Article
Culture
Digital
Fun & play
4 min read

Fun is dead

When video games turn play into work, we need to play without fear of consequences.

Simon Walters is Curate at Holy Trinity Huddersfield.

A woman stand in front of a large video screen displaying the Space Invaders title, hold her hands out in front of her.
Photo by Andre Hunter on Unsplash.

Imagine there’s been a sudden change in plans. The evening meeting is cancelled at the last minute, or your friend is sick and can’t come round. There are no looming tasks that need doing, so you set out to have some fun. What do you do? 

Karen Heller’s recent article in the Washington Post suggests that we don’t really know how to answer that question. ‘Fun is dead’, proclaims the headline, and her analysis is simultaneously insightful and depressing. Weddings have become stressful extravaganzas, holidays require a constant stream of activity, retirements should have a purpose and a plan. Our fun, our play, requires a reason to exist. Can we have fun without it having some larger purpose? Can we play without needing to post it on social media? Everyone else, it seems, is having much more fun than we are. 

Take video games. You might think this ought to be the very definition of a playful activity, one with no particular end or purpose in mind. But even here, it seems we don’t know how to have fun without some type of incentive. Conversations about video games online are frequently so self-serious and toxic that you’d be forgiven for thinking that it was a matter of life and death, not differing preferences about fun. Some of the world’s biggest games – things like Fortnite, Genshin Impact, and EA Sports FC – give rewards to players who turn up to play every day. It sounds generous until the psychological hooks of these methods grip you far past the point of fun. Players talk about not being able to sustain more than one of these types of games, because otherwise they won’t be able to keep up. What starts as play quickly turns into a form of work. 

The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits. 

I am as much a sucker for this method as the next person. I find myself drawn to games which start out as free and fun, but the fun inevitably seems to turn into a chore that I cannot dislodge. There is an unwritten pressure to turn up to play every day to complete daily tasks and keep up with the competition. I end up feeling guilty for wasting my time playing games, and anxious to keep up with what’s required when I do. No wonder, with all these contradictory pressures on play, I find myself more often than not vegetating in front of Netflix rather than really playing. 

This is all a bit of a first world problem and might seem like another depressing indictment of modern society, but perhaps it shouldn’t be that surprising. As humans, we are always looking for some way to justify ourselves, some way of finding proof that what we do matters. Play, by contrast, demands that we step into a different sort of world. The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits, and not for anything we might get from it in the end. Play, in its best sense, is purposeless apart from the joy of playing. "When we try to give our playful activities some wider purpose for why they matter, we are turning them into something else." 

The world of the Christian faith is not often seen as a playful one. It seems so very serious, dealing as it does with matters of life and death. But within the serious world of the Church, a space for play emerges. After all, it is first and foremost a world of forgiveness from what we have done wrong in the past, present, and future. This forgiveness takes away the fear of failure. Whether I am greatly successful or not I am loved and forgiven by God. This is God’s gift, which cannot be earnt and cannot be lost. 

The result, perhaps surprisingly, is that I am free to play, because I do not need my play to achieve anything for me. As the theologian Simeon Zahl puts it,  

In play a person is free to engage with the world creatively, actively, energetically, but without fear of ‘serious’ consequences. The Christian is free to play with things that once seemed deadly serious, to find delight in what were formerly objects of fear, and to take themselves much less seriously. 

In the world of video games, this idea is perhaps most clearly seen in the games produced by the Japanese game developer Nintendo. Their games, from Mario to Zelda, epitomize a vision for gaming which is driven by creating joy for whoever is playing, and not unnecessarily burdensome tasks. One of their best games of last year, The Legend of Zelda: Tears of the Kingdom, doesn’t offer a prescriptive path for how players should approach its challenges. Instead, the player is given a toolkit and set loose to use it in the world as they see fit. The result is a sense of joyful freedom, a feeling that its world is full of delight and even silliness. It gave me some of the most fun playing games in recent years, without me even coming close to finishing it. 

It's this playful attitude that I want to take into the rest of my life. What would it look like for us to see the world as a playground rather than an exam hall? The result wouldn’t just be a lot more fun. I think it would also be deeply Christian. 

Review
Culture
Film & TV
Migration
4 min read

What do Moana and Paddington have in common?

Families, destinies, and the voyage between.

Krish is a social entrepreneur partnering across civil society, faith communities, government and philanthropy. He founded The Sanctuary Foundation.

A cartoon still shows a nightscape at sea with a Polynesian style vessel above, with Moana standing on it sailing above a whale illuminated by bioluminescence
Disney.

Watching Moana 2 in a packed cinema filled with little girls giggling with excitement at every slapstick moment in the film was the highlight of my weekend. It was Saturday afternoon and my foster daughter and I found ourselves surrounded by several birthday parties of local children, many dressed up in leis and straw skirts, and exuding the sun-kissed tropical holiday vibe.  

I wasn’t expecting much from this sequel beyond a welcome reunion of characters from the original film, and I was certainly right not to raise my hopes when it came to the songs – they pale into obscurity in comparison to the excellent soundtrack of the first film. However, Moana 2 definitely put the wind in my sails - as well as made me reconsider getting a tattoo.  

Having just seen Paddington in Peru, released two weeks earlier, I couldn’t help but notice the similarities. Two much-loved characters, two long-awaited sequels, and two films about origin story journeys. While the Peruvian bear crosses one ocean following a letter from his Great Aunt Lucy, Polynesian Moana crosses another following a more supernatural call from her ancestors. Both find themselves in small boats on dangerous waters, wondering if they’ll ever find their long-lost family, and what sort of welcome awaits them. 

The quest to discover family roots seems to resonate widely – but for children in foster care it is especially pertinent. There is a very moving moment in Paddington in Peru where he asks himself where he really belongs – the place where he was born, or the place he has come to see as home?  

The tension in Moana is similar - between the home she’s left behind, and the connection she is trying to find with her ancestors. Her quest for identity and purpose lies at the heart of the movie. As Maui sings: “Who are ya? Who are ya? Who are ya gonna be? Come on-a, Moana – go get your destiny.” 

These travellers aren't seen as strange outsiders or potential threats; instead, they're embraced as long-lost family. Their treacherous journeys are honoured, not criticised. 

Both my father and my father-in-law have spent a lot of time documenting our family histories. On my side of the family, I have historical connections with Sri Lanka, India, Ireland, and Malaysia, and cousins who have recently made their homes in Australia and Cambodia. On my wife’s side of the family, there are direct descendants of the Huguenots, who found sanctuary in England after fleeing religious persecution in France in the sixteenth and seventeenth centuries.  

It is both fascinating and heart-breaking to discover how our lives are part of a history of global people movements, and the struggles that they inevitably bring with them. I grew up hearing stories of my Indian grandmother’s tragic separation from her children after her husband – an English tea plantation owner – was killed in El Alamein in World War Two. I grew up hearing stories of my mother being sent out barefoot to collect water for the orphanage in the Himalayas where she lived. I grew up hearing stories of my father who as a child, 5,000 kilometres away from my mother, was woken at 5am each day to be taken to the temple.  

However difficult it is for me to imagine, their stories are part of my story. And they in turn are part of an even bigger story that offers a wider explanation not only of where we come from but where we are going. Ancestors such as Abraham, Moses, and David call us to reconnect with our family roots – and with God himself.  

Moses puts it like this in a song that was passed down through the generations and recorded in the Psalms:  

Lord, you have been our dwelling place throughout all generations. Before the mountains were born or you brought forth the whole world from everlasting to everlasting you are God. 

For me, the quest to find out who I truly am, where I come from, where I belong, and what my destiny might be, – led me to become a Christian. In searching for identity, meaning, and purpose, I realized that "home" for me meant coming home to God. 

From Abraham's journey to my parents' migration, my family's story has always been one of movement, separation, and finding belonging. Now, in my work with refugees around the world, I feel a deep personal connection not just to my own ancestors' experiences but to all those who share similar stories of displacement and hope. 

That's why I loved the powerful moment in Moana 2 when a fleet of small boats arrive on the shores of a distant land to a rapturous welcome. These travellers aren't seen as strange outsiders or potential threats; instead, they're embraced as long-lost family. Their treacherous journeys are honoured, not criticised or dismissed as we often see in today's responses to migrants.  

Moana is recognized as a master navigator, and, true to Polynesian custom, receives a tattoo to mark her achievement—a symbol of pride, resilience, and belonging.  Her tattoo also possibly indicates that she is being set up as with demi-god powers for the trequel. But we have to wait to see if there will be a Moana 3. In the meantime, I highly recommend the film, especially if you have fostered children in your life, or fancy organising a Polynesian-themed party, or just need a healthy dose of girl-power inspiration. That should cover all of us.  

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