Article
Culture
Digital
Fun & play
4 min read

Fun is dead

When video games turn play into work, we need to play without fear of consequences.

Simon Walters is Curate at Holy Trinity Huddersfield.

A woman stand in front of a large video screen displaying the Space Invaders title, hold her hands out in front of her.
Photo by Andre Hunter on Unsplash.

Imagine there’s been a sudden change in plans. The evening meeting is cancelled at the last minute, or your friend is sick and can’t come round. There are no looming tasks that need doing, so you set out to have some fun. What do you do? 

Karen Heller’s recent article in the Washington Post suggests that we don’t really know how to answer that question. ‘Fun is dead’, proclaims the headline, and her analysis is simultaneously insightful and depressing. Weddings have become stressful extravaganzas, holidays require a constant stream of activity, retirements should have a purpose and a plan. Our fun, our play, requires a reason to exist. Can we have fun without it having some larger purpose? Can we play without needing to post it on social media? Everyone else, it seems, is having much more fun than we are. 

Take video games. You might think this ought to be the very definition of a playful activity, one with no particular end or purpose in mind. But even here, it seems we don’t know how to have fun without some type of incentive. Conversations about video games online are frequently so self-serious and toxic that you’d be forgiven for thinking that it was a matter of life and death, not differing preferences about fun. Some of the world’s biggest games – things like Fortnite, Genshin Impact, and EA Sports FC – give rewards to players who turn up to play every day. It sounds generous until the psychological hooks of these methods grip you far past the point of fun. Players talk about not being able to sustain more than one of these types of games, because otherwise they won’t be able to keep up. What starts as play quickly turns into a form of work. 

The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits. 

I am as much a sucker for this method as the next person. I find myself drawn to games which start out as free and fun, but the fun inevitably seems to turn into a chore that I cannot dislodge. There is an unwritten pressure to turn up to play every day to complete daily tasks and keep up with the competition. I end up feeling guilty for wasting my time playing games, and anxious to keep up with what’s required when I do. No wonder, with all these contradictory pressures on play, I find myself more often than not vegetating in front of Netflix rather than really playing. 

This is all a bit of a first world problem and might seem like another depressing indictment of modern society, but perhaps it shouldn’t be that surprising. As humans, we are always looking for some way to justify ourselves, some way of finding proof that what we do matters. Play, by contrast, demands that we step into a different sort of world. The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits, and not for anything we might get from it in the end. Play, in its best sense, is purposeless apart from the joy of playing. "When we try to give our playful activities some wider purpose for why they matter, we are turning them into something else." 

The world of the Christian faith is not often seen as a playful one. It seems so very serious, dealing as it does with matters of life and death. But within the serious world of the Church, a space for play emerges. After all, it is first and foremost a world of forgiveness from what we have done wrong in the past, present, and future. This forgiveness takes away the fear of failure. Whether I am greatly successful or not I am loved and forgiven by God. This is God’s gift, which cannot be earnt and cannot be lost. 

The result, perhaps surprisingly, is that I am free to play, because I do not need my play to achieve anything for me. As the theologian Simeon Zahl puts it,  

In play a person is free to engage with the world creatively, actively, energetically, but without fear of ‘serious’ consequences. The Christian is free to play with things that once seemed deadly serious, to find delight in what were formerly objects of fear, and to take themselves much less seriously. 

In the world of video games, this idea is perhaps most clearly seen in the games produced by the Japanese game developer Nintendo. Their games, from Mario to Zelda, epitomize a vision for gaming which is driven by creating joy for whoever is playing, and not unnecessarily burdensome tasks. One of their best games of last year, The Legend of Zelda: Tears of the Kingdom, doesn’t offer a prescriptive path for how players should approach its challenges. Instead, the player is given a toolkit and set loose to use it in the world as they see fit. The result is a sense of joyful freedom, a feeling that its world is full of delight and even silliness. It gave me some of the most fun playing games in recent years, without me even coming close to finishing it. 

It's this playful attitude that I want to take into the rest of my life. What would it look like for us to see the world as a playground rather than an exam hall? The result wouldn’t just be a lot more fun. I think it would also be deeply Christian. 

Snippet
Culture
Digital
Education
2 min read

Shorter TED Talks are not the only way to learn

As education and entertainment blend, get ready for the unexpected.

Jamie is Vicar of St Michael's Chester Square, London.

A speaker stands beside a podium in front of a TED sign.
Elif Shafak.
TED.com

Are you going to make it to the end of this article? I'm aware, dear reader, that much of the responsibility for this is down to me. But spare a thought (or maybe an extra five seconds before returning to Instagram) for those wanting to communicate something of substance in today's abbreviated age. Take TED talks, for instance. 

The already bite-sized format has had another chunk gorged out of it. Elif Shafak, a Turkish-British novelist needed to trim her TED talks from 19 to 13 minutes. In the view of The Times' editorial,

'Packing the world’s knowledge into the time it takes to heat a pizza might seem ambitious. Sadly, it now appears to be beyond the patience of those thirsting for enlightenment.' 

It's worth us recognising that education and entertainment have blended in our consciousness ('E' in the TED acronym standing for 'entertainment'), with our era's pastime being consuming more information. And if we consider this, are our attention spans truly squeezed beyond the point of no return? I'm not so sure. We are also in the age of bloated films and slow-burn series. If we are invested in the entertainment we want, then we will cope. In fact, many theatres are doing away with intervals. The interval is a relatively modern invention. Susanna Butler writes that in Shakespeare's day not only did people have longer attention spans, but they could roam freely during the play. I suspect not many were distracted for long. For the information or entertainment provider, there's no excuse for being boring, or unnecessarily verbose. 

But if we free ourselves from being dependant on dopamine, and take the longue durée of our lives, we open ourselves to learning in a new way. That's not to say that we should give up an ever-present expectation for the next hit of knowledge. 

This is what it means when Christians are referred to as disciples: the word to describe an apprentice or student of their master. These disciples, to Rowan Williams,  

'take it for granted that there is always something about to break through from the Master, the Teacher, something about to burst through the ordinary and uncover a new light on the landscape.'  

This is the kind of expectation that doesn't front-load an Instagram reel with its best content in the first three seconds. It might be a quaint analogy, but as Williams writes, this has more in common with ornithologists. 

 'The experienced birdwatcher, sitting still, poised, alert, not tense or fussy, knows that this is the kind of place where something extraordinary suddenly bursts into view.' 

I'll keep this as short as I can. But any hope of discipline in attentiveness must be sparked by the sight of the one who has infinite attention for us. And all the time in - and out of - the world. 

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