Review
Aliens
Culture
Film & TV
Monsters
5 min read

Alien, Nietzsche and the death of dread: why the franchise lost its fear

Alien: Earth forgets what made the original so terrifyingly profound
A young woman pets the head of an alien
Don't pet the alien.
26 Key Productions.

The credits are rolling on Alien: Earth and all I can think about is Friedrich Nietzsche. Nietzsche is one of history’s most enigmatic and misunderstood philosophers, one of Christianity’s greatest foils and explains exactly why the TV series, to my mind, fell flat. 

Oh, how excited I was for Alien: Earth! It looked like someone had finally nailed the look and feel of Ridley Scott’s original Alien and paired it with a script by Noah Hawley (who wrote, among other things, the first series of Fargo, which I still think is one of the best series of TV ever made). I couldn’t wait.  

But far from understanding what made the original Alien so terrifying, Alien: Earth manages to undermine the franchise’s key premise at almost every turn, resulting in something truly baffling. While Alien is a deeply nihilistic piece of art that draws on its nihilism for its thoroughgoing sense of dread and unease, Alien: Earth is too cute, too pleased with itself to be truly nihilistic. And therein it loses the power to shock that Alien wielded so effectively.  

Let me explain what I mean. (Spoilers ahead for both Alien: Earth and Alien – although Alien came out in 1979 so if you haven’t seen it at this point, where have you been?) 

“God is dead. God remains dead. And we have killed him. How shall we comfort ourselves, the murderers of all murderers?” 

So declares ‘the mad man’ in Nietzsche’s The Gay Science, giving rise to one of philosophy’s most quotable moments. Nietzsche isn’t talking about a literal ‘death of God’ (he didn’t think there even was a God to kill!). Instead, he’s talking about the death of belief in God.  

But, for Nietzsche, society’s collective loss of belief in God is not a trivial thing. It’s not like realising Santa Claus isn’t real (sorry if anyone was still clinging to that!). No, belief in God gave society structure, purpose, and meaning. Without belief in God, society needs to start from the very beginning and give itself these things all over again. We cannot stop believing in God and imagine that the rest of our lives are untouched.  

For all Nietzsche’s faults – which are numerous – he is clear about the implications of what we might now call ‘secularisation’, in a way that is seldom recognised. In this respect, I often wonder if Nietzsche is the only real atheist who ever lived.   

There is no grand ‘why’ behind the world. No objective meaning or structure to it: we must instead impose our own, individual meaning onto our lives. 

Alien is a deeply Nietzschean film. The xenomorph (that is, the eponymous alien) does not come with a ‘why’. It has no motives other than to kill; no grand plan. It’s not really a villain, in this sense: it just … is. It is the chaotic unstructured whirlwind of a universe without God distilled into a creature. 

It is pure, nihilistic, Nietzschean nightmare fuel.  

At the end of the film, Ripley (Sigourney Weaver) doesn’t ‘defeat’ the xenomorph; she just sends it into space and escapes. She doesn’t ‘overcome’ this nihilistic creature, she just about manages to escape with her life. She does what Nietzsche encourages us all to do and lives despite meaningless chaos of the godless world around us.  

This is not what happens in Alien: Earth, however. The most telling parallel between Alien and Alien: Earth is the role science and technology plays in both. In Alien, the mysterious Weyland-Yutani company wants to capture the xenomorph to use it as a bio-weapon. But the xenomorph resists such human categories and just does what it does: kill, indiscriminately.  

In Alien: Earth, again the xenomorph is seen as a potential weapon, as a potential piece of technology. And … that’s exactly what it becomes. The main character in the show – Sydney Chandler’s Wendy – a little girl whose consciousness is put into the body of a robot (to cut a long, tedious story short), eventually learns the xenomorph’s language and even befriends the creature. By the end of the series, the two have effectively teamed up, with Wendy siccing (setting) the alien on her enemies. 

Excuse me? 

She … ‘sics’ the xenomorph on people? Becomes its friend? Right … 

The first time this happened I full-on laughed at the screen. This is so far removed from the utter nihilism of Alien. Here the xenomorph has agency, motivations, preferences, and even flipping friends! It is so deeply … unscary.  

And that shouldn’t be a surprise. In Alien, Nietzsche’s godless anarchy is distilled into a creature of pure terror. In Alien: Earth, that creature is literally made someone’s pet. Alien continues to terrify because it shows us something of the full implications of what it is to be without God: a world of disorder, anarchy, and chaos. Alien: Earth domesticates that entirely and puts it on a leash. In so doing, lacks all of the potency of its muse.  

In his recent book Dominion, Tom Holland (no, not that Tom Holland) reminds us of what Nietzsche said long ago: our values, ethics, and even our society structures, come from a shared and historic belief in God. Too often we want to have those values, ethics, and structures without the theologies that underwrite them.  

Alien: Earth wants to have its cake and eat it in precisely this same way. It wants to tell a story about a marauding, indiscriminate predator … that can be tamed by a little girl. It fails to scare because it undermines the deeper, even more terrifying story underneath Alien: that without the structure afforded us by belief in a creator, there’s no God out there to hear us scream.

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Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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