Review
Culture
Fun & play
3 min read

Go medieval: game play as history lecture

While Pentiment’s game-play makes it a playful, enjoyable, and in-depth history lecture, it also raises deeper questions, says Lukas Herren.

Lukas Herren is a student of philosophy and business and works in communications in the technology industry.

A screen grab of a video game showing a chequered floor amidst classical architecture, with player figures.
Iconography and medieval illustration inspires Pentiment's graphic design.
Obsidian Entertainment.

Pentiment, an adventure game set in the rural Bavarian town of Tassing between the years 1518 and 1543, transports players to a time of political intrigue, religious reform, and societal conflict. With a deep love for history based on meticulous research, the game offers an authentic look at the lives of ordinary people like peasants, monks, artisans, and farmers, and the decisions that shaped their lives. 

At the heart of the game is Andreas Maler, an artisan who is hired to illustrate manuscripts in the Abbey of Kiersau. As he stumbles upon a murder, he is drawn into a web of personal conflicts that balance the different professional and societal groups of the village. Players can immerse themselves in the story and get to know the characters intimately, thanks to sophisticated design and a myriad of thoughtful details. Playing as Andreas, you feel like you are becoming an integrative part of a larger story and leaving a footprint in the village's history. 

The game is beautifully illustrated and captures the essence of medieval aesthetics, making it a joy to play and a valuable educational tool. Everyday life in the Bavarian village is brought to life with attention to detail, from the food they eat to the different scripts characters are represented with. These features transform into crucial puzzle pieces to solve the murder mystery. To help keep track of the storyline and interesting info, the game provides a journal and glossary. 

Pentiment feels like a playful, enjoyable, and in-depth history lecture. It is highly recommended to anyone interested in diving into a different time period – to anyone who appreciates learning not only about grand historical geopolitics but also simple, everyday life. Although it is thought of as a single-player game, it is also beautifully played with another person, with whom to explore which traits to choose, which characters to approach, and ultimately, which path to take. This game is not just for those who want to escape into a different time period, but also for those who appreciate a well-researched, multi-faceted murder mystery. 

The setting of the game enhances its appeal in various ways. The 1500s were the time of the Protestant Reformation, a religious reform movement sweeping through large parts of Europe. Intersecting with it was the German Peasants’ War of 1524-1525. As you play the game, identifying with the main characters in this Bavarian town, you triangulate your position asking questions like: Where did the murder victim stand in terms of religious reform and the peasants’ demands? Where does my interlocutor stand? What position do I take to get the information I need to solve the murder mystery? 

Beyond the enjoyable whodunnit, the game raises deeper questions such as: Is it legitimate to portray people and events untruthfully – that is, in a way that does not correspond to one's own knowledge – for ideological reasons or to promote a good cause? Is it appropriate, for example, to embellish the representation of local history in public space? If so, on what grounds and to what extent? What does this mean for the way we present the history of our churches? In our attempts to steer public perception, are we possibly damaging the discipline (history, church history) as well as the integrity of the positions promoted? 

The name of the game is carefully chosen: Pentimento refers to ‘the presence or emergence of earlier images, forms, or strokes that have been changed and painted over.’ Pentiment is worth engaging with on more than one level. 

The controls are simple, and dialogues are well done, though at times the game can be a bit confusing – accessible albeit occasionally challenging. While void of fast-moving animation and action, it is sophisticatedly made, letting the player get to know and experience each character. All in all, it comes together beautifully and deserves. 

 ⭐⭐⭐⭐ 

Pentiment is available on Windows and Xbox and is published by Obsidian Entertainment.

Snippet
Creed
Fun & play
Music
2 min read

The nuns leaning into the serious business of fun

The beats breaking down barriers

Jamie is Vicar of St Michael's Chester Square, London.

Two nuns with a band rap on stage
Sister Marizele and Sister Marisa.

Summer is for letting your hair down and water pistols. But in an age where we're super-soaked with content online, how did a couple of nuns in Brazil emerge through the saturation? As Sister Marizele sang and beatboxed, Sister Marisa danced on a Brazilian Catholic television show. They've now recorded their song, 'Vocation'. 

Even though their online content was more about vocation than vacation, it's attracted huge numbers. “Why did something so simple and spontaneous take on such a huge scale?” asked Sister Marizele, “Because the Holy Spirit wants to touch people’s hearts.” “But besides the Holy Spirit,” she told the New York Times, “there’s also the algorithm.” 

The algorithm's clearly helped. One of the nuns' colleagues came back from vacation to keep the content going online. Instead of only a handful of prospective nuns per year, they had over 50 women get in touch in a matter of days to ask about embarking on the life of a nun ahead. The nuns believe that God wants to draw young people to church in a country where church attendance has dropped off a cliff. Perhaps they should seek advice from Whoopi Goldberg, who has given them her blessing as a 'real-life ‘Sister Act’.  

They aren't the only ones. Father David Michael is an American Catholic priest on Instagram (sometimes breakdancing) with 1.2 million followers who combines an uncompromising message with a sophisticated understanding of the need to hook people in the first three seconds of a video. This all doesn't paint the the staid picture of the church we expect. The iconoclastic act of beatboxing on TV isn't just breaking down beats, but the image of religion as being fun-averse.  

Perhaps there's more to fun than meets the eye. We might misconceive fun as shallow, frivolous and lacking in depth. But you can be both a nun, and fun. Maybe it's not just a case of unexpected possibility, but actually intrinsic to those with vocations in faith. 

Yesterday I returned from a crematorium in the front passenger seat of the empty hearse. The driver, along with hilarious stories of funerals gone wrong, also told me about losing his own child ten years ago. 'They say time's a great healer. But it isn't. You don't get over it. You learn to cope with not getting over it.' Those who have suffered and still carry unimaginable pain can know what it is to laugh. 

It's a similar depth of fun from the nuns that can speak into pain. Far from a gimmick, their skills haven't just been breaking down beats, but barriers. According to Sister Marizele, they've been "an instrument to become closer and break down barriers" with young women at drug and alcohol rehabilitation centres, where they otherwise had little to connect over. 

It might seem an odd segue, but it's striking that Jesus' first miracle was turning water into wine at a wedding party. The sheer abundance of the wine signifies the abundance of what's possible when nuns lean into fun: restoration and community for addicts, purpose for people considering their calling, and – simply – joy. Joy for countless millions around the world watching on. Joy, as CS Lewis said, is the serious business of heaven.