Review
Culture
Film & TV
3 min read

A child’s lesson on how to grow up

Looking beyond the bravado-fuelled adolescent friendships, Lauren Windle reviews Are You There God? It’s Me, Margaret. She finds vulnerability, audacity and intention.

Lauren Windle is an author, journalist, presenter and public speaker.

A mother and child, wearing 70s clothing, look to the left.
Rachel McAdams and Abby Ryder Fortson.
Gracie Films.

You couldn’t pay me to be an 11-year-old girl again. There is no amount of money that would convince me to re-subject myself to the confusion, self-consciousness and awkwardness of my pre-teen and teenage years. But sitting in the Regents Street Cinema watching a midday screening of the film adaptation of Judy Blume’s popular book Are You There God? It’s Me, Margaret, it was 1999 again. I felt like I was rolling up my school skirt like the older girls and Sam Eavis had just skateboarded past setting my tummy fluttering.  

Margaret is a 1970s year-six pupil (Abby Ryder Fortson) who moved from New York City to New Jersey with her mum (Rachel McAdams) and dad (Benny Safdie). As with any 11-year-old, she failed to see the absolute joy in not worrying about romantic relationships, financial hardship and gainful employment. Instead, she strived to grow up as fast as she possibly could. But faced with bad friends, boy trouble, changing hormones and a feuding family, Margret turned to God for guidance as she navigated the complex new stage. 

Margret accompanied her milestones with admirably honest prayers to God, asking for guidance, reprieve, support and protection for her family. 

Margaret and her friends moved through the usual rites of passage for a schoolgirl in their sprint to maturity. They obsessed about their first kiss with a boy, starting their periods, getting their first bra, being able to fill out the undergarment, gossiping and bitching between friends and desperately trying to fit in. But, unlike me, Margret accompanied her milestones with admirably honest prayers to God, asking for guidance, reprieve, support and protection for her family. 

I felt pleased for Margaret. Not because she was navigating these challenges like a pro. She was doing as well as any us (read: poorly). I was pleased for her because she felt comfortable to loop God in. I never prayed about a boy I fancied or petitioned God to start my period. As a teenager, I was convinced the messy practicalities of life didn’t have a place in the Church and I would certainly never bring them up in prayer. I stuck to the simple formula of sorry, thank you and please. All subjects were highly palatable, like my grades at school or family outings. 

Angst-riddled Margret however, learned something that I only picked up on years later when I came back to faith at 25; God cares about the details. We can be so caught up in presenting our best to Him that we forget he’s seen it all anyway. We may want a better sex life or bigger boobs or for someone to be attracted to us, but we wouldn’t pray for it. It’s too embarrassing. Not for Margret – from how she was getting on with her friends to the size of her bra, nothing was off limits in her prayers. There’s a lesson there for us.  

Margret wasn’t raised in a church or subscribing to any religion. Her mum (a Christian) was shunned by her family when she announced that she would be marrying her dad (a Jew). The subsequent pain meant that they decided to raise their daughter without any religious affiliation and let her choose for herself. When she started her first prayer Margaret opened with:  

“I’ve heard a lot of great things about you.”  

When she was desperate to be accepted in her peer group she cried out:  

“Let me just be normal and regular like everybody else.” 

 When she felt lonely, she called out and asked God where he was and when she thought he may not exist, even then she took her frustrations to God, crying out in prayer:  

“I’ve prayed and prayed and everything just gets worse. Maybe the truth is there’s nobody out there. There’s nobody listening. It’s just me.” 

It's the vulnerability, audacity and intentionality of her honesty that takes Margaret leaps and bounds further in her search for faith. That’s a level of transparency with God that I lacked in my youth, and at times in my adult life. The fact that Margaret hadn’t been to church ironically freed her up to approach God in a refreshing, childlike way. She didn’t have any of the pomp and ceremony of religion. Rather she just came to her creator and started talking, like a child to her father.  

So, what can we learn from Margaret’s search for God? Several things. Stuffing your bra looks ridiculous. Adolescent friendships are solely fuelled by bravado. The fragility of pubescent womanhood is both a joy and agonising to watch. And we can talk to God anywhere, anytime, in any mood and about anything.  

Seems like we don’t need to go back to school to learn a thing or two after all.  

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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