Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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Column
Culture
Football
Sport
4 min read

FA Cup magic: the cliches that belie football’s real focus

Selfish interests are a symptom of a wider social tendency.
in a dressing room, celebrating footballer crowd together for a photograph.
Plymouth's players celebrate.
Plymouth Argyle FC

I learned about a concept called ‘thought-terminating clichés’ recently. They’re throw-away phrases often used in cults and cult-like social phenomena as a way of shutting down debate. So, for example, if you’re chatting with, say, an anti-vaxxer, they might say “you need to go and do your research” as way to shut down the debate.  

Once you notice this, you see it everywhere. And there was one ‘thought-terminating cliché’ I heard a lot this weekend. “The magic of the cup.” 

Can I be honest with you? I don’t like the FA Cup. This weekend saw the latest round of cup fixtures and all it did was remind me why. Okay yes, I’m still a bit miffed about Plymouth knocking Liverpool out. But that’s not it, I promise.  

Every single time these weekends come around it inevitably ends up with lots of tedious discussion about ‘The magic of the cup’ as people get starry-eyed and nostalgic about ‘giant-killings’ and the tragic loss of FA Cup replays. 

For example, in the last round of cup fixtures, National League team Tamworth took Premier League club Tottenham Hotspur to extra time. They ultimately lost 3-0 but, in previous years, they would have ‘earned’ a reply at the Tottenham Hotspur Stadium and, as a result would have gained more money in gate receipts than the club normally generates in a whole year.  

For some, it was proof that scrapping FA Cup replays was damaging grassroots and lower league football. Nobody seemed to care about the fact that Tamworth only scraped through the previous round on penalties, precisely because there were no replays in the cup this year. In other words, they were only playing Spurs because the replays were scraped in the first place.  

Discussions like this can be – should be – a good opportunity for the footballing community to have honest conversations about what the sport ought to look like. Who is football for? What is the point of football? How should the sport’s resources be distributed across the football pyramid? 

But of course, as is so often the case in contemporary society, we are simply unable to have an open, transparent, and well-intentioned conversation about these fundamental issues. In particular, one discussion caught my eye over the weekend.  

Debate around VAR shows how deeply ingrained tribalism is within football: I would rather my team won unjustly rather than lost fairly. 

A lot has been said about VAR since its introduction to the premier league in 2019. Many have lamented its impact. No longer is it possible to simply celebrate a goal. Now there’s always the VAR, always threatening to take away that last minute winner for some small infraction that occurred 5 minutes before the goal was actually scored. All VAR has done, so say the critics, is give greater power to the incompetent referees and their mates.  

And the damage of VAR was only proved this weekend in the FA Cup, as this was the last round of fixtures not to have VAR before its introduction in the fifth round.  

Fans were able to celebrate goals without worrying that the Grinch With A Whistle was going to take it away. No longer would we have to sit twiddling our thumbs while three men in Stockley Park used a magnifying glass and a series of made-up lines to work out if someone’s little toe was offside. Let joy be unconfined! 

And yet, there were loads of officiating errors over the weekend. Blackburn had a goal ruled out against Wolves for offside; Dominic Hyam looked on. Brighton beat Chelsea; Tariq Lamptey looked to have handled the ball. Manchester United scored a dramatic last-minute winner against Leicester City; scorer Harry Maguire almost certainly looked offside. There were multiple other incidents we could reference; you get the point.  

But this is all just a small price to pay; it’s The Magic of the Cup after all. And this is where football needs to decide what it’s fundamentally all about. Is it a sport, a competition? Or is it entertainment? 

It can, of course, be both – and most of the time it is. But if we decide that football is to remain fundamentally a sport and not completely concede the point that it is now entirely a TV product, then VAR has to be here to stay. My minor inconvenience when I prematurely celebrate a disallowed goal, or sit in a freezing stadium not knowing what VAR is doing, all this is the price we pay for ensuring competitive rigour.  

Debate around VAR shows how deeply ingrained tribalism is within football: I would rather my team won unjustly rather than lost fairly. As in so many aspects of life, loyalty to ‘my team’ blinds me from what is best for those around me. Football’s inability to ‘solve’ the perennial problem of the FA Cup, what it’s fundamentally for, and how VAR is best implemented into it, is just a symptom of a wider social tendency towards self-interest over equity and justice.  

Sometimes, winning as a collective involves losing as an individual. Sometimes the best thing for football is seeing that last-minute winner rightly ruled off, embarrassing though it may be. The Magic of the Cup indeed.

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