Review
Culture
Fun & play
3 min read

Go medieval: game play as history lecture

While Pentiment’s game-play makes it a playful, enjoyable, and in-depth history lecture, it also raises deeper questions, says Lukas Herren.

Lukas Herren is a student of philosophy and business and works in communications in the technology industry.

A screen grab of a video game showing a chequered floor amidst classical architecture, with player figures.
Iconography and medieval illustration inspires Pentiment's graphic design.
Obsidian Entertainment.

Pentiment, an adventure game set in the rural Bavarian town of Tassing between the years 1518 and 1543, transports players to a time of political intrigue, religious reform, and societal conflict. With a deep love for history based on meticulous research, the game offers an authentic look at the lives of ordinary people like peasants, monks, artisans, and farmers, and the decisions that shaped their lives. 

At the heart of the game is Andreas Maler, an artisan who is hired to illustrate manuscripts in the Abbey of Kiersau. As he stumbles upon a murder, he is drawn into a web of personal conflicts that balance the different professional and societal groups of the village. Players can immerse themselves in the story and get to know the characters intimately, thanks to sophisticated design and a myriad of thoughtful details. Playing as Andreas, you feel like you are becoming an integrative part of a larger story and leaving a footprint in the village's history. 

The game is beautifully illustrated and captures the essence of medieval aesthetics, making it a joy to play and a valuable educational tool. Everyday life in the Bavarian village is brought to life with attention to detail, from the food they eat to the different scripts characters are represented with. These features transform into crucial puzzle pieces to solve the murder mystery. To help keep track of the storyline and interesting info, the game provides a journal and glossary. 

Pentiment feels like a playful, enjoyable, and in-depth history lecture. It is highly recommended to anyone interested in diving into a different time period – to anyone who appreciates learning not only about grand historical geopolitics but also simple, everyday life. Although it is thought of as a single-player game, it is also beautifully played with another person, with whom to explore which traits to choose, which characters to approach, and ultimately, which path to take. This game is not just for those who want to escape into a different time period, but also for those who appreciate a well-researched, multi-faceted murder mystery. 

The setting of the game enhances its appeal in various ways. The 1500s were the time of the Protestant Reformation, a religious reform movement sweeping through large parts of Europe. Intersecting with it was the German Peasants’ War of 1524-1525. As you play the game, identifying with the main characters in this Bavarian town, you triangulate your position asking questions like: Where did the murder victim stand in terms of religious reform and the peasants’ demands? Where does my interlocutor stand? What position do I take to get the information I need to solve the murder mystery? 

Beyond the enjoyable whodunnit, the game raises deeper questions such as: Is it legitimate to portray people and events untruthfully – that is, in a way that does not correspond to one's own knowledge – for ideological reasons or to promote a good cause? Is it appropriate, for example, to embellish the representation of local history in public space? If so, on what grounds and to what extent? What does this mean for the way we present the history of our churches? In our attempts to steer public perception, are we possibly damaging the discipline (history, church history) as well as the integrity of the positions promoted? 

The name of the game is carefully chosen: Pentimento refers to ‘the presence or emergence of earlier images, forms, or strokes that have been changed and painted over.’ Pentiment is worth engaging with on more than one level. 

The controls are simple, and dialogues are well done, though at times the game can be a bit confusing – accessible albeit occasionally challenging. While void of fast-moving animation and action, it is sophisticatedly made, letting the player get to know and experience each character. All in all, it comes together beautifully and deserves. 

 ⭐⭐⭐⭐ 

Pentiment is available on Windows and Xbox and is published by Obsidian Entertainment.

Review
Books
Character
Culture
Football
3 min read

This football autobiography deserves its status as a Sunday Times bestseller

A refreshingly honest confession from Big Dunc

Henry Corbett, a vicar in Liverpool and chaplain to Everton Football Club.  

  

A footballer is interviewed on the side line.
Ferguson at Everton.
Pete from Liverpool, CC BY 2.0, via Wikimedia Commons.

Duncan Ferguson was sent off as a Premier League player for Everton eight times. On his own admission he drank too much alcohol, misspent his earnings to the extent that he had to declare himself bankrupt, and deeply regretted holding a grudge against the Scottish Football Association that meant he only played seven times for Scotland. By following his father’s advice to “throw the first punch” he ended up in Barlinnie prison.  

Confessing those mistakes in his new autobiography, Big Dunc, makes for a compelling read. It’s not surprising that the book has topped the Sunday Times best seller list for weeks and sits front and centre at Waterstones in Liverpool. Ferguson – who played for Dundee United, Glasgow Rangers, Everton, Newcastle and Scotland - is brave with his admissions. Not many autobiographies would be so honest. And confession has been good for sales. 

But then, honest confession has always made a good story. A glance through the Gospels and Paul’s letters shows the apostles Peter and Paul being very willing to confess their faults. Peter is told “Get behind me, Satan” by Jesus. He impulsively cuts off a servant’s ear. He denies knowing Jesus to an inquiring bystander. Immature, daft, and actions he later regrets, yes. The apostle Paul calls himself the “chief of sinners.” He confesses to persecuting zealously the Church before his conversion. Autobiographies that confess to mistakes, weaknesses and shortcomings are far more helpful – and relatable - than those that seek to airbrush any such blunders out of the picture. It helps, of course, if you also scored 106 goals in 360 appearances.  

Just as appealing is the fact that the book is also about change and reconciliation. These days, Ferguson is off the alcohol. “I wanted to be a better person, a better father,” he writes. He has coached young players back at Everton and seeks to help them avoid the mistakes he made. His father’s advice to be loyal was good advice that he followed. He has taken on two very difficult manager’s jobs. He has apologised to people he had fallen out with; relationships have been healed and a fresh start offered. 

Big Dunc is also a love story - in fact two love stories. The first is with Everton and the Everton supporters. Even in his wildest, most regretted moments, Ferguson connected with his fans. When he was in Barlinnie prison for 44 days he received around 10,000 letters from Evertonians and he tried to reply to them all. If he was ever in a Liverpool pub or club he would enjoy the company of fans. Whether he was visiting Alder Hey Children’s hospital, a youth club, or a supporter he’d heard was in need, he was always up for a photo or an autograph. His treatment by the authorities, whether the law in sending him to prison, or the Scottish FA in banning him for more matches, struck a chord with Evertonians who also knew about injustices in life. And he was a centre forward, a number 9, and supporters love a centre forward who leads the line, scores goals and wears his heart on his sleeve, even if he does maddeningly get sent off and too often carried an injury not always unrelated to lifestyle. 

The second love story is between Ferguson and his wife Janine and their three children. “They saved me”, he writes. The book ends with “Take care, God bless, Dunk” and then this acknowledgement: “Thank you to my wife, kids and family for putting up with me and for supporting me through the good times and the bad times. I love you all.”  

So there is a positive ending. Honest confession, change, reconciliation, love and a good ending. It deserves to be a bestseller.  

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