Explainer
Culture
Royalty
4 min read

Why we make kings

As the new King's coronation approaches, Ian Bradley explores the deep roots of kingship as an answer to anarchy and disorder.

Ian Bradley is Emeritus Professor of Cultural and Spiritual History at the University of St Andrews.

A medieval illustration of King David being anointed by Samuel
Samuel anoints David king. An early 14th century illumination from the Vaux Psalter.
Lambeth Palace Library.

At the most solemn moment of King Charles III’s coronation on 6 May, the Westminster Abbey choir will sing Handel’s thrilling setting of words from the first chapter of the first Book of Kings:

Zadok the priest and Nathan the prophet anointed Solomon king.

It provides a reminder that the anointing of the monarch with holy oil is carried out in direct imitation of a practice described in the Bible in connection with the inauguration of the kings of ancient Israel. 

This is not the only link which the coronation will make with stories found in the Bible. Legend has it that the Stone of Destiny, on which Charles will be seated when he is crowned, started life as the pillow on which Jacob slept when he had a dream of the ladder leading up to heaven as described in Genesis. Jacob set the stone up as a pillar to commemorate the place where God had talked to him. Later stories identify it as the pillar beside which Abimelech was crowned king of Israel and King Josiah made his covenant with the Lord to keep his commandments and statutes. 

The theme of monarchy looms large in the collection of books making up the Hebrew Bible which tells of God’s dealing with the chosen people of Israel and forms the Christian Old Testament. The word ‘king’ occurs 565 times and ‘kingdom’ 163 times. Six of the so-called historical books have the monarchy as their main subject matter, including the aptly named first and second books of Kings. The life of one particular king, David, occupies more space than that of any other figure, including the great patriarchs, Abraham and Moses.  

By popular request 

Kingship is presented in the early books of the Old Testament as both the popularly requested and the divinely appointed answer to the anarchy and disorder prevailing under the judges who ruled the people of Israel for the first two hundred and fifty years or so after their arrival in the promised land of Canaan around 1250 BCE. The Book of Judges emphasizes the corruption and lawlessness under this form of government, noting: ‘In those days there was no king in Israel: everyone did what was right in his eyes.’ 

The inauguration of the Israelite monarchy, which took place around 1020 BCE, is described in the Book of Samuel. A crucial role is played by Samuel, the last of the great judges who becomes the first king-maker and presides over the coronations of both Saul and David, the first two Israelite kings. Samuel is portrayed as prophet, seer and intermediary between Yahweh/God and the people, to whom the elders of Israel come asking for ‘a king to govern us like all the nations’. Samuel puts this request to Yahweh who is initially reluctant to accede to it and tells him to spell out to the people the dangers of kingship in terms of the accretion of private wealth and military might. These warnings are ignored, however, and the people continue to insist that they must have a king ‘to govern us and go out before us and fight our battles’. When Samuel reports this to God, he is told, ‘Hearken to their voice and make them a king’. 

On king making 

If there is a certain initial unease in God’s mind about the desirability of kingship, the institution is subsequently given divine blessing, with the king been seen as God’s chosen one – Messiah in Hebrew, or Christos in Greek. There is a sense of partnership between Yahweh and the chosen people of Israel in the making of kings. The emphasis is on a three way covenant between God, king and people. This concept of covenant is one of the most distinctive and central features of Israelite kingship, as is the idea that the monarch mediates and represents divine rule and stands for justice, fairness and truth. 

During and after the long period of exile that followed the ‘Babylonian captivity’ of Israel in 597 BCE, Jews increasingly pinned their hopes on the future coming of a new Messiah, a king from the house of David, raised up by God to deliver Jerusalem from where he would reign, restoring and re-uniting Israel and bringing about a new world order of justice and righteousness, as looked forward to and promised in the Psalms and the writings of the prophets. 

The theme of kingship, so fully explored in the Old Testament, continues to figure prominently in the New Testament, although its central focus is on the kingdom of God, inaugurated and proclaimed by Jesus, with its dethroning of the rich and powerful and exaltation of the humble and meek. All four of the Gospel writers use royal titles and monarchical allusions in their descriptions of Jesus. He is identified as the anointed king, the Messiah or Christos, leading his followers to be known as Christians. From his birth in Bethlehem in the house and family of King David, and his baptism where he is identified by God as his beloved Son, to his trial and crucifixion for being ‘King of the Jews’, the royal theme runs as a clear thread through his life and death.  

Jesus himself redefines the concept of kingship. This is signalled most dramatically by his choice of a donkey on which to make his entry into Jerusalem on the first Palm Sunday. He deliberately opts for an animal associated with humility, humiliation even, rather than a proud charger or stallion more fitting for a king on a triumphal progress. In washing his disciples’ feet on the first Maundy Thursday, he further shows that he is, in Graham Kendrick’s memorable words The Servant King displaying meekness as well as majesty. When Pontius Pilate repeatedly asks him whether he is indeed the King of the Jews, he gives the cryptic answer 'You have said so'. Jesus never repudiates the idea of kingship but gives it a wholly new meaning of humble servanthood which has been the inspiration for Christian monarchy ever since. 

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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