Article
Addiction
Culture
Film & TV
5 min read

The death of Chandler Bing

The death of Friends star Matthew Perry still resonates even after the celebrity news cycle has moved on. Comedy writer James Cary contemplates how endings are written.

James is a writer of sit coms for TV and radio.

Actor Matthew Perry looks formally away, with a US flag in the background
A 2012 portrait of Matthew Perry at the launch of a drug control initiative.
Office of National Drug Control Policy, via Wikimedia Commons.

How do you end a sitcom? 

That’s not a joke. For those of us who write sitcoms, it’s a practical question. Every episode needs an ending. These days, every season needs an ending. And then the whole thing needs some kind of grand finale as the characters ride off into the sunset. 

A sitcom ending should be both surprising but also retrospectively inevitable. That’s what I tell aspiring sitcom writers. The ending of a sitcom shouldn’t be a nasty shock. Nor is it just the moment where the episode runs out of time or story. 

Casablanca is one of the all-time great endings. Rick tells Isla to get on that plane, and there’s the business with Lazlo, Strasser and ‘the usual suspects’. I’ve read that the writing of the ending came fairly late in the day. The Motion Picture Production Code forbade showing a woman leaving her husband for another man. This seems restrictive but in our hearts we want to believe that Rick would do the decent thing. 

From the very first scene of the very first episode, it was clear that the planets had aligned for this actor, this show and the viewing public. Everybody loved Chandler.

When it comes down to it, our hearts yearn for a happy ending. And if not happy, bittersweet. But mostly sweet. 

The ending of Matthew Perry, star of one of the greatest sitcoms of all time, is both surprising and inevitable. No one expected him to die at the age of 54. But given his problems with addiction, it is not as shocking as it might be. 

Perry confessed one of his greatest addictions, along with painkillers and alcohol, was to be the funniest. He needed to hear those laughs. In the HBO Max Friends reunion special, he said “To me, I felt like I was going to die if they didn't laugh,” he said. All comedians feel this but it seems that Perry felt it especially acutely. When co-star Matt LeBlanc recalled tripping over his mark and everyone on set laughed, Perry had to jump in. “Because I was like, ‘Somebody's getting a laugh, I can't handle it — I need to get a laugh, too.’” 

 No wonder Matthew Perry was so funny as Chandler Bing. He was so determined to be the funniest. And he was. From the very first scene of the very first episode, it was clear that the planets had aligned for this actor, this show and the viewing public. Everybody loved Chandler. 

For most people, the death of Matthew Perry was the death of Chandler Bing. And we just weren’t prepared for that. 

It was a dream character to play: a young man in his twenties who is funny because, well, he is really funny. Being funny is his thing. It’s to cover his cowardice, but he is the funny guy. Ross is the nerd. Joey is the ladies' man. Rachel is the princess. Phoebe is cooky. Monica is uptight. And Chander is the comedian whose lines were being written, rewritten and perfected by a battery of writers who are among the funniest people in the English-speaking world. 

But Perry still had to deliver those lines, on cue in the right order, no matter what else was going on in his life. And a lot was going on. But he coped. He was just so funny. The only evidence of his personal demons on screen was his weight loss and weight gain. He was a consistently excellent performer. In an earlier era, when more mainstream romantic comedy movies were made, Perry might have given Cary Grant a run for his money. And then maybe Alfred Hitchcock may have given him a new lease of life. 

But I don’t think Perry has been so mourned because of his talent, and that he was taken from us before his time. He wasn’t a River Phoenix or a Heath Ledger whose death meant we have been denied some truly great films they would surely have made. (Personally I feel that way about Victoria Wood who died aged 62 and had at least two more truly great works in her). 

For most people, the death of Matthew Perry was the death of Chandler Bing. And we just weren’t prepared for that. 

Life isn’t scripted. At least not by us. Sitcoms resemble real life. But our lives are messier, and more complicated. Our jokes aren’t as funny. And sometimes it’s just tragic. 

Matthew Perry simply was Chandler from Friends. “I’ve said this for a long time: When I die, I don’t want ‘Friends’ to be the first thing that’s mentioned,” he said. It’s not hard to imagine Chandler making a joke out of that. One can also imagine Perry’s character saying, “I always figured I’d die alone. In a hot tub. Whoa, did I just say that out loud?’ And the audience would laugh because in the Friends-world, those writers have handed Chandler a happy ending: a life with Monica and their children, away from Manhattan, but forever connected to their lifelong friends, Ross, Joey, Phoebe and Rachel. 

Life isn’t scripted. At least not by us. Sitcoms resemble real life. But our lives are messier, and more complicated. Our jokes aren’t as funny. And sometimes it’s just tragic. The Chandler Bings don’t get the Monicas and the happily ever afters. Sometimes the Chandler Bings die young and alone. And no-one laughs. 

But the real human Perry did what one senses the fictional Chandler Bing would not or could not do: turn to God for help. A year before his death, he wrote in his memoir that at his lowest ebb, he experienced God’s presence and love, saying that “for the first time in my life, I felt OK. I felt safe, taken care of. Decades of struggling with God, and wrestling with life, and sadness, all was being washed away, like a river of pain gone into oblivion.” 

Maybe it sounds cliched. But for those of us with a Christian faith, what he experienced is not a surprise but a wonderful reality. 

Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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