Review
Culture
Film & TV
Zombies
5 min read

To boldly hope: how Star Trek dares us to be better

Amid dystopian dramas, Paula Duncan analyses the attraction of the Star Trek franchise.

Paula Duncan is a PhD candidate at the University of Aberdeen, researching OCD and faith.

Spock and Kirk stand on the bridge of a spacecraft.
The young Spock and Kirk, in 2009's Star Trek.

It’s something of a running joke that the popular animated series The Simpsons can predict the future – so much so that this was addressed by Time magazine. It is far from the only show that has a take on our pending fate. There is no shortage of dystopian futures available to us – nuclear war, rising sea levels, zombie apocalypse, super-contagious virus… Some of these no longer feel quite as fictional or remote a possibility as we might like. Such storytelling allows us to consider what it might mean for us to live through such scenarios and, perhaps, think more carefully about how we might prevent them.  

I’m sure there are movies, games, books, or TV shows that spring to mind for each of us when we think about this. For me, it is the Hunger Games and the Divergent book series by Suzanne Collins and Veronica Roth, respectively. Even when these stories offer us a hopeful possibility of redemption, they do so in the wake of disasters that humanity has failed to prevent. We are invited to dwell in the worst parts of humanity and human nature. In some stories we destroy ourselves. In others, we find ourselves simply destroyed. I find it all too easy to become preoccupied by the potential horrors in our near or distant future. 

This is why I’m so drawn to the vision of the future that the Star Trek franchise offers. There’s a hopeful message at the heart of the series that makes our continued existence seem plausible but doesn’t discount the changes we need to collectively make to achieve this. I am slowly making my way through Star Trek: Deep Space 9, having now completed The Original Series (TOS) and The Next Generation, and I’m always struck by this ultimately hopeful view for our future. It’s a not-quite utopian view of the future. We don’t achieve perfection in any way but we do learn to survive and thrive despite the challenges presented to us.  

What do we pass on to our literal next generation? What morals, what values? What hope for a future in which we both survive and thrive? This, I think, is the crucial point. 

It's certainly not perfect. There are definitely things that are uncomfortable on the show – the portrayal of women, for one thing, often misses the mark in TOS. But I do think it represents a beginning, a promise that things can get better. I’m reluctant to write any line that begins “for its time”, but I think there is something in that here. I also defer to the judgement of someone who was actually there, contributing to the formation of the Star Trek universe: Nichelle Nichols, who played Lt. Uhura. She wrote compellingly about the importance of diverse representation in the cast and what it meant to viewers in her autobiography Beyond Uhura. She reflected there:  

Like all of Gene’s characters, Uhura embodied humankind’s highest values and lived according to principles that he was certain would one day guide all human endeavor. In Star Trek Gene created a work of fiction through which he communicated a timely, yet timeless message about humankind’s power to shape its future. But most important, he gave that vision to the world: to writers, to enlarge upon; to directors, to dramatize; to actors, to personify and make real; and to audiences, to enjoy, cherish, and incorporate into their own hopes for the future and for humanity. 

For all its flaws, TOS set up a universe where we could see a better and fairer future for ourselves. In this early series, there are certainly problematic elements that would be written differently today. But there is, at least, hope.  

What speaks most clearly to me is the idea of stewardship. For those unfamiliar with the franchise, it began when TOS originally aired in 1966 and follows the crew of the star ship Enterprise on a five-year exploratory mission through space. On the bridge, Captain James T. Kirk is accompanied by some of the best crew Starfleet has to offer. We follow them through the stars, visiting new people(s) and places and getting into an uncanny number of scrapes.  

Airing in 1987, The Next Generation shows us the new and improved Enterprise is now captained by Jean-Luc Picard and a whole new crew with new skills and talents but the principles are the same – a crew that looks out for one another and their ship, caring for their home away from home. The Enterprise changes and different people take the helm, but the common goals remain. 

Perhaps if we contemplate our world to be something like this: if we consider that we might each be given a collective opportunity to hold the fate of our planet, how should we act to make sure that we hand over the best possible future to those that come next? What do we pass on to our literal next generation? What morals, what values? What hope for a future in which we both survive and thrive? This, I think, is the crucial point 

There are some key messages that we can draw from Star Trek’s view of our future. Captain Kirk frequently talks fondly of an Earth that has eradicated poverty and many unjust power structures. What might need to change for us to get to a position where we hold the same values? Where might we need to sacrifice personal gain in order to create a more sustainable world? I cannot help but think that we are not acting on this as quickly as we should be. The BBC recently published an article focusing on the episode of Star Trek: Deep Space Nine in which 2024 is shown to be a year of riots and unrest on Earth. Even in our sci-fi not-quite-utopian future, our progress is slow.  

I’d like to conclude with a reference to the 2009 movie reboot of Star Trek. Captain Pike says to a young Jim Kirk:

“your father was Captain of a star ship for twelve minutes. He saved eight hundred lives, including your mother's. And yours. I dare you to do better.”  

What if we looked at our stewardship of our planet in the same way? We briefly, collectively, have a chance to make a difference. We have a chance to do better. We need, therefore, to boldly go.  

Review
Culture
Fun & play
3 min read

Go medieval: game play as history lecture

While Pentiment’s game-play makes it a playful, enjoyable, and in-depth history lecture, it also raises deeper questions, says Lukas Herren.

Lukas Herren is a student of philosophy and business and works in communications in the technology industry.

A screen grab of a video game showing a chequered floor amidst classical architecture, with player figures.
Iconography and medieval illustration inspires Pentiment's graphic design.
Obsidian Entertainment.

Pentiment, an adventure game set in the rural Bavarian town of Tassing between the years 1518 and 1543, transports players to a time of political intrigue, religious reform, and societal conflict. With a deep love for history based on meticulous research, the game offers an authentic look at the lives of ordinary people like peasants, monks, artisans, and farmers, and the decisions that shaped their lives. 

At the heart of the game is Andreas Maler, an artisan who is hired to illustrate manuscripts in the Abbey of Kiersau. As he stumbles upon a murder, he is drawn into a web of personal conflicts that balance the different professional and societal groups of the village. Players can immerse themselves in the story and get to know the characters intimately, thanks to sophisticated design and a myriad of thoughtful details. Playing as Andreas, you feel like you are becoming an integrative part of a larger story and leaving a footprint in the village's history. 

The game is beautifully illustrated and captures the essence of medieval aesthetics, making it a joy to play and a valuable educational tool. Everyday life in the Bavarian village is brought to life with attention to detail, from the food they eat to the different scripts characters are represented with. These features transform into crucial puzzle pieces to solve the murder mystery. To help keep track of the storyline and interesting info, the game provides a journal and glossary. 

Pentiment feels like a playful, enjoyable, and in-depth history lecture. It is highly recommended to anyone interested in diving into a different time period – to anyone who appreciates learning not only about grand historical geopolitics but also simple, everyday life. Although it is thought of as a single-player game, it is also beautifully played with another person, with whom to explore which traits to choose, which characters to approach, and ultimately, which path to take. This game is not just for those who want to escape into a different time period, but also for those who appreciate a well-researched, multi-faceted murder mystery. 

The setting of the game enhances its appeal in various ways. The 1500s were the time of the Protestant Reformation, a religious reform movement sweeping through large parts of Europe. Intersecting with it was the German Peasants’ War of 1524-1525. As you play the game, identifying with the main characters in this Bavarian town, you triangulate your position asking questions like: Where did the murder victim stand in terms of religious reform and the peasants’ demands? Where does my interlocutor stand? What position do I take to get the information I need to solve the murder mystery? 

Beyond the enjoyable whodunnit, the game raises deeper questions such as: Is it legitimate to portray people and events untruthfully – that is, in a way that does not correspond to one's own knowledge – for ideological reasons or to promote a good cause? Is it appropriate, for example, to embellish the representation of local history in public space? If so, on what grounds and to what extent? What does this mean for the way we present the history of our churches? In our attempts to steer public perception, are we possibly damaging the discipline (history, church history) as well as the integrity of the positions promoted? 

The name of the game is carefully chosen: Pentimento refers to ‘the presence or emergence of earlier images, forms, or strokes that have been changed and painted over.’ Pentiment is worth engaging with on more than one level. 

The controls are simple, and dialogues are well done, though at times the game can be a bit confusing – accessible albeit occasionally challenging. While void of fast-moving animation and action, it is sophisticatedly made, letting the player get to know and experience each character. All in all, it comes together beautifully and deserves. 

 ⭐⭐⭐⭐ 

Pentiment is available on Windows and Xbox and is published by Obsidian Entertainment.