Review
Culture
Film & TV
Masculinity
4 min read

Adolescence reflects our darkest corners, here's how we can respond

Each one-take episode is an exercise in empathy.

Lauren writes on faith, community, and anything else that compels her to open the Notes app. 

  A father walks with his son away from the camera, his hand on his son's shoulder.
Netflix.

‘Is it really that bad out there for our children?’ 

This was the text my mum sent our family group chat following episode four of Adolescence, the astonishing new drama from Netflix. Anyone familiar with previous work from Stephen Graham will know to expect grit and challenge, but Adolescence is different. 

Adolescence paints a stark picture of a world gone wrong. We observe this in the Miller family who, within a few minutes, stand and watch as their lives are upended when their teenage son and brother is arrested on suspicion of murder. 

Technically, it is remarkable. The script is stunning. The cast are incredible. The direction is impeccable. The camera perceives the action in one continuous take, and the viewer receives this without a single edit. We watch each second of the hour-long episodes with precise focus, curiosity, tension and compassion. As the camera is moved, so are we. We become immersed in the spiralling realities of the detective, of the disbelieving father, of the psychologist, of the scrawny boy who wets his bed when armed police raid his bedroom. We pass person to person and take on their emotional load, even for a moment. These are not simply tug-on-the-heartstrings moments, watching Adolescence is an exercise in empathy. 

These one-take episodes flawlessly capture extended scenes of flawed humanity. Minute by minute, we learn more about Jamie Miller, played by Owen Cooper, the thirteen-year-old boy at the centre of it all. His parents are loving. He gets on with his sister. He is polite to the nurse at the police station. Jamie appears like a typical young boy. A worn teddy-bear sits atop his star-adorned bedding that matches the wallpaper. His friends are impish, awkward and they are the usual levels of unkempt. He seems just like any other kid. 

These small acts bring light to dark places, and demonstrate how the viewer might live right in a world where much feels wrong. 

As the plot unfolds, we see how darkness, and Jamie’s anger, lurks behind a digital life. Mostly hidden in emoji codes and Instagram comments, it is only in episode three when a stream of explicit misogyny pours from Jamie’s mouth. It emerges that his development has been intercepted by exposure to toxic masculinity, incel ideology and the incessant rage of ‘the manosphere.’ We witness the unravelling of lives that are disconnected despite sharing the same roof. Just as the uninitiated are confused by terms like ‘red-pilled’, Jamie’s parents are stunned at why their child would commit such a crime. 

Adolescence is a sobering watch because it holds up a mirror to a bleak picture of society. In the same week that Netflix released the series, a teenage boy was sentenced to life imprisonment for the fatal stabbing of a fifteen-year-old girl in the London borough that neighbours my secondary school. 

But it is also a rallying cry for social response. The ultimate aim isn’t for the audience to be depressed into stagnancy, but to consider afresh the responsibility we have for each other, particularly for the generations coming behind us, and to take action in our communities. When my mum asked about the reality for ‘our children’, she was supporting this concept of collective responsibility and care for the next generation. 

As Adolescence reflects our darkest corners, so does it present those among us who are trying to connect and show up in love for struggling young people. We see this in the detective who goes to the chip-shop with his son in an attempt to build their relationship, and also in the psychologist who carries around a container of mini-marshmallows for Jamie’s hot chocolate. These small acts bring light to dark places, and demonstrate how the viewer might live right in a world where much feels wrong. 

The glimpses of positive intergenerational connection in Adolescence should serve as a compelling reminder to churches, a remaining shared space where generations collide. We learn so much from each other that we simply cannot gain from siloed, disconnected living. At its best, the Church provides a space that allows people to break out of their usual circles and habits, to be loved and to love, to be challenged and corrected, to develop a connection to God and to his creation.  

To consider again the question, ‘Is it really that bad out there for our children?’ 

Quite possibly. But in the reflecting of light, however dim it may seem, we are presented with the possibility of something better. As generational barriers come down, we can move beyond empathy and into action. 

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Article
Attention
Culture
Digital
5 min read

Let me level-up about playing games on my phone

Like all art, there's no standard for 'good', but good art doesn’t leave you puzzling over how you wasted an hour.

Mark is a research mathematician who writes on ethics, human identity and the nature of intelligence.

A gamer plays on a phone.
Onur Binay on Unsplash.

Earlier this year I got a bit too into a mobile phone game. In the game, I was master and controller of a small virtual grid of assorted shiny objects. By the flick of my finger on the screen, I’d swap the objects to try to match groups together. If I did this in the right way, then the matching objects would merge into shinier ones which would help me win the game. I’d want to know what the next shiny thing would be and how I could use it to beat the next level. 

I first started playing on my commute to work – usually I like to read or write and listen to music and sometimes to catch up on emails – but on that day I felt too tired for any of that. The puzzles started easy but got gradually harder. They were challenging enough to occupy the mind, but never felt too taxing, and the satisfaction-hit from each small win along with the visuals and sound-effects made me really want to keep playing. On the train home, it felt easier to just open the app and play a few levels than do anything else. I’d start the journey by telling myself I’d do a few levels and would do something else, but I’d easily spend the best part of the journey rearranging shiny objects. 

I knew this wasn’t ideal. I’ve come to see my commutes as a rare unfilled moment, each a scrap of time, a space to read and think, and I was filling this gift with a pixellated dopamine hit. I’d try to stop and bargain with myself – setting a limit of say five levels per journey, but knowing this to be an arbitrary number, I’d blow straight through it. There are other empty moments, waiting for the bath to run or once the children are in bed, but these other scraps are empty only in appearance, and I started to play in these too. 

My phone has a ‘sleep mode’ which tries to mitigate the by now well-documented negative effects of phone use on sleeping – lower sleep quality, duration and interference with circadian rhythms. In sleep mode, you choose a time – after this the colours of your phone will be replaced by black and grey. I started using this feature, thinking that at least if I dulled the bright colours to greys then I’d take the enjoyment out of playing and it’d be harder to tell the shiny squares apart. It was a good try, but it didn’t work. I learnt to tell the grey objects apart, and played on. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life.

You’ve heard it before, but our devices are not that good for us – excessive smartphone use fuels depression, anxiety and insomnia, and the average teenager spends seven to eight hours a day in front of a screen. Smartphones are closely related to social media - a recent study found one in six adolescent girls showed signs of social media addiction. Smartphone use has become a well-worn topic with a familiar set of talking points: How lucky we are to have all the world’s knowledge in our pocket; how bad we should all feel about being so distracted; how smug we can feel about the fools stuck to their phones. These discussion points aren't new - many of the concerns about smartphones and screen-time started decades earlier in response to TV and video games. 

These concerns are certainly valid, but I find it easier to consider what some of my smartphone habits are stopping me from doing. I'm not sure I'd advocate that we all stop using smartphones - having easy access to the Internet is a huge convenience, but I do pause to think about what I'm not spending time doing when I obsessively scroll or click. I'm also not convinced that all mobile games or even all social media use is bad. Computer games can be entertaining and thought provoking. Like all art, there's no globally agreed standard about what's good, but good art doesn’t leave you puzzling over how you wasted an hour. What differentiates social media and certain phone games is their business model – your time and attention is their revenue stream. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life. If I put the phone down, I could be more attentive to the people I'm with – be able to listen to all the subtle ways we tell each other how we are – in short, I could be more fully present. I could read books, and I could read whole magazine articles or news stories on my phone, actually stopping to read rather than scrolling from headline to headline. Or I could do nothing and just be, undisturbed. If I’m commuting, I could enjoy the scenery or just let my mind wander. And I can remember that even in the quietest moments I'm not alone - God is always alongside us, and we can always spend time and speak to Him in prayer. Even for a few short moments to lift up the joys and troubles of the day. 

“Well”, you may say, “That's all very nice hearing about these possibilities I could enjoy if I clawed back time from social media and freemium games. But how do I actually do it!?” Most of the answers I’ve found to this involve either stopping the habit completely – deleting the app or even not having a smartphone, or else they involve enforced periods away. Some have found that a digital detox of several days or weeks has helped to reset their relationship with tech, others set fixed times in their day when they can and can’t use their devices or certain apps, and some observe a “digital sabbath” where they intentionally avoid or reduce technology use for a full day each week. 

As for me, my only way out was to delete the shiny object game, losing all record of all 1,500 completed levels. Given that I rejected my own help by outsmarting “night mode”, I doubt moderation would have helped. Unsettlingly, my fingers and part of mind really seemed to miss it. As I unlocked my phone, I’d feel a tinge of absence, as though checking my emails or messages didn’t have the same grip as matching colourful blocks 

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If you enjoy Seen & Unseen, would you consider making a gift towards our work?

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Graham Tomlin
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