful about Bill Forsyth’s subtle storytelling is that we know all this not because of any grand speeches, but with little visual cues. 

The sheer beauty and simplicity of the coast takes hold of the businessmen and overwhelms their ambition and materialism with the power of the sublime. What is wonderful about Bill Forsyth’s subtle storytelling is that we know all this not because of any grand speeches, but with little visual cues. Slowly the dress of the two men devolves to mirror their thoughts and feelings: from the full corporate dress, to the removing of a tie, to by the end of the film dressing like a local in a proper cable-knit sweater. Mac comes to see that emptiness and vacuity of his life in Texas and yearns for the simple life by the sea surrounded by the majestic Scottish cliffs. Even as the locals become more and more excited by the prospect of their newly promised wealth, Mac and Oldsen come to regret their involvement in a scheme that will destroy the glory of the landscape. 

 

There is a message beneath the message: the sublimity of the natural world can only be truly experienced in the context of human relationships. 

This in itself would be enough for the film to have maintained its relevance for forty years – it's impossible to study current affairs today without encountering worries about climate change, pollution, over-industrialisation, and the loss of the natural world. The film’s clear conservationist message is as fresh as ever, but it isn’t the most powerful, for there is a message beneath the message: the sublimity of the natural world can only be truly experienced in the context of human relationships.  

As I watched the film again, I noticed that the power of the scenery in the background is complimented and elevated by the human connections in the foreground. Mac forges a real friendship with Urquhart and develops a real fondness for the local people, so although he loves the landscape it is the relationships it inspires that really move his heart. Oldsen may be wowed by the sea, but this is elevated by the love he feels for the mysterious, web-towed marine biologist Marina swimming in it. 

The great irony of the story is that Mac and Oldsen – isolated corporate men – come to want to protect the integrity of the landscape, while Urquhart and villagers are motivated to sell and abandon it as the local economy stalls. They have grown up with the scenery, they have been formed by it, it is in their bones, and they have been blessed by the cast-iron community bonds that such sublime surroundings inspire; it is on account of their total lack of individualism or atomisation that they have the confidence to leave the community behind. 

In the end, it is a fledgling relationship that saves the village. Happer, isolated and lonely at the top of the corporate ladder (so much so that he pays for his quack-psychiatrist to insult and berate him in the hopes of some emotional breakthrough – laugh-out-loud interludes in the storytelling), travels to Ferness himself to close the deal. Negotiations have stalled when Ben the beachcomber refuses to sell his stake in the village, quite an important stake…the beach itself.  

Star obsessed Happer arrives convinced that he can talk Ben round, but rather than a negotiation the interaction becomes a meeting of minds in which Ben convinces Happer that the beauty of the stars is a far better investment than oil. Ferness WILL BE SOLD, but so as to be an unspoiled spot where an astronomy observatory can be built. The unlikely relationship that blossoms between and billionare oil-baron and a bumbling beachcomber saves the landscape and the relationships which Mac has come to love so dearly. 

In a world where technology and social media continue to atomise and divide us, while at the same time giving us simulated experiences and the simulacra of friendship, Local Hero is a gorgeous and glorious antidote. It reminds us of the vital importance and power of human relationships, the pinnacle of our experiences which even mediate the sublime power of Scottish coastal scenery. An important message, and if I may, a comfortably Christian message: for relationship is at the core of who God is as Trinity, relationship is at the core of what God wants as he creates the world to be in communion with him, and relationship is at the core of how God brings about our salvation as he comes to us in the person of Jesus Christ who calls us his brothers and sisters and friends. 

Whoever you are and wherever you are, you should watch Local Hero immediately and be reminded of the beautiful and the sublime power of the natural world, and most importantly of all, the beautiful and the sublime power of human relationships.  

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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