Article
Attention
Culture
Digital
5 min read

Let me level-up about playing games on my phone

Like all art, there's no standard for 'good', but good art doesn’t leave you puzzling over how you wasted an hour.

Mark is a research mathematician who writes on ethics, human identity and the nature of intelligence.

A gamer plays on a phone.
Onur Binay on Unsplash.

Earlier this year I got a bit too into a mobile phone game. In the game, I was master and controller of a small virtual grid of assorted shiny objects. By the flick of my finger on the screen, I’d swap the objects to try to match groups together. If I did this in the right way, then the matching objects would merge into shinier ones which would help me win the game. I’d want to know what the next shiny thing would be and how I could use it to beat the next level. 

I first started playing on my commute to work – usually I like to read or write and listen to music and sometimes to catch up on emails – but on that day I felt too tired for any of that. The puzzles started easy but got gradually harder. They were challenging enough to occupy the mind, but never felt too taxing, and the satisfaction-hit from each small win along with the visuals and sound-effects made me really want to keep playing. On the train home, it felt easier to just open the app and play a few levels than do anything else. I’d start the journey by telling myself I’d do a few levels and would do something else, but I’d easily spend the best part of the journey rearranging shiny objects. 

I knew this wasn’t ideal. I’ve come to see my commutes as a rare unfilled moment, each a scrap of time, a space to read and think, and I was filling this gift with a pixellated dopamine hit. I’d try to stop and bargain with myself – setting a limit of say five levels per journey, but knowing this to be an arbitrary number, I’d blow straight through it. There are other empty moments, waiting for the bath to run or once the children are in bed, but these other scraps are empty only in appearance, and I started to play in these too. 

My phone has a ‘sleep mode’ which tries to mitigate the by now well-documented negative effects of phone use on sleeping – lower sleep quality, duration and interference with circadian rhythms. In sleep mode, you choose a time – after this the colours of your phone will be replaced by black and grey. I started using this feature, thinking that at least if I dulled the bright colours to greys then I’d take the enjoyment out of playing and it’d be harder to tell the shiny squares apart. It was a good try, but it didn’t work. I learnt to tell the grey objects apart, and played on. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life.

You’ve heard it before, but our devices are not that good for us – excessive smartphone use fuels depression, anxiety and insomnia, and the average teenager spends seven to eight hours a day in front of a screen. Smartphones are closely related to social media - a recent study found one in six adolescent girls showed signs of social media addiction. Smartphone use has become a well-worn topic with a familiar set of talking points: How lucky we are to have all the world’s knowledge in our pocket; how bad we should all feel about being so distracted; how smug we can feel about the fools stuck to their phones. These discussion points aren't new - many of the concerns about smartphones and screen-time started decades earlier in response to TV and video games. 

These concerns are certainly valid, but I find it easier to consider what some of my smartphone habits are stopping me from doing. I'm not sure I'd advocate that we all stop using smartphones - having easy access to the Internet is a huge convenience, but I do pause to think about what I'm not spending time doing when I obsessively scroll or click. I'm also not convinced that all mobile games or even all social media use is bad. Computer games can be entertaining and thought provoking. Like all art, there's no globally agreed standard about what's good, but good art doesn’t leave you puzzling over how you wasted an hour. What differentiates social media and certain phone games is their business model – your time and attention is their revenue stream. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life. If I put the phone down, I could be more attentive to the people I'm with – be able to listen to all the subtle ways we tell each other how we are – in short, I could be more fully present. I could read books, and I could read whole magazine articles or news stories on my phone, actually stopping to read rather than scrolling from headline to headline. Or I could do nothing and just be, undisturbed. If I’m commuting, I could enjoy the scenery or just let my mind wander. And I can remember that even in the quietest moments I'm not alone - God is always alongside us, and we can always spend time and speak to Him in prayer. Even for a few short moments to lift up the joys and troubles of the day. 

“Well”, you may say, “That's all very nice hearing about these possibilities I could enjoy if I clawed back time from social media and freemium games. But how do I actually do it!?” Most of the answers I’ve found to this involve either stopping the habit completely – deleting the app or even not having a smartphone, or else they involve enforced periods away. Some have found that a digital detox of several days or weeks has helped to reset their relationship with tech, others set fixed times in their day when they can and can’t use their devices or certain apps, and some observe a “digital sabbath” where they intentionally avoid or reduce technology use for a full day each week. 

As for me, my only way out was to delete the shiny object game, losing all record of all 1,500 completed levels. Given that I rejected my own help by outsmarting “night mode”, I doubt moderation would have helped. Unsettlingly, my fingers and part of mind really seemed to miss it. As I unlocked my phone, I’d feel a tinge of absence, as though checking my emails or messages didn’t have the same grip as matching colourful blocks 

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Review
Aliens
Culture
Film & TV
Monsters
5 min read

Alien, Nietzsche and the death of dread: why the franchise lost its fear

Alien: Earth forgets what made the original so terrifyingly profound
A young woman pets the head of an alien
Don't pet the alien.
26 Key Productions.

The credits are rolling on Alien: Earth and all I can think about is Friedrich Nietzsche. Nietzsche is one of history’s most enigmatic and misunderstood philosophers, one of Christianity’s greatest foils and explains exactly why the TV series, to my mind, fell flat. 

Oh, how excited I was for Alien: Earth! It looked like someone had finally nailed the look and feel of Ridley Scott’s original Alien and paired it with a script by Noah Hawley (who wrote, among other things, the first series of Fargo, which I still think is one of the best series of TV ever made). I couldn’t wait.  

But far from understanding what made the original Alien so terrifying, Alien: Earth manages to undermine the franchise’s key premise at almost every turn, resulting in something truly baffling. While Alien is a deeply nihilistic piece of art that draws on its nihilism for its thoroughgoing sense of dread and unease, Alien: Earth is too cute, too pleased with itself to be truly nihilistic. And therein it loses the power to shock that Alien wielded so effectively.  

Let me explain what I mean. (Spoilers ahead for both Alien: Earth and Alien – although Alien came out in 1979 so if you haven’t seen it at this point, where have you been?) 

“God is dead. God remains dead. And we have killed him. How shall we comfort ourselves, the murderers of all murderers?” 

So declares ‘the mad man’ in Nietzsche’s The Gay Science, giving rise to one of philosophy’s most quotable moments. Nietzsche isn’t talking about a literal ‘death of God’ (he didn’t think there even was a God to kill!). Instead, he’s talking about the death of belief in God.  

But, for Nietzsche, society’s collective loss of belief in God is not a trivial thing. It’s not like realising Santa Claus isn’t real (sorry if anyone was still clinging to that!). No, belief in God gave society structure, purpose, and meaning. Without belief in God, society needs to start from the very beginning and give itself these things all over again. We cannot stop believing in God and imagine that the rest of our lives are untouched.  

For all Nietzsche’s faults – which are numerous – he is clear about the implications of what we might now call ‘secularisation’, in a way that is seldom recognised. In this respect, I often wonder if Nietzsche is the only real atheist who ever lived.   

There is no grand ‘why’ behind the world. No objective meaning or structure to it: we must instead impose our own, individual meaning onto our lives. 

Alien is a deeply Nietzschean film. The xenomorph (that is, the eponymous alien) does not come with a ‘why’. It has no motives other than to kill; no grand plan. It’s not really a villain, in this sense: it just … is. It is the chaotic unstructured whirlwind of a universe without God distilled into a creature. 

It is pure, nihilistic, Nietzschean nightmare fuel.  

At the end of the film, Ripley (Sigourney Weaver) doesn’t ‘defeat’ the xenomorph; she just sends it into space and escapes. She doesn’t ‘overcome’ this nihilistic creature, she just about manages to escape with her life. She does what Nietzsche encourages us all to do and lives despite meaningless chaos of the godless world around us.  

This is not what happens in Alien: Earth, however. The most telling parallel between Alien and Alien: Earth is the role science and technology plays in both. In Alien, the mysterious Weyland-Yutani company wants to capture the xenomorph to use it as a bio-weapon. But the xenomorph resists such human categories and just does what it does: kill, indiscriminately.  

In Alien: Earth, again the xenomorph is seen as a potential weapon, as a potential piece of technology. And … that’s exactly what it becomes. The main character in the show – Sydney Chandler’s Wendy – a little girl whose consciousness is put into the body of a robot (to cut a long, tedious story short), eventually learns the xenomorph’s language and even befriends the creature. By the end of the series, the two have effectively teamed up, with Wendy siccing (setting) the alien on her enemies. 

Excuse me? 

She … ‘sics’ the xenomorph on people? Becomes its friend? Right … 

The first time this happened I full-on laughed at the screen. This is so far removed from the utter nihilism of Alien. Here the xenomorph has agency, motivations, preferences, and even flipping friends! It is so deeply … unscary.  

And that shouldn’t be a surprise. In Alien, Nietzsche’s godless anarchy is distilled into a creature of pure terror. In Alien: Earth, that creature is literally made someone’s pet. Alien continues to terrify because it shows us something of the full implications of what it is to be without God: a world of disorder, anarchy, and chaos. Alien: Earth domesticates that entirely and puts it on a leash. In so doing, lacks all of the potency of its muse.  

In his recent book Dominion, Tom Holland (no, not that Tom Holland) reminds us of what Nietzsche said long ago: our values, ethics, and even our society structures, come from a shared and historic belief in God. Too often we want to have those values, ethics, and structures without the theologies that underwrite them.  

Alien: Earth wants to have its cake and eat it in precisely this same way. It wants to tell a story about a marauding, indiscriminate predator … that can be tamed by a little girl. It fails to scare because it undermines the deeper, even more terrifying story underneath Alien: that without the structure afforded us by belief in a creator, there’s no God out there to hear us scream.

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If you enjoy Seen & Unseen, would you consider making a gift towards our work?

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