Article
Addiction
Culture
Film & TV
5 min read

The death of Chandler Bing

The death of Friends star Matthew Perry still resonates even after the celebrity news cycle has moved on. Comedy writer James Cary contemplates how endings are written.

James is a writer of sit coms for TV and radio.

Actor Matthew Perry looks formally away, with a US flag in the background
A 2012 portrait of Matthew Perry at the launch of a drug control initiative.
Office of National Drug Control Policy, via Wikimedia Commons.

How do you end a sitcom? 

That’s not a joke. For those of us who write sitcoms, it’s a practical question. Every episode needs an ending. These days, every season needs an ending. And then the whole thing needs some kind of grand finale as the characters ride off into the sunset. 

A sitcom ending should be both surprising but also retrospectively inevitable. That’s what I tell aspiring sitcom writers. The ending of a sitcom shouldn’t be a nasty shock. Nor is it just the moment where the episode runs out of time or story. 

Casablanca is one of the all-time great endings. Rick tells Isla to get on that plane, and there’s the business with Lazlo, Strasser and ‘the usual suspects’. I’ve read that the writing of the ending came fairly late in the day. The Motion Picture Production Code forbade showing a woman leaving her husband for another man. This seems restrictive but in our hearts we want to believe that Rick would do the decent thing. 

From the very first scene of the very first episode, it was clear that the planets had aligned for this actor, this show and the viewing public. Everybody loved Chandler.

When it comes down to it, our hearts yearn for a happy ending. And if not happy, bittersweet. But mostly sweet. 

The ending of Matthew Perry, star of one of the greatest sitcoms of all time, is both surprising and inevitable. No one expected him to die at the age of 54. But given his problems with addiction, it is not as shocking as it might be. 

Perry confessed one of his greatest addictions, along with painkillers and alcohol, was to be the funniest. He needed to hear those laughs. In the HBO Max Friends reunion special, he said “To me, I felt like I was going to die if they didn't laugh,” he said. All comedians feel this but it seems that Perry felt it especially acutely. When co-star Matt LeBlanc recalled tripping over his mark and everyone on set laughed, Perry had to jump in. “Because I was like, ‘Somebody's getting a laugh, I can't handle it — I need to get a laugh, too.’” 

 No wonder Matthew Perry was so funny as Chandler Bing. He was so determined to be the funniest. And he was. From the very first scene of the very first episode, it was clear that the planets had aligned for this actor, this show and the viewing public. Everybody loved Chandler. 

For most people, the death of Matthew Perry was the death of Chandler Bing. And we just weren’t prepared for that. 

It was a dream character to play: a young man in his twenties who is funny because, well, he is really funny. Being funny is his thing. It’s to cover his cowardice, but he is the funny guy. Ross is the nerd. Joey is the ladies' man. Rachel is the princess. Phoebe is cooky. Monica is uptight. And Chander is the comedian whose lines were being written, rewritten and perfected by a battery of writers who are among the funniest people in the English-speaking world. 

But Perry still had to deliver those lines, on cue in the right order, no matter what else was going on in his life. And a lot was going on. But he coped. He was just so funny. The only evidence of his personal demons on screen was his weight loss and weight gain. He was a consistently excellent performer. In an earlier era, when more mainstream romantic comedy movies were made, Perry might have given Cary Grant a run for his money. And then maybe Alfred Hitchcock may have given him a new lease of life. 

But I don’t think Perry has been so mourned because of his talent, and that he was taken from us before his time. He wasn’t a River Phoenix or a Heath Ledger whose death meant we have been denied some truly great films they would surely have made. (Personally I feel that way about Victoria Wood who died aged 62 and had at least two more truly great works in her). 

For most people, the death of Matthew Perry was the death of Chandler Bing. And we just weren’t prepared for that. 

Life isn’t scripted. At least not by us. Sitcoms resemble real life. But our lives are messier, and more complicated. Our jokes aren’t as funny. And sometimes it’s just tragic. 

Matthew Perry simply was Chandler from Friends. “I’ve said this for a long time: When I die, I don’t want ‘Friends’ to be the first thing that’s mentioned,” he said. It’s not hard to imagine Chandler making a joke out of that. One can also imagine Perry’s character saying, “I always figured I’d die alone. In a hot tub. Whoa, did I just say that out loud?’ And the audience would laugh because in the Friends-world, those writers have handed Chandler a happy ending: a life with Monica and their children, away from Manhattan, but forever connected to their lifelong friends, Ross, Joey, Phoebe and Rachel. 

Life isn’t scripted. At least not by us. Sitcoms resemble real life. But our lives are messier, and more complicated. Our jokes aren’t as funny. And sometimes it’s just tragic. The Chandler Bings don’t get the Monicas and the happily ever afters. Sometimes the Chandler Bings die young and alone. And no-one laughs. 

But the real human Perry did what one senses the fictional Chandler Bing would not or could not do: turn to God for help. A year before his death, he wrote in his memoir that at his lowest ebb, he experienced God’s presence and love, saying that “for the first time in my life, I felt OK. I felt safe, taken care of. Decades of struggling with God, and wrestling with life, and sadness, all was being washed away, like a river of pain gone into oblivion.” 

Maybe it sounds cliched. But for those of us with a Christian faith, what he experienced is not a surprise but a wonderful reality. 

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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