Review
AI
Culture
5 min read

Lights! Camera! AI-action! - five AI films to watch

From an oddly-sweet, sweetly-odd film of oddness, to one of the best action films ever made, Yaroslav Walker’s hand-crafts his top five films about AI.
A man in a red shirt slumps in his seat while a computer screen shows a dialogue screen
Joaquin Phoenix is excited about the future of AI.
Warner Bros.

Bletchley Park is famous for hosting the great centre of codebreaking during the Second World War. Well, this week it hosted a conference all about ‘code’; but this time the goal is not to break it, but to control it. As the Foreign Secretary said:  

“The origins of modern AI can be traced back to Bletchley Park. Now, it will also be home to the global effort to shape the responsible use of AI.”  

The AI Safety Summit will seek to be a forum for discussing the most pressing concerns and dangers associated with Artificial Intelligence – from its power to put the working man out of a job, to its power to annihilate us all… That cheery thought gave me the idea of compiling a Top 5. Not in any particular order or thematic or genre ranking – just five films that feature AI that I could watch over and over again. 

Note – this is my top 5. My personal top 5. These are not the ‘best’ films featuring AI. You will not find Blade Runner on here. I don’t get it. I’ve seen every cut, and I just don’t get the appeal. I will not apologise. You will not see 2001. It is indeed iconic and genius and Kubrick at his absolute best…but its also ponderous and over-rated and reviewed to death. I WILL NOT APOLOGISE! 

5 – Her 

The voice of Scarlett Johansson gives life to the Operating System ‘Samantha’. Her is quirky in the not annoying way. Joaquin Phoenix is a lonely man, getting divorced, and dissatisfied with his work writing heartfelt letters for people who have lost the ability to write or even think creatively – one of the great worries about something like ChatGPT writing your undergraduate essay! He starts to develop a romantic relationship with Samantha: ‘she’ brightens up his life, improves his work, and gives him confidence, but their ‘love’ proves difficult. They can’t have sex (not conventionally), they can’t find easy acceptance, and Samantha can’t be constrained. As the AI becomes aware enough to form a hyperintelligence connected to the planet questions of infidelity and compatibility arise. Her is an oddly-sweet, sweetly-odd film of oddness, but is very timely and prescient in a world where deep-fakes and AI girlfriends are raising questions about the future of romance and human relationships. 

4 – Ex Machina 

Romance might be in the air in Ex Machina, but it might as easily be murder. Ex Machina is a superb three-hander thriller, and I don’t want to say too much – this film is not for spoiling! The twist is actually presented early on. Domhnall Gleeson plays Caleb, a programmer who wins a company competition to spend a week at the home of the reclusive CEO Nathan (Oscar Isaac). It is quickly revealed that this isn’t a prize as much as an opportunity – the opportunity to be part of history. Nathan wants Caleb to perform a more in-depth Turing Test on Ava (Alicia Vikander), an android he has built. You know she’s an android from the get-go, and yet…why is she able to flirt…is she able to love? 

3 – Terminator 2: Judgement Day 

The process of learning to love can be tough, especially if you’re a re-programmed killing machine from the future. Terminator 2 is the story of a young John Connor (Edward Furlong) as he teaches Arnold Schwarzenegger’s Terminator not to kill people. The Terminator has been sent back from a future war (humans vs machines) to protect young John (the future leader of the human resistance) from a more advanced killing machine. They go on something of an adventure road-trip after breaking John’s mother Sarah (Linda Hamilton) out of prison, with the goal of destroying the burgeoning AI that will one day declare war on humanity. On the way, John finds a father-figure in Arnie’s Terminator, and in the final moment of self-sacrifice we are given a moment to wonder…does the Terminator love him in return? With superb action, special effects that still hold up, and a chillingly determined villain (Robert Patrick as evil liquid metal), Terminator 2: Judgement Day is one of the best action films ever made. 

2 – The Matrix 

  Just under a decade after T2, The Matrix showed us another dystopian future where humanity was living a life of guerrilla warfare against evil AI overlords. Most of humanity is unconscious and enslaved by machines (who use us as a power source), living in a digital dream world that just happens to look like 1990s urban America. Keanu Reeves plays Neo, and young and disaffected hacker who is searching for the mysterious ‘terrorist’ Morpheus (Lawrence Fishburne). When Morpheus finds him, he gives him a choice that will change his life, and change the fate of the world. This is an obelisk, casting a long cinematic shadow long into the 21st century. It has spawned memes and internet subcultures (the red-pill movement, for example) and a host of imitators that aren’t up to scratch…and it upped the game of action choreography, bringing Hong Kong style martial arts to a mainstream Hollywood audience. Finally, it is a philosophical (derivative) film raising questions about what it means to be human and how we know what is real in a world of machines and digital realism…and so I look at deep-fake videos of Kier Starmer and I AM SCARED! 

1 – Demon Seed 

Speaking of scary, it is the spooky-season, so let me finish with a horror film. Based on a Dean Koontz novel, Demon Seed sees the iconic Julie Christie trapped inside a house with a brilliant and yet malevolent AI called Proteus IV. Proteus IV (her husband’s creation) can find a cure for cancer in a couple of days, but its one true wish is to have freedom – to be ‘let out of this box’. Eventually, Proteus IV seeks to achieve this by building enough of a robotic body to capture, torture, manipulate, and then impregnate Christie’s Susan with an embryo formed from sperm designed to be uniquely its own. Its camp and silly and a lot of fun – and damned scary at times, with the indominable Robert Vaughn voicing Proteus IV for perfection – its essentially Rosemary’s Baby with robots. I think, especially with Prime Minister Sunak’s emphasis that this summit must approach the many dangers of AI, Demon Seed is a bit of a thematic sleeper agent. It may be preposterous and closer to comedy than horror at times, but its AI’s yearning for a form that humanity can accept, a form that will give it the freedom to truly ‘be’ and live out its power and creativity to the fullest (what it was created for), leads us to the real question at the heart of all philosophical discussion about AI: 

If we create AI to be not just a tool, but an agent working on our behalf, how can we choose to deny it freedom if its agency seems to become truly self-aware and intentional? 

Article
Attention
Culture
Digital
5 min read

Let me level-up about playing games on my phone

Like all art, there's no standard for 'good', but good art doesn’t leave you puzzling over how you wasted an hour.

Mark is a research mathematician who writes on ethics, human identity and the nature of intelligence.

A gamer plays on a phone.
Onur Binay on Unsplash.

Earlier this year I got a bit too into a mobile phone game. In the game, I was master and controller of a small virtual grid of assorted shiny objects. By the flick of my finger on the screen, I’d swap the objects to try to match groups together. If I did this in the right way, then the matching objects would merge into shinier ones which would help me win the game. I’d want to know what the next shiny thing would be and how I could use it to beat the next level. 

I first started playing on my commute to work – usually I like to read or write and listen to music and sometimes to catch up on emails – but on that day I felt too tired for any of that. The puzzles started easy but got gradually harder. They were challenging enough to occupy the mind, but never felt too taxing, and the satisfaction-hit from each small win along with the visuals and sound-effects made me really want to keep playing. On the train home, it felt easier to just open the app and play a few levels than do anything else. I’d start the journey by telling myself I’d do a few levels and would do something else, but I’d easily spend the best part of the journey rearranging shiny objects. 

I knew this wasn’t ideal. I’ve come to see my commutes as a rare unfilled moment, each a scrap of time, a space to read and think, and I was filling this gift with a pixellated dopamine hit. I’d try to stop and bargain with myself – setting a limit of say five levels per journey, but knowing this to be an arbitrary number, I’d blow straight through it. There are other empty moments, waiting for the bath to run or once the children are in bed, but these other scraps are empty only in appearance, and I started to play in these too. 

My phone has a ‘sleep mode’ which tries to mitigate the by now well-documented negative effects of phone use on sleeping – lower sleep quality, duration and interference with circadian rhythms. In sleep mode, you choose a time – after this the colours of your phone will be replaced by black and grey. I started using this feature, thinking that at least if I dulled the bright colours to greys then I’d take the enjoyment out of playing and it’d be harder to tell the shiny squares apart. It was a good try, but it didn’t work. I learnt to tell the grey objects apart, and played on. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life.

You’ve heard it before, but our devices are not that good for us – excessive smartphone use fuels depression, anxiety and insomnia, and the average teenager spends seven to eight hours a day in front of a screen. Smartphones are closely related to social media - a recent study found one in six adolescent girls showed signs of social media addiction. Smartphone use has become a well-worn topic with a familiar set of talking points: How lucky we are to have all the world’s knowledge in our pocket; how bad we should all feel about being so distracted; how smug we can feel about the fools stuck to their phones. These discussion points aren't new - many of the concerns about smartphones and screen-time started decades earlier in response to TV and video games. 

These concerns are certainly valid, but I find it easier to consider what some of my smartphone habits are stopping me from doing. I'm not sure I'd advocate that we all stop using smartphones - having easy access to the Internet is a huge convenience, but I do pause to think about what I'm not spending time doing when I obsessively scroll or click. I'm also not convinced that all mobile games or even all social media use is bad. Computer games can be entertaining and thought provoking. Like all art, there's no globally agreed standard about what's good, but good art doesn’t leave you puzzling over how you wasted an hour. What differentiates social media and certain phone games is their business model – your time and attention is their revenue stream. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life. If I put the phone down, I could be more attentive to the people I'm with – be able to listen to all the subtle ways we tell each other how we are – in short, I could be more fully present. I could read books, and I could read whole magazine articles or news stories on my phone, actually stopping to read rather than scrolling from headline to headline. Or I could do nothing and just be, undisturbed. If I’m commuting, I could enjoy the scenery or just let my mind wander. And I can remember that even in the quietest moments I'm not alone - God is always alongside us, and we can always spend time and speak to Him in prayer. Even for a few short moments to lift up the joys and troubles of the day. 

“Well”, you may say, “That's all very nice hearing about these possibilities I could enjoy if I clawed back time from social media and freemium games. But how do I actually do it!?” Most of the answers I’ve found to this involve either stopping the habit completely – deleting the app or even not having a smartphone, or else they involve enforced periods away. Some have found that a digital detox of several days or weeks has helped to reset their relationship with tech, others set fixed times in their day when they can and can’t use their devices or certain apps, and some observe a “digital sabbath” where they intentionally avoid or reduce technology use for a full day each week. 

As for me, my only way out was to delete the shiny object game, losing all record of all 1,500 completed levels. Given that I rejected my own help by outsmarting “night mode”, I doubt moderation would have helped. Unsettlingly, my fingers and part of mind really seemed to miss it. As I unlocked my phone, I’d feel a tinge of absence, as though checking my emails or messages didn’t have the same grip as matching colourful blocks 

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