Article
America
Culture
Politics
3 min read

God goes public: the inauguration and the return of faith-talk

This Inauguration Day, Jack Chisnall explains why the 'Church and State' separation just can't hold.
The 47th President of the United States of America

Inauguration Day. Donald Trump again makes an oath to defend and uphold, as best he can, the Constitution of the United States. It has always been a fairly swift-moving bit of public pomp - swift compared to coronations at any rate, which typically take hours just to put a crown on a royal head. The Presidential inauguration can take as little as six minutes, and viewers get more bang for their buck: the President is confirmed not only as the head of the ruling government, but the representational head of state too.

It’s all a good lesson in the ‘separation of Church and State’ some will opine. Forget the medieval-sounding solemnities and pageantry, and Archbishops intoning things over altars. Here, a man in a suit enters a civic covenant with the people who have democratically elected him. Before President Jackson’s escort was swamped by 20,000 spectators in 1829 and security protocol had to cordon off spectators, the first inaugurations had a humble, almost mundane aspect: the new president would go about to shake hands with citizens who had popped along to see the ceremony, and to wish the new guy “good luck”. Sources show that Abraham Lincoln shook over 5,000 hands when he was inaugurated for a second time in 1865.

But such well-worn narratives - of humankind progressing from strange, religious druidry to sane, reasonable democracy - are looking creakier than ever, in 2025. Such views were all the rage in the 20th century. But the West is having a fundamental rethink about what exactly it would mean for humans to ‘de-anchor’ themselves from a religious way of being. We have learnt by now - the hard way - that we merely swap one form of worship for another in supposedly ‘irreligious’ societies.

In the first place, the ‘separation of church and state’ history is not as simple as all that. While it’s true that the First Amendment of the U.S. Constitution did not establish a church on the national level, as in England, there were plenty established at the state level just fine. Connecticut was Congregationalist until as late as 1818 - residents paid taxes to, and were educated by, the church. There was nothing in the law to prevent it.

But it is the inauguration itself which reveals that religious instincts cannot be extracted so easily from human affairs. For George Washington, the first President to be inaugurated back in New York City in 1779, the rather last-minute idea was that he should swear on a Bible. None being found to hand, they borrowed one - from a nearby Masonic Lodge. It was fitting. The Founding Fathers certainly tweaked and trimmed the traditional religions they were raised in - but they could not dispense with them. Even the word, ‘inaugurate’, is snagged on a religious root. ‘Augury’ was the practice of discerning the will of the Gods in Ancient Roman political cult.

Christian imagery and sentiment has, over time, returned to irrigate the dry, rationalistic plains of U.S. civic ceremonial. Certainly the likes of Washington and Jefferson saw their country under the auspices of a Supreme Being, just not necessarily aligned with one of the world’s faiths. But for the George Bush inauguration of 1989, the evangelical tone was explicit. Billy Graham began things with an invocation, and the new President ordered a national day of prayer to follow, in thanksgiving for a successful transfer of power. There will be quite an obvious development of this during Trump’s 2025 inauguration, when Franklin Graham, the son of the famed evangelist, will lead the invocation prayer alongside Catholic Cardinal Timothy Dolan.

There is, perhaps, no getting around the human need to call on something larger than ourselves in our most meaningful moments - when we pledge to love someone for the rest of our lives, or swear our commitment to rule justly. The inauguration has been a good indicator of this, in the way that it has increasingly reached for an older, outright Christian language in which to express the profoundest longings and ambitions of a nation. God, it turns out, never quite leaves the frame.

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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