Essay
Comment
Film & TV
Weirdness
5 min read

Disney: 100 years of waiting for Prince Charming

Reflecting on the Disney centenary, Lauren Windle finds herself dis-enchanted with Prince Charming and reflecting on what might be a better kind of attraction.

Lauren Windle is an author, journalist, presenter and public speaker.

A plastic wind-up Snow White toy stands to the right of the photo, with hands clasped waiting
Photo by King Lip on Unsplash.

Picture the scene: you’re outside running an errand; maybe you’re taking the bins out or cleaning your car in the street. The sun is blazing and you’re in a great mood. Bolstered by the good weather, you start to sing to yourself. Maybe you’ve got Spotify on or the car radio’s playing. Just as you’re getting your groove on to Gaga, someone comes up behind you, about a foot away and joins in with the song . . . Startled, you stop singing and swing round to see the other half of your unsolicited duet.  

The other person also stops and says: ‘Hello, did I frighten you?’ Clearly concerned, you back away towards your house. The person continues: ‘Wait, wait, please don’t run away.’ As you dash through the front door and slam it behind you, you hear your uninvited singing partner pick up the song where the two of you left off in an attempt to serenade you as you flee. 

They never made a Snow White 2. Maybe that’s because watching the slow and agonizing breakdown of a relationship that was entered into prematurely isn’t very ‘Disney’. 

Menacing, right? No one’s stopping to swap numbers with the creepy crooner. Except this is the exact interaction between Snow White and Prince Charming in the Disney film (1937). Word for word. I sat through it to check. Did she call the police? Was she embarrassed and uncomfortable with his invasion of her personal space? Did she drop a message to the other princesses to tell them to watch out for the crackpot future king? None of the above. The next time we hear her speak about the prince, Snow White is talking to the seven dwarfs and explaining that she’s ‘in love with him’, he’s ‘the only one’ for her and ‘there’s nobody like him anywhere at all’. Those are actual quotes.  

When the prince and Snow White are finally reunited, she is woken from her unconsciousness by his kiss and he leads her away, wordlessly, into the sunset. In the whole film Snow White doesn’t say a word directly to the prince. 

They never made a Snow White 2. Maybe that’s because watching the slow and agonizing breakdown of a relationship that was entered into prematurely isn’t very ‘Disney’. I, for one, would pay to watch as Snow White grows to realize that marrying someone who looms up on young women and breaks into song isn’t all it’s cracked up to be; and as the prince gets fed up with all the woodland creatures leaving their droppings as they traipse through the house to help with all the various daily chores. 

Now this is key so listen up: there is no ‘the one’ and you do not have a ‘soulmate’. 

The relationships we saw as children to model our hopes and dreams on were fundamentally flawed and Disney was at the heart of what I will be calling from here on in ‘The Great Deception’. In our treasured childhood films feelings of love didn’t grow from a deep and mutual understanding of who the other was. It was an encounter that sparked love at first sight, followed by some questionable courtship practices. It’s a sinister day in the magical kingdom when you realise Belle was a hostage with Stockholm syndrome; Ariel changed her species and gave up her voice in order to gain favour with the prince; and Sleeping Beauty was given a non-consensual kiss while unconscious. 

We know all these are fairy stories, but the material we surround ourselves with has a tendency to stick, no matter how impervious we believe ourselves to be. Somewhere between Cinderella’s pre-midnight Waltz and Aladdin and Jasmine’s market stall encounter we fell for the idea that instant attraction is preferable to that which builds and develops more slowly over a longer period of time. The reality is that some of the best, most fulfilling relationships don’t kick off with irrepressible feelings of chemistry. In some cases, that chemistry wanes over time and in others it develops with greater engagement. 

That said, those of us who are conscious that a pretty face or a banging body aren’t all they’re cracked up to be when contributing to a lifetime-length relationship, do forget that attraction is still important. The best depiction of a healthy attraction I’ve heard is Will van der Hart’s on The Dating Course. He compares a relationship to a church candle – one of those fat pillar ones. The attraction is the wick; you need it to get the thing going. But if you’re all wick, you’ll burn out quickly. The wax is the substance, the friendship, the deeper understanding of each other, the experiences you share. But if you’re all wax, you can’t get the flame going. However, if you have both, you’ve got a candle that will burn brightly and for a long time. 

Another glug of Kool-Aid that Snow White had guzzled down was this idea of ‘the one’. Now this is key so listen up: there is no ‘the one’ and you do not have a ‘soulmate’. Neither of those things exist. Mr/Mrs Right is not out there. Get on with your life. 

The entertainment conglomerate has done its best in recent years to repent for the generations of young girls with unrealistic romantic expectations. 

Back in the ancient days of Athens, Plato shared some questionable insight into the origin of humans. Turns out, way back when, people had four legs, four arms and a head with two faces. Zeus, despite being king of the gods, was afraid of what these eight-appendaged, double-faced people could do, so he split them down the middle. Humans, now incomplete, walked the earth pining for their other half, throwing their arms around each other and intertwining their bodies in an attempt to grow together. In summary, the idea of a missing person to complete you is not founded on any scientific or biblical truth. It’s misinformation from Plato and Jerry Maguire. It is not a great premise to build your life and expectations on. It’s a waste of time. 

What someone should have told Walt was that there are a number of people Snow White would meet in her life who would be a suitable marriage partner for her. She would have a different but fulfilling life with each. A person would become ‘the one’ when she chose to commit to them, because she would be making a promise to them to eliminate all others from the equation. Leaving just one. 

The entertainment conglomerate has done its best in recent years to repent for the generations of young girls with unrealistic romantic expectations. They’ve produced a slew of powerful and sassy women, out for adventure with no love interest in sight; see Moana and Raya and the Last Dragon. But for myself and my millennial peers, the stage has already been set. If he doesn’t rock up on a valiant steed, quite frankly, we’re not interested. 

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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