Review
Addiction
Culture
Film & TV
6 min read

Who’s by your side?

It’s tough to watch A Good Person. Its laser focus and tenderness prompts Lauren Windle to recall her experience of addiction and recovery.

Lauren Windle is an author, journalist, presenter and public speaker.

An old man accompanies a young woman into a wood-panelled hall, both look aprehensive.
Morgan Freeman and Florence Pugh in A Good Person
Metro-Goldwyn-Mayer.

I don’t watch films about addiction. When I first got clean and sober almost nine years ago, I soaked in any piece of content I could find on drugs, drug use and recovery. At the time it was just YouTube clips of Russell Brand and the occasional memoir of a starlet who turned to cocaine before discovering yoga. After going to a 10:30am showing of Amy Winehouse documentary film Amy and bawling through the entire film, I decided to call it quits. I don’t need to see horrific stories of desperation – I’ve lived one. I am not a casual observer of addiction narratives; I’ve got skin in the game.  

In 2018 I went to see A Star Is Born thinking I was watching a rags-to-riches tale of an unlikely popstar. I quickly realised we weren’t there to witness the female protagonist’s ascent, so much as the male protagonist’s decent. I got back in my car and had to wait a quarter of an hour for the fit of hysterical tears to pass before I drove home. I had the same realisation watching A Good Person.  

Going in I knew that I had signed up to a film with Morgan Freeman and Florence Pugh. I knew that Pugh’s character Allison “had it all” before a “dramatic accident changed everything”. The ground here sounded so well-trodden that I thought I may need my wellies to navigate it. I knew that there was some element of addiction, but I envisaged a reasonably light touch depiction of a few too many nights on the sauce. 

I knew I was wrong when, about half an hour in, Allison lay on the cold bathroom floor to soothe her withdrawal from prescription opioids. She was sweating, shaking and breathless and from then on, it all felt distressingly familiar. The trajectory of her decline was too quick, too obvious, too accurate. As Allison bargained, manipulated and begged for drugs, I saw myself. As Allison looked directly into the mirror and said: ‘I hate you’ to her own glazed reflection, I saw myself. As Allison was dragged out of a stranger’s house party unable to stand up straight, I saw myself. 

The hopelessness, the false starts, empty promises and rare moments of lucidity rang so true, that I would find it hard to believe writer Zach Braff hadn’t experienced his own similar hardship. Either that or the recovering addicts they hired to consult on the project deserve a bonus of investment banker proportions.  

When Allison eventually reached out for help and asked a woman to sponsor her, the loving directness that came back was reminiscent of those I was given by my first sponsor. It was virtually word for word what I remember being told when I, nine days sober, made the same terrifying request. The experienced mentor told her: “Some beat it, some die.” And she’s right.  

Any of my friends who went to an in-patient treatment centre were told to look around because in five years a decent number of their cohort would be dead. And they were always right. Some people give up and let the tide of addiction pull them under. They feel exactly as Allison did when she told Daniel (played by Morgan Freeman): “I’m not sure I have the will.” And when she confessed in a Narcotics Anonymous meeting that: “Without [the pills] I want to die.” 

In the 2015 film Amy, the one that convinced me to stick to rom-coms, there’s a scene that stuck with me. Amy had been invited to perform at the Grammy’s but was denied a visa because of her well-documented drug use. It was arranged for her to live perform in London and it would be broadcast on big screens at the event. When the date came around she was in a stint of sobriety. She performed beautifully and won five Grammys. One of her friends burst into her dressing room to celebrate the momentous achievement but all Amy said was that it wasn’t as good without the drugs.  

 

You learn to love the cage you built around yourself and stop dreaming of more, because you are blind to anything beyond the walls you’ve created.

Getting into addiction means silencing that feeling in your Spirit that says that something isn’t right and you should go home. It’s consistently pushing through when you get a pit of your stomach urge to cut and run. Because you want the drugs, so you know you’ll have to take the chaos they’re packaged in. At some point you stop remembering that you ever felt uncomfortable, and you start to think you enjoy where you are, what you’re doing and the people you’re doing it with. You get Stockholm syndrome and life before your captor is a distant memory. You learn to love the cage you built around yourself and stop dreaming of more, because you are blind to anything beyond the walls you’ve created. You’re not happy, but what other options do you have? You could trade the misery of addiction for the misery of abstinence, but either way you’ll be miserable so you might as well do it with the drugs. 

Except, that’s not true. When we’re living our lives right, we’re living them in complete freedom. Slaves to no substance or behaviour with the freedom to say yes to what we want and, crucially, the freedom to say no. It’s the present Jesus gave us in the resurrection but so many of us, myself included, hand it back like it came with a gift receipt. 

I wish I’d known the dreams that would be realised, the friendships forged and the profound moments I would experience on the other side of those first, excruciating months of sobriety.

What I wish I could have told Amy at the Grammy’s, Allison in that NA meeting and myself when I first said the words: “I think I’m addicted”, is that there’s so much more than what you can currently see. I wish I’d known the dreams that would be realised, the friendships forged and the profound moments I would experience on the other side of those first, excruciating months of sobriety. I would have wanted to know that in time my grip would loosen, my knuckles would go from white back to their fleshy hue and I would be able to breathe again. It wouldn’t feel like a compromise or half a life or as though something was missing, but I would feel more fulfilled and alive than any drug would ever allow me. 

A Good Person demonstrates the chronic and repetitive condition of addiction with a laser sharp accuracy that, for someone with lived experience, could burn. But it’s also a tender reminder of the power of unlikely friendships forged from a mutual understanding of adversity. It made me think of the woman who scooped me up as I backed away from my first ever support group meeting and said: “You can sit next to me.” It made me grateful for the woman who mouthed “it’s going to be OK,” at me across the table as I sat there listening with tears rolling down my face. It reminded me of the awe I felt the first time I heard someone speak about the insomnia, shame and self-hatred of drug addiction, and I realised I wasn’t the only one. The film showed the transformative effect of consistent community in a way that I hope encourages people to turn up to one of those meetings like Allison and I did. I pray that it is the turning point in many people’s lives.  

Should you go and watch it? Absolutely. Just don’t ask me to go with you. 

Article
Culture
Digital
Fun & play
4 min read

Fun is dead

When video games turn play into work, we need to play without fear of consequences.

Simon Walters is Curate at Holy Trinity Huddersfield.

A woman stand in front of a large video screen displaying the Space Invaders title, hold her hands out in front of her.
Photo by Andre Hunter on Unsplash.

Imagine there’s been a sudden change in plans. The evening meeting is cancelled at the last minute, or your friend is sick and can’t come round. There are no looming tasks that need doing, so you set out to have some fun. What do you do? 

Karen Heller’s recent article in the Washington Post suggests that we don’t really know how to answer that question. ‘Fun is dead’, proclaims the headline, and her analysis is simultaneously insightful and depressing. Weddings have become stressful extravaganzas, holidays require a constant stream of activity, retirements should have a purpose and a plan. Our fun, our play, requires a reason to exist. Can we have fun without it having some larger purpose? Can we play without needing to post it on social media? Everyone else, it seems, is having much more fun than we are. 

Take video games. You might think this ought to be the very definition of a playful activity, one with no particular end or purpose in mind. But even here, it seems we don’t know how to have fun without some type of incentive. Conversations about video games online are frequently so self-serious and toxic that you’d be forgiven for thinking that it was a matter of life and death, not differing preferences about fun. Some of the world’s biggest games – things like Fortnite, Genshin Impact, and EA Sports FC – give rewards to players who turn up to play every day. It sounds generous until the psychological hooks of these methods grip you far past the point of fun. Players talk about not being able to sustain more than one of these types of games, because otherwise they won’t be able to keep up. What starts as play quickly turns into a form of work. 

The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits. 

I am as much a sucker for this method as the next person. I find myself drawn to games which start out as free and fun, but the fun inevitably seems to turn into a chore that I cannot dislodge. There is an unwritten pressure to turn up to play every day to complete daily tasks and keep up with the competition. I end up feeling guilty for wasting my time playing games, and anxious to keep up with what’s required when I do. No wonder, with all these contradictory pressures on play, I find myself more often than not vegetating in front of Netflix rather than really playing. 

This is all a bit of a first world problem and might seem like another depressing indictment of modern society, but perhaps it shouldn’t be that surprising. As humans, we are always looking for some way to justify ourselves, some way of finding proof that what we do matters. Play, by contrast, demands that we step into a different sort of world. The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits, and not for anything we might get from it in the end. Play, in its best sense, is purposeless apart from the joy of playing. "When we try to give our playful activities some wider purpose for why they matter, we are turning them into something else." 

The world of the Christian faith is not often seen as a playful one. It seems so very serious, dealing as it does with matters of life and death. But within the serious world of the Church, a space for play emerges. After all, it is first and foremost a world of forgiveness from what we have done wrong in the past, present, and future. This forgiveness takes away the fear of failure. Whether I am greatly successful or not I am loved and forgiven by God. This is God’s gift, which cannot be earnt and cannot be lost. 

The result, perhaps surprisingly, is that I am free to play, because I do not need my play to achieve anything for me. As the theologian Simeon Zahl puts it,  

In play a person is free to engage with the world creatively, actively, energetically, but without fear of ‘serious’ consequences. The Christian is free to play with things that once seemed deadly serious, to find delight in what were formerly objects of fear, and to take themselves much less seriously. 

In the world of video games, this idea is perhaps most clearly seen in the games produced by the Japanese game developer Nintendo. Their games, from Mario to Zelda, epitomize a vision for gaming which is driven by creating joy for whoever is playing, and not unnecessarily burdensome tasks. One of their best games of last year, The Legend of Zelda: Tears of the Kingdom, doesn’t offer a prescriptive path for how players should approach its challenges. Instead, the player is given a toolkit and set loose to use it in the world as they see fit. The result is a sense of joyful freedom, a feeling that its world is full of delight and even silliness. It gave me some of the most fun playing games in recent years, without me even coming close to finishing it. 

It's this playful attitude that I want to take into the rest of my life. What would it look like for us to see the world as a playground rather than an exam hall? The result wouldn’t just be a lot more fun. I think it would also be deeply Christian.