Review
Culture
Film & TV
Masculinity
4 min read

Adolescence reflects our darkest corners, here's how we can respond

Each one-take episode is an exercise in empathy.

Lauren writes on faith, community, and anything else that compels her to open the Notes app. 

  A father walks with his son away from the camera, his hand on his son's shoulder.
Netflix.

‘Is it really that bad out there for our children?’ 

This was the text my mum sent our family group chat following episode four of Adolescence, the astonishing new drama from Netflix. Anyone familiar with previous work from Stephen Graham will know to expect grit and challenge, but Adolescence is different. 

Adolescence paints a stark picture of a world gone wrong. We observe this in the Miller family who, within a few minutes, stand and watch as their lives are upended when their teenage son and brother is arrested on suspicion of murder. 

Technically, it is remarkable. The script is stunning. The cast are incredible. The direction is impeccable. The camera perceives the action in one continuous take, and the viewer receives this without a single edit. We watch each second of the hour-long episodes with precise focus, curiosity, tension and compassion. As the camera is moved, so are we. We become immersed in the spiralling realities of the detective, of the disbelieving father, of the psychologist, of the scrawny boy who wets his bed when armed police raid his bedroom. We pass person to person and take on their emotional load, even for a moment. These are not simply tug-on-the-heartstrings moments, watching Adolescence is an exercise in empathy. 

These one-take episodes flawlessly capture extended scenes of flawed humanity. Minute by minute, we learn more about Jamie Miller, played by Owen Cooper, the thirteen-year-old boy at the centre of it all. His parents are loving. He gets on with his sister. He is polite to the nurse at the police station. Jamie appears like a typical young boy. A worn teddy-bear sits atop his star-adorned bedding that matches the wallpaper. His friends are impish, awkward and they are the usual levels of unkempt. He seems just like any other kid. 

These small acts bring light to dark places, and demonstrate how the viewer might live right in a world where much feels wrong. 

As the plot unfolds, we see how darkness, and Jamie’s anger, lurks behind a digital life. Mostly hidden in emoji codes and Instagram comments, it is only in episode three when a stream of explicit misogyny pours from Jamie’s mouth. It emerges that his development has been intercepted by exposure to toxic masculinity, incel ideology and the incessant rage of ‘the manosphere.’ We witness the unravelling of lives that are disconnected despite sharing the same roof. Just as the uninitiated are confused by terms like ‘red-pilled’, Jamie’s parents are stunned at why their child would commit such a crime. 

Adolescence is a sobering watch because it holds up a mirror to a bleak picture of society. In the same week that Netflix released the series, a teenage boy was sentenced to life imprisonment for the fatal stabbing of a fifteen-year-old girl in the London borough that neighbours my secondary school. 

But it is also a rallying cry for social response. The ultimate aim isn’t for the audience to be depressed into stagnancy, but to consider afresh the responsibility we have for each other, particularly for the generations coming behind us, and to take action in our communities. When my mum asked about the reality for ‘our children’, she was supporting this concept of collective responsibility and care for the next generation. 

As Adolescence reflects our darkest corners, so does it present those among us who are trying to connect and show up in love for struggling young people. We see this in the detective who goes to the chip-shop with his son in an attempt to build their relationship, and also in the psychologist who carries around a container of mini-marshmallows for Jamie’s hot chocolate. These small acts bring light to dark places, and demonstrate how the viewer might live right in a world where much feels wrong. 

The glimpses of positive intergenerational connection in Adolescence should serve as a compelling reminder to churches, a remaining shared space where generations collide. We learn so much from each other that we simply cannot gain from siloed, disconnected living. At its best, the Church provides a space that allows people to break out of their usual circles and habits, to be loved and to love, to be challenged and corrected, to develop a connection to God and to his creation.  

To consider again the question, ‘Is it really that bad out there for our children?’ 

Quite possibly. But in the reflecting of light, however dim it may seem, we are presented with the possibility of something better. As generational barriers come down, we can move beyond empathy and into action. 

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Review
Culture
Film & TV
Trauma
5 min read

This bad TV version of The Last of Us ruins much more than storytelling

Following up the acclaimed video game doesn't deliver prestige viewing.
A pensive looking woman glances to the side.
Ellie, played by Bella Ramsey.
HBO.

What’s the point of the TV adaptation of The Last of Us

Throughout its second series, I’ve been trying to wrap my head around this question. I’m still short of an answer. 

Turning the two The Last of Us video games into prestige TV was always going to be problematic, because those video games already were prestige TV. You just had to press buttons on a controller now and then.  

The first The Last of Us video game is regularly included in lists of the best video games ever, and it’s not because of any ground-breaking gameplay or because of any technological advancements it made. It’s because of its story.  

It is richly character-focussed, gritty, realistic, and utterly human. The Last of Us Part I (as it’s now known) carries the kind of gravitas and emotional complexity you might expect from the likes of The Sopranos, Breaking Bad, Chernobyl, or The West Wing. It’s already prestige TV.  

So, is the TV adaptation simply an attempt to make this same story accessible to people who don’t play video games? Maybe. That would make sense, were it not for its deeply frustrating second series, the finale of which has just aired. 

The Last of Us Part II was massively controversial when it released in 2020. (WARNING: absolutely colossal spoilers ahead, for both the games and the TV show). Joel – the main protagonist of the first game – is abruptly and brutally murdered in its opening act. This leads Ellie – his pseudo-surrogate-daughter – to hunt down those responsible in attempt to enact a reckoning.  

In the video game, most of the story is told over the course of three days. First, from Ellie’s perspective, then from the perspective of Abby, Joel’s killer. In the TV show, the second series covers Ellie’s side of the story before very abruptly shifting to Abby’s side in the final seconds, leaving the viewers with a cliffhanger. Even as someone who’s played the game and knows what’s going to happen, it felt like a bit of a slap in the face. 

But for someone who hasn’t played the games it must be bordering on nonsensical. Even spread over two series, the story is so truncated, and so much is left unsaid. I can’t imagine making sense of this series without having played the video game first. But the TV show is basically just a live action remake of the game. Which again begs the question: what’s the point of the TV adaptation of The Last of Us

I’ve found this series, and the video game it’s based off, hugely frustrating. Because it’s trying to convey an important message. But both the game and the show contrive to undermine their important central ideas through poor storytelling techniques and structures.  

But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

Let’s take one example. Half-way through the game (or towards the end of series 2), Ellie has tracked down and tortured one of Abby’s friends for information on her whereabouts. Afterwards, she talks to her lover Dina about what happened.  

In the game, it’s harrowing. Ellie is visibly shaken by what she’s just witnessed herself do. “I made her talk.” She says. And then to Dina: “I don’t want to lose you.” “Good,” comes Dina’s reply. And that’s it. Cut to black. Little is spoken; much is said.  

But where the scenes last about 30 seconds in the game, in the TV show it’s over five minutes long. “I made her talk. I thought it would be harder to do, but it wasn’t. It was easy. I just kept hurting her.” So says Ellie, halfway through the conversation. The writers are clearly trying to make explicit Ellie’s fear that she’s losing herself, and Dina by extension, in her thirst for revenge. But in making clear what was left unsaid in the game, the power of the moment is undercut. Much is spoken; little is said. 

“I know writers who use subtext and they’re all cowards,” Garth Marenghi once said. I can only assume he writes for HBO now. 

It’s a shame the scene gets fluffed as badly as it does, because really it’s the centrepiece of the narrative. Faced with unthinkable violence, Ellie chooses to repay the act in kind. But, in hunting down and torturing those responsible, ultimately Ellie finds herself becoming less and less human with each act of revenge. Here, in this conversation with Dina, Ellie begins to glimpse the reality of this. That acts of violence towards others are ultimately also acts of violence towards her own nature.  

This is, as it turns out, a deeply Christian notion. Where other Ancient Near Eastern creation myths depict their gods as creating the world through violent and bloody struggle, in Genesis God merely speaks life into being. Where Jesus’ disciples would violently overthrow their Roman oppressors, he instead says “those who live by the sword, die by the sword.”  

Moreover, Jesus’ death by crucifixion was unspeakably cruel and violent, encompassing protracted public humiliation, sexual abuse, and mutilation. It is here that Christ draws the suffering of the world to himself, that we might be given the opportunity to live free from the ongoing cycle of violence that surrounds us. Not that we might avoid having violence done to us, but that we might find the strength not to be violent in turn.  

And this is the ultimate paradox at the centre of Christianity: that the greatest show of strength the world has ever seen is found in Christ’s being nailed to a tree.  

Violence begets violence begets violence begets violence. That’s the message of The Last of Us Part II; albeit one conveyed in a rather ham-fisted way. While I’m not optimistic, I hope the next series of the TV show manages to fix the game’s wobbly narrative structure to convey this in a way that is nuanced and compelling. Because it’s a message we desperately need to hear. 

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Since Spring 2023, our readers have enjoyed over 1,000 articles. All for free. 
This is made possible through the generosity of our amazing community of supporters.

If you enjoy Seen & Unseen, would you consider making a gift towards our work?

Do so by joining Behind The Seen. Alongside other benefits, you’ll receive an extra fortnightly email from me sharing my reading and reflections on the ideas that are shaping our times.

Graham Tomlin
Editor-in-Chief