Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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Article
Character
Culture
Football
Sport
3 min read

What happens if your club doesn’t win?

In football leagues and life not all of us can be winners.

Henry Corbett, a vicar in Liverpool and chaplain to Everton Football Club.  

  

A dejected football coach squats by the byline.

Most football clubs don’t win Premier League titles, FA Cup finals, Champions League trophies. 

Most football players don’t pick up winners' medals at the highest level. 

Many of us don’t achieve fame, status, “winners” headlines. No medals or trophies on our mantlepiece, no rousing applause or open-top bus parades. 

So, are we losers, are we the defeated, should we be envious of the winners? Or do we try and ignore all this talk about winning and remain indifferent to all this hype about football, medals, fame, applause? 

Here are some attempts at comfort, at a better perspective, at some hope for us all, whether out club wins titles or not, whether a player picks up medals or not, and whether all of us are recognised, famous or not. 

Winning is not just about titles and trophies. If your club has the resources and the team to win a title and a trophy, at whatever level, professional or amateur, that is great and definitely to be celebrated.  

But if you support a club with a limited budget and which has performed brilliantly well and beyond expectations has stayed in its division and brought pleasure to many then that is a win.  

If your club, thanks to great efforts by a few or many, has remained solvent and has an outstanding community section that makes a difference, that is a win.  

If your club has excellent supporter involvement and a pricing system that is fair, inclusive and creates good relationships across the club and the community that is a win.

If your team is clearly improving, if the attitude is spot on, if the behaviour on and off the pitch is sound, if every player and coach and staff member gives their very best as well as looking to improve that is a win.  

The word “winning” needs a fairer, more encouraging, truer definition. 

Are we the defeated, the losers, the envious? Of course not. 

They say that professional football players have two lives: the first is their playing career, and then the second is their life after their playing days. To win in life is to win in both lives.  

That will mean giving of their best as players with a passion to learn, to improve, to be a good teammate. It means being a good role model on and off the pitch. Then in life number two to give of your best there too to make our world a better, fairer, more loving, more beautiful place.  

And there will be lessons from the time as a player to take into life number two: the values of teamwork, discipline, training, courage, and of course coping with the disappointment of not maybe winning titles and realising there is more to life than simply titles. Player, manager and World Cup winner with Argentina in 1978 Ossie Ardlies reflected back on his football career and said:  

“Everyone is a winner who gives their best.” 

And for all of us applause, status, fame are unreliable goals. A few achieve that, some deservedly, some maybe less so. Most don’t hit the headlines. Are we the defeated, the losers, the envious? Of course not.  

So, are we indifferent to such issues as winning, success, applause, accolades?  Roy Castle wrote a forward to a slim volume of essays celebrating Christians who had worked and served in their communities away from the limelight, and he mentioned that as a performer he appreciates the applause he gets. “These people”, he wrote, “have worked away without applause, But there is always one person in the audience. His applause comes later.”  That’s the greatest win. 

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This is made possible through the generosity of our amazing community of supporters.

If you enjoy Seen & Unseen, would you consider making a gift towards our work?

Do so by joining Behind The Seen. Alongside other benefits, you’ll receive an extra fortnightly email from me sharing my reading and reflections on the ideas that are shaping our times.

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