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Digital
6 min read

Letter from a digital nomad

The real gift of the digital tools we now have access to is to make the world both bigger and smaller at the same time, writes Lianne Howard-Dace.

Lianne Howard-Dace is a writer and trainer, with a background in church and community fundraising.

Woman sitting in front of a computer
Photo by Chenspec on Pixabay.

The air in the carriage is still and stifling. I’m sat near the border of Romania and Bulgaria, waiting for the Poliția to return my passport, and I tot up that I’ve spent over 100 hours on trains in the last two months. But, despite my large suitcase and brightly coloured bum-bag, I’m not strictly on holiday. I am – for now at least – a digital nomad. 

Even before Covid-19 hit, the number of people combining work and travel in this way was growing. The increasing openness to remote working which the pandemic catalysed means this has only continued to explode.  

Some countries, like Portugal and Italy, are even trying to incentivise people to work there to aid their economies, or repopulate declining areas. 

Exactly what constitutes being a digital nomad is a little fluid, but essentially it is working remotely, in different places, for a prolonged period of time. You could certainly be a digital nomad moving around your home country, but there is a strong trend of people exploring places where their salary goes further. 

If you’re stuck renting and you work remotely anyway, why not add some adventure to the mix? 

It’s not hard to see why nearly half the people pursuing this lifestyle are in their 30s. Many of us have not been able to “settle down” in the ways we anticipated growing up. If you’re stuck renting and you work remotely anyway, why not add some adventure to the mix?  

Often, this means rocking up to a new city for a month or two, maybe as long as a year. Having bought a three-month interrail pass on a bit of a whim, I’ve taken a slightly different approach. Having already established myself in a new city a couple of years ago, I wasn’t looking to do that over again. But, working on the road is allowing me to scratch the wanderlust itch without eating into my savings. 

Making the most of my all-inclusive travel, I’m spending the week in one city and moving on to another for the weekend. I’ve been blessed to experience some of the best art, culture and food that Europe has to offer. Galleries in Dresden, a piano trio in Venice, and pierogies in Warsaw have been just a few of the highlights.  

I have also had to hold onto my job, of course, and getting used to balancing work and sightseeing was a steep learning curve for the first couple of weeks. My employer has not only allowed, but encouraged, me to make the most of their flexible working policy. This has made keeping the FOMO at bay easier, as I can always take a break to visit a gallery or museum and work into the evening if needed. Taking a late dinner is so much more continental anyway… 

The “digital” bit of being a digital nomad isn’t confined to remote working either. Having the timetable of every train route in Europe, a map of the world and a translator at my fingertips offers more than just convenience. As a woman travelling alone, I feel much safer knowing that the possibility of getting lost and not being able to communicate with anyone is reduced. 

Just as much as the breath-taking scenery and legendary landmarks, it’s been these little moments... which have really made this trip. 

Showing an Austrian man in the laundrette how the camera feature on Google Translate turned the washing machine instructions into English in front of our eyes was a really fun moment. In fact, just as much as the breath-taking scenery and legendary landmarks, it’s been these little moments (you might call them casual magic) which have really made this trip. Like noticing that I’m one of five women on the train to Oslo who are knitting or crocheting, or watching a man in Bratislava cycle across a park with a giant bundle of modelling balloons strapped to his back.  

Some people were surprised I was undertaking such a long trip alone, but it suits me. Compared to the 2021 lockdown - which happened to be my first experience of living alone - this is a doddle.  

I’ve also been helped by the fact that a few friends and family have taken my trip as an excuse for a break, so I’ll have had company for four of the thirteen weeks I’m away. As a bonus, I randomly bumped into a couple I know from London whilst walking over a bridge in Budapest and joined them for an impromptu beer. 

I’ve become very content dining alone. It’s nice to feel comfortable in your own skin like that, and it’s helped me get a lot more reading done as well! There have been other unexpected benefits of moving around so much. Oddly, for someone with hoarding tendencies, I take pride in being a light packer. I’ve really enjoyed the simplicity of living with a smaller amount of stuff and finally understand the power of “a place for everything and everything in its place”. 

In my “normal” life I am terrible for procrastinating with life admin and leaving things until they become stressful. On the road I can’t do that. I have to book the next train or place to stay. I have to tidy up because I need to be out of my room. I’ve learned that I thrive with this blend of structure and change, though I’m yet to figure out how on earth to translate that when I get back. 

I’ve also tried to keep a stricter morning routine than usual. I’ve started most days with a few pages of journaling and the daily reflection on the Pray As You Go app. It’s working well to have that consistent touchpoint, whether I’m waking up in a quirky studio apartment or on a busy sleeper train. 

I’ve visited a lot of cathedrals and churches on this trip, as these are amongst the significant landmarks in many European cities. Sometimes this is a purely touristic experience; if a church is teeming with people chatting and taking selfies I might take in the artistry of the building, but find it harder to connect on a spiritual level. But many times an atmosphere of reverence is maintained. There will be a quiet sense of shared wonder. I’ll find myself slipping into a pew, meditating on the imagery around me, having a little chat with God and generally enjoying being out of the hustle and bustle of the city for a short while.  

On Sundays, I’ve sought out an English-speaking church where possible. Maintaining some of the rhythms and rituals from my everyday life helps me to feel grounded. If I couldn’t listen to podcasts, or write, or crochet I suspect I would feel more disoriented whilst moving about so much. And if I didn’t go to church for the whole three months, I think I would feel out of sorts. Untethered, perhaps. In the twelve years or so I’ve been a Christian, I’ve grown used to that weekly gathering punctuating my week, giving me space to connect to God and others and allowing me time to reflect. 

Joining a service has also given me a different window into some of the cities I’ve visited. I loved hearing that the church in Prague were having their annual book sale, singing with a visiting choir in Berlin and learning about the grant the church in Bucharest have received to support refugees in their city.  

I am part of a worldwide movement... I can learn from others and find kinship wherever I am. 

The American student handing me the order of service, the Indian priest leading the service, the Australian retiree reading the bible passage for the day; they all remind me that I am part of a worldwide movement. That I can learn from others and find kinship wherever I am. And, when it hasn’t worked logistically to attend a local service, I’ve watched one on YouTube from my church back in Brighton. I’ve been able to both find a sense of connection in a new place and stay connected to my home community. Maybe that’s the real gift of the digital tools we now have access to; they make the world both bigger and smaller at the same time. 

Now, I’ve got my passport back and in six hours or so I will be in Sofia, something like city 20 of 27. In a few days I’ll take an overnight train to my furthest destination, Istanbul. I’ll be right on the precipice of where East meets West, having taken in the Alps, the Baltic Sea and the banks of the Danube along the way. Not a bad way to make a living. 

 

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Fun & play
8 min read

Table-top philosophy: role playing games and the identities they help construct

A once derided fantasy genre now influences creative media - from The Big Bang Theory to Stranger Things.

Harry Gibbins  is a doctoral researcher at the University of Aberdeen. His PhD concerns the intersection between autism and Christian ministry.

Three teenage boys rise up from a table-top game and celebrate a victory.
Playing D&D in Stranger Things.

Picture this: no longer are you sitting at a computer desk or staring at your phone during your commute. Instead, you are an intrepid explorer, a noble warrior, or a cunning thief. You have left behind the mundanity and anxieties of the 'real world'. Now, you are a protagonist in a new story.  

Your choices will shape the world around you; your actions will be written into legend and recounted for centuries. But this is not done in isolation. You are together with friends. You work as a team; you bond, laugh, and celebrate each other’s achievements as a unit. You are not alone; you are an adventuring party.  

Behind the grey skyline through the condensation-heavy glass of the train window is a world of infinite possibilities. Here, in your mind’s eye, you shape reality. Here, you become the person that, right now, you want to be. There are no limitations beyond what you believe is possible. You are the captain steering the ship into uncharted waters where the aim is to share a good yarn with your friends. 

There's a fine line between fantasy as a genre and escapism as a psychology. As we parade myth and legend within our respective cultures and contexts, we find something of ourselves. We read of Frodo Baggins, the underdog who takes on a responsibility of epic proportions, and see qualities we want to inhabit. We hear of Iron Man's sacrifice to save friends and see something of our own relationships. This is not to say we literally aim to overthrow a dark lord or defeat a purple space utilitarian, but we see the humanity reflected within relatable moments through the fiction. The story we read or watch somewhat touches the cadence of the 'real world' no matter how fantastical. 

In an age where this cadence and its story-focused elements are twisted to become more marketable, where is the authenticity? How do we begin to tell our own stories? Is there a way in which our stories can speak of this cadence of the ‘real world’ without the necessity to satisfy business? 

As the game creates a safe environment in which players can enact hypothetical scenarios. In other words, to fantasise about who they are and the world around them. Consequently, there is an opportunity to ask again: "What story do I want to tell". 

Enter stage left: Table-top Role-playing Games (TTRPGs). The picture painted in the opening paragraph is steeped in my experience of commuting. Although not a universal experience, I found commuting sucked all life from my world. If there is a hell, perhaps it is a continuous never-ending loop of the Northern Line. I found myself recounting the previous evening, time spent with friends playing the fantasy TTRPG Dungeons and Dragons, reflecting on what I had learnt from such an experience. As a theologian, I would ask if there was something of myself that I was seeing in the stories told. When I returned next time, where did I want this story to take me next? What story do I want to tell? 

Dungeons and Dragons, or D&D, has been propelled into the cultural zeitgeist in the last decade. Featured in popular television shows such as The Big Bang Theory and Stranger Things, D&D has emerged out of nerd basements and into the mainstream. No longer is D&D seen as something exclusively for 'mega-nerds'. It now stands shoulder-to-shoulder with other culture-shaping fictions, such as The Lord of the Rings and the Marvel Cinematic Universe.  

In 2014, the fifth edition of D&D and aimed to streamline and tighten up the accessibility of the game whilst promoting creative and complex storytelling as a valued method of playing. In its earliest editions, D&D didn't care for character backstory or where the dungeon came from. A player’s aim was simply to kill some baddies and find treasure. However, today’s D&D aims for more nuance. Psychologists Sören Henrich and Rachel Worthington highlight that this has allowed D&D to have a genuine therapeutic application.  As the game creates a safe environment in which players can enact hypothetical scenarios. In other words, to fantasise about who they are and the world around them. Consequently, there is an opportunity to ask again: "What story do I want to tell". 

Perhaps the most obvious example of this philosophy in action is the role D&D takes in Netflix's Stranger Things. The show is not explicitly about D&D. Rather, the game is used as an illustrative tool, showing the actions of the characters, as well as providing a metaphor for the mystery they uncover and the journey they go on.  

The show opens with four young boys playing a game of D&D in their parents' basement. The players discover a Demogorgon, a classic D&D monster, and they must work together to defeat it. However, their immaturity gets the better of them and they fail. In D&D, player characters take on different roles; it is only by working together that their various weakness can be supported, and the villain defeated. This is the lesson that the boys learn: teamwork. It is only when they learn to support one another that are they able to defeat the 'real-life' Demogorgon they discover in their small American suburb. 

Nine belonged with his friends, he was not simply 'put up with'. His style of encountering problems and solving puzzles strengthens the whole team. Nine was not a burden. 

In Stranger Things we find D&D acting not just as a thematic motif, but also as illustrative of a journey the young people go on. So, what are the philosophical mechanics behind this? How is D&D as a phenomenon transformative and illustrative in our present reality? Philosophers describe this sort of thinking as 'Phenomenology'. In simplistic terms, it concerns the lived experience of a phenomenon, seeking to uncover its essence. What actually makes that 'thing' you experience a 'thing' at all? Are there attributes that are common across all experiences of that phenomenon? Or, more likely, is there a rich and informative complexity to its innermost workings?  

Whilst I am far from describing what the essence of D&D as a phenomenon is, I can speak of my own lived experience in the hope that it demonstrates how D&D is the transformative tool Stranger Things positions it to be. I hope that this not only illustrates my argument, even if it is as simple as “D&D is good”, but also provides a window in which my own story can be understood. 

I have written elsewhere about the role D&D has played in my theological evaluation of complex theoretical ideas. It has ultimately shaped the way I research and encounter complex questions. However, I want to highlight something different. In my other work, I spoke of a character I played for three years, a Tabaxi Paladin named 'Nine'. Nine was somewhat of an experiment. After I was diagnosed as autistic, I found great difficulty in knowing who I was. Are there parts of me that are not autistic? Am I being autistic subconsciously? Or am I actively choosing to act in a way that a clinical professional has decided is autistic? Who am I? Nine was to be a method of exploring such questions. I wrote Nine as autistic in a way that was a somewhat exaggerated version of myself. Yet, there was a distinct difference. Nine was the 'me' who had come to terms with being autistic; Nine knew who he was and was proud of it; Nine just simply was Nine.  

This was obviously not a perfect solution; the world of D&D does not have the clinical vocabulary to describe autism. In fact, whether autism exists in a fantasy world is kind of a fuzzy question. Was I inventing autism within the world by playing a character in such a way? Or is there ever a way I could not play a character as autistic due to being autistic myself? What emerged through Nine's interactions was something that, on a very personal level, I found deeply satisfying, illuminative, and transformative.  

Nine developed, some might say unsurprisingly, relationships among the other player characters. He lived as I do, as a social creature in a social world. Whilst his interactions were sometimes unusual, perhaps in much the same way as my own, his friend still came to love him. Following the framework of theologian John Swinton, Nine was more than just included; Nine belonged to this group simply because in his absence he would be missed. Once I had realised this I was taken somewhat by surprise. The differences between Nine and the other characters still mattered, but they were not barriers. Nine was valued, not someone who just was difficult to approach, off in his own little world, or obsessed and hyper-fixated. Rather, he was one part of the whole. Nine belonged with his friends, he was not simply 'put up with'. His style of encountering problems and solving puzzles strengthens the whole team. Nine was not a burden.

D&D highlights the strength storytelling, narrative building, and art in all its forms, have for those who are coming to terms with their identity.

This was where the transformation occurred. I realised that I was the Nine who did not have this understanding. Harry erroneously believed that he did not belong when really he always did. Harry was embarrassed about his challenges with social engagement, his obliviousness to the world around him, and his inability to get through a conversation without talking about Doctor Who. Yet, here I was, among friends who cherished and valued me. Here, I truly did belong, and it was Nine who taught me that.  

 I hope that this illustrates just a snippet of the potential this game, and games like it, have to offer. I believe there is much more to be said about the philosophical truth spoken through D&D in much the same way we talk about other forms of art or narrative. This is just a portion of what is possible, and I hope I learn much more about myself as I continue along these adventures with my friends. I would encourage anyone reading to give D&D a go. Although, I am aware I have had a very specific and positive experience that is not universal among players of the game. Perhaps the focus should not be that D&D is the best tool for therapeutic action. Rather, D&D highlights the strength storytelling, narrative building, and art in all its forms, have for those who are coming to terms with their identity. Whilst we may be tempted to describe ourselves simply, as I was when I was diagnosed as autistic, D&D reminds us that the stories our lives tell will always demonstrate more depth. Our lives our simply stories that we are constantly engaged with and that we are always telling.