Review
Character
Culture
Music
4 min read

Lady Gaga’s battle for authenticity

A new album, and interviews, reveal her progress.

Jamie is Vicar of St Michael's Chester Square, London.

A black and white photo of a woman about to open her mouth to sing.
Ladygaga.com.

'Bridled' isn't the first word that comes to mind about Lady Gaga. She has never struck me as being someone restrained and confined. But in a wide-ranging interview in the New York Times, she recently spoke about how the music industry 'bridles' women in music: "they talk to you a lot about your look and what the aesthetic is for the album and the “brand” of music. That started to affect how I made music.” 

Whether it's others' beliefs that her more adventurous personas were the real her, or that the 'normcore' (as she puts it) of acting in A Star is Born was a sellout, she is keen to own for herself the definition of authenticity. And, two decades on, she is determined finally to match her relentless authenticity with authority. In interviews with both the New York Times and the Times of London, she has described herself as 'the boss’. 

Emerging from several significant personal battles, not least the price of fame itself, Gaga is well-placed to be an authority on authority and authenticity. The jazz musician Miles David said, “Man, sometimes it takes you a long time to sound like yourself.” By returning to her pop roots in her new album Mayhem, she is eschewing the fear of what others might think. Gaga reflects that however romanticised the tortured creative can be, it is unhealthy, and she didn't enjoy this past self when making music, contrasted with the joy of making music from a more contented place now. 

When fame is so caught up with artistry (her first album in 2008 was The Fame, reissued a year later as The Fame Monster), she is communicating a sense of peace at where she has arrived in her career. Brittany Spanos reviewed her new album in Rolling Stone by saying “Gaga feels like her most authentic self from start to finish on this album: There’s no characters, concepts, or aesthetic impulses overshadowing the songs,”. This chimes with what Gaga said in her interview in the New York Times about how her work had previously taken over her: “I was falling so deeply into the fantasy of my artwork and my stage persona that I lost touch. I changed my name and refused to live outside my art, but gravity brought me home.” She may be iconic but she is not her own iconoclast: she is comfortable with myriad expressions without being defined by them.  

For someone bothered about authenticity, it was an authentic friendship that inspired her to have hope to emerge more fully from her battles. 

Now, the 'Perfect Celebrity' as one of the tracks on her album is called, she invites us to think about our relationship with those in fame, but also the battle for authenticity as one who is famous: “The way that we feel about celebrities, whether good or bad, is just part of the entertainment now. So you need to acknowledge that and then also acknowledge that there are now two selves. The real you, in private, and the one you project to the world. And this is something a lot of people face nowadays — which part of myself should I value more?” Gaga recognises the necessity of the platform and image for her work, but “It feels further away from who I am.” 

This disconnect between the authentic self and the one portrayed is one we all face - Gaga says: “There is just more of a stage for everybody now. Everyone has the opportunity to have fame." Is it possible for people growing up today to discover who they are, when a version of fame is enmeshed with themselves?  

For Lady Gaga, Jonathan Dean writes that being able to experience 'realness' saved her life. “I mean my fiancé, his mother, my family. Friendships — the real ones. Going to the store, making dinner. That is what made my whole life more rich.” She pauses. “I wouldn’t say fame made my life more full.”’  

In particular, she credits her now-fiancé with her general wellbeing. If you listen to The Interview podcast from the New York Times, the moment she breaks down in tears is when she is asked how she knew that Michael was genuine. She said it was because he wanted to be her friend. For someone bothered about authenticity, it was an authentic friendship that inspired her to have hope to emerge more fully from her battles. 

Being saved by fullness of life through friendship is something that Jesus spoke about. He chimes with Gaga's reflections on an industry that sought to take so much from her, when he says: "The thief comes only to steal and kill and destroy; I have come that they may have life, and have it to the full.” 

Lady Gaga's experience will be more extreme than most of us will endure, but we all have those places where things are taken from us and given to us, destructive and creative. It is noteworthy that her sense of own human flourishing, and being her 'authentic' self has come through relationship. And that's surely something to sing about. 

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Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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