Column
Culture
Royalty
4 min read

Death focuses our minds on what really matters

From ballet tales to royal soap opera, stories shed light on Lent's dark mortality.

George is a visiting fellow at the London School of Economics and an Anglican priest.

In the style of a Rembrandt painting Prince Harry embraces his father King Charles.
Midjourney.ai

The season of Lent – the 40 days of penitential fasting preceding the great feast of Easter – is unavoidably about death and dying. Christians try to die to sin; the season culminates with the brutal, if salvific, death of the Christ on the cross on Good Friday and it’s said that if we, as disciples, can’t die with him at Calvary, then we can’t truly know what it is to rise with him at Easter dawn. 

Those of us who attend an “ashing” service at church this Ash Wednesday, will have a cross traced on our foreheads by a priest, made from the ashes of the palm crosses from last year’s Palm Sunday, with the words: “Remember that dust thou art and unto dust thou shalt return.”  

Reprising folk goddess Joni Mitchell, we’re thus reminded that we are but stardust and these bodies that we lug about are all bound towards that destination. In short, we’re all going to die.  

So as signs of new spring life are appearing all around, the Christian Church starts to wallow in existential misery. To paraphrase the lugubrious Mona Lott (geddit?) from the wartime BBC comedy It’s that Man Again, it’s being so cheerful that keeps we Christians going. 

Against this, I’d like to mount a case that there really are reasons to be cheerful in Lent; that, if the words of the ancient Gregorian chant that “in the midst of life we are in death” are true, then the reverse is also true, that in the midst of death we’re living life. 

Dead, but alive again. Lost, but found. These are the qualities that ameliorate the dark mortality of Lent.

This thought comes to me partly because of the extraordinary reconciliation and peace that families often experience as they lose one of their loved number. And it comes partly having just watched a livestream of the Royal Ballet’s latest production of Manon. Our heroine dies in a New Orleans penal colony, having been exiled as a prostitute from bourgeois Paris, sustained at the end not by worldly wealth but only by the devotion of her lover. 

It’s quite a story – catch it if you can. It contains the key tenet of faith during Lent, that love conquers death. Having embraced our Lenten mortality, that’s the truth we endeavour to embrace at Easter. And that, for me, begins to put the love back into Lent, which is otherwise bleak and bitter, like the sour wine offered to the dying Christ. 

My case is that it takes our mortality to clock what’s really important. And we witness that human realisation all the time. I believe we’ve just seen it in Prince Harry’s transatlantic flight to visit the King on his cancer diagnosis. King Charles becomes simply a dad again when his son is presented with the reality and realisation of his mortality, that sooner or later he is going to die.  

As it turns out, that reality turns out to be infinitely more important than whether he got a smaller bedroom than his big brother when they were boys (copyright Spare, Bantam Press). 

It’s stories like these – from Manon to the soap opera of the modern royals – that put human mortality into bas relief, so that we can see it properly. But it’s particularly Harry’s mercy mission to his father that chimes, for me, with a gospel story, or parable as we call them. 

It’s not one that’s about kings or weddings – or even principally about death and dying. I’m thinking of the Parable of the Prodigal Son. Plot synopsis: A landowner has two sons. The younger one asks to cash in his inheritance and travels away to a foreign land, where he spends all he has on a debauched lifestyle (cf. the Paris from which Manon “escapes”) and is reduced to tending pigs and coveting their swill. He returns humbled to the family estate, where his father welcomes him with a feast, much to the consternation of his brother. 

Sound familiar? Sure, Charles isn’t God, as we assume the forgiving father to be in the parable. Nor is Harry asking to return, humbled and repentant (though we don’t know that, do we?). Nor has he been reduced to a diet of pigswill, unless California and Netflix contracts count as that. 

Possibly more accurately cast is Prince William as the elder brother, who in the parable objects to his sibling’s welcome back, pointing out that he’s done all his father’s work without such reward. 

Here, for our Lenten purposes, the father’s reply is key: “My son, you are always with me, and everything I have is yours. But we had to celebrate and be glad, because this brother of yours was dead and is alive again; he was lost and is found.” 

Dead, but alive again. Lost, but found. These are the qualities that ameliorate the dark mortality of Lent. For royals, commoners, the trafficked, the desperate and alone, it delivers the one thing that death can’t extinguish: Hope. 

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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