Article
Culture
Education
Politics
6 min read

Does Gen Z crave the dictator?

If young Brits are turning away from democracy, here’s how to stop it.

Krish is a social entrepreneur partnering across civil society, faith communities, government and philanthropy. He founded The Sanctuary Foundation.

A cat with a small black moustache marking snarls while sitting in front of a tablet.
Kanashi on Unsplash

I knew something was seriously wrong when I hosted a live interactive online assembly for a couple of thousand sixth formers last year. Given a range of emojis the one that was chosen most to represent how they felt about politics wasn’t a thumbs up, or sleeping face, - it was the pile of poo emoji. The vast majority also expressed a deep distrust in government believing they neither listened to nor cared about them. It was then that I realised democracy was in trouble—and not just on the global stage. Here in the UK, a deeply worrying trend is emerging: more than half of Generation Z (those aged 13-27) believe the country would be better off under a dictator. 

Recent controversial polling from Craft, commissioned by Channel 4, reveals that 52 per cent of Gen Z believe the UK should be run by a strong leader who does not have to bother with parliament or elections. Even more alarmingly, 33 per cent think the country would be better off if the army were in charge. If that doesn’t make us sit up and take notice, consider this: nearly half (47 per cent) of Gen Z believe our society must be radically changed through revolution. 

These numbers are staggering. For those of us who have grown up with a strong commitment to democracy, it is unthinkable that the generation raised with the most freedom, the most access to information, and the greatest digital connectivity could be so willing to give up their right to vote, protest, and hold leaders accountable. But before we rush to condemn, we need to ask the hard question: why do so many young people apparently feel this way? 

A lost faith in politics 

What if it isn’t so much that Gen Z has turned against democracy, but that they feel democracy has turned against them? Think about it. Their schools are crumbling. Their teachers are stressed. If they need mental health support or special needs support, they have either a long wait or a hard fight on their hands and probably both. If they want to go to university, they have to take on a debt that will last longer than the time they have been alive. And pity help them if they want to buy a house - statistics suggest they will probably have to wait until they are 33 years old to even think about getting onto the property ladder.  

You might think that these struggles would force Gen Z to become more politically active. But this generation remains the least politically engaged group in the UK. Whilst it is true that currently many are too young to vote, there is also a large proportion who is too disconnected to see the relevance of formal politics. Voter turnout for young people has been abysmal in the last three UK general elections: 

  • 2015: 43 per cent 
  • 2017: 54 per cent (a temporary spike due to Jeremy Corbyn’s appeal) 
  • 2019: 47 per cent 

Compare that to the 70 per cent plus turnout for over-65s, and the message is clear: young people aren’t voting, and in return, politicians aren’t speaking to them. Which only exacerbates the problem. Despite the Labour Party manifesto promise that they would introduce voting at 16, they seem to be in no hurry to introduce the reform.  

While Gen Z engagement with traditional politics is low, their political leanings have shifted. Over the past two decades, Gen Z has moved slightly to the centre-left, while older generations tend to lean centre-right. Today, age is a stronger predictor of voting behaviour than social class, which is a dramatic shift from previous decades. Though Gen Z is more liberal overall, they are also more radical in their discontent—and that’s where the real danger lies. 

When young people feel unheard, they don’t just disengage—they seek alternatives. Their frustration has left them susceptible to radical ideas and strongman narratives. While previous generations turned to grassroots activism, protests, and community engagement, Gen Z is more likely to be influenced by leaders they can follow online -  like Andrew Tate, Jordan Peterson, and Nigel Farage, who offer clear, confident, and often extreme critiques of the system. 

The result? Despite strong examples in the positive activism of Greta Thunberg, Marcus Rashford and Malala who have used democratic means to make a positive difference, there is a growing number of young people who see democracy as weak and ineffective, and dictatorship as strong and decisive.   

A wake-up call 

But there is hope. By engaging young people directly there is an opportunity to change the trajectory. That’s what we discovered at our online interactive event for sixth formers.  One of the most powerful voices at the event was Sophia, a recently turned 18-year-old Ukrainian refugee, who spoke about her experience fleeing war. She told her story of being separated from her father who was in Ukraine fighting for democracy. She shared how Ukrainians are fighting—not just with weapons, but with their lives—for the very democracy that young Brits are so ready to discard. Her message to British students was simple: “You don’t know how lucky you are.” She challenged them to see democracy not as a broken system, but as one that requires their participation to work. 

It was a powerful moment. And it proved something vital: when young people hear real stories, from real people, they begin to see the consequences of the choices they are flirting with. As a result of that event, thousands of young people signed up to vote at the electoral commission.  

Rebuilding trust in democracy 

So what can be done? Here are three crucial steps. 

Make politics relevant to Gen Z. Young people do care about issues like climate change, mental health, and social justice. But they are turned off democratic political solutions by the bureaucracy, mud-flinging and dragging timescales. By taking time to explain to them the processes, to involve them in the campaigns and to improve accessibility to politics and highlight the difference they can make, we may find that our most disconnected demographic could become democracy’s greatest asset.  

Rebuild Gen Z’s trust in leadership. Scandals and dishonesty have left Gen Z cynical. We need leaders who are transparent, accountable, and willing to listen. We need parties who will do what they said they would do in their manifestos and on the doorsteps. We need Members of Parliament who are committed to spending time with the young people they are supposed to represent so that relationships of trust can be deemed possible again. 

Empower Gen Z. There are initiatives out there—like our interactive live assembly and the G-EPIC project—that prove a simple truth: when young people feel heard, they engage. When they are inspired, they engage. When they are empowered to participate in the political process, they engage. Perhaps if we create more spaces for them to speak, lead, and act, they will step forward to shape the future.   

History shows that democracy is never guaranteed—it must be fought for and protected by every generation. It also requires constant effort to ensure it serves all communities without scapegoating, persecuting, or marginalizing. And history warns us that without democracy, most dictators quickly become tyrants.   

The challenge before us is urgent: we must help Generation Z recognize the power they hold to shape their world—before they surrender it to leaders who would take that power away from all of us. 

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Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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