Snippet
Culture
Film & TV
Leading
3 min read

Who’s the real hero in the Lion King prequel?

Mufasa’s tale is a lesson in leadership.

Mica Gray is a wellbeing practitioner working in adult mental health. She is training to be a counselling psychologist.

Life-like animated lions and a monkey walk towards the viewer.
Disney.

The new Disney film Mufasa: The Lion King provides a prequel to the beloved The Lion King. Aside from offering viewers nostalgia, catchy songs about brotherhood, and dynamic visuals, the film also offers an intriguing exploration of leadership that by the end of the movie leaves you asking: who is the real hero?

In the movie, the young lion Taka is born into power. He is the son of the leader of the pride and is repeatedly referred to as "the next in line for the throne." In contrast, Mufasa is a stray that the pride takes in after Taka saves him from being eaten by crocodiles. He does not have any "royal blood" or status within the pride, and his role is nothing more than to serve Taka.

In a pivotal scene of the movie, Mufasa and Taka’s mother are ambushed, and Mufasa fights to protect her while Taka sees the ambush and runs away to protect himself. Viewers watching have asked "why" the two responded the way they did. Was Taka simply inexperienced, or was his decision driven by fear and an instinct for self-preservation? Did Mufasa’s actions stem from natural bravery, or from a deeper sense of responsibility and selflessness?

The apparent innate difference between the two lions is captured in the first song they sing together. As they regard the birds in the trees, Taka sings, "When I’m King they will do as they’re told," and Mufasa replies, "You may look down on them, but they are free, and where they go cannot be controlled." Here we see the first seeds of Taka’s desire for power and control and Mufasa’s contrasting respect for the other animals around him.

However, the movie also highlights how the differences may not be innate but due to differences in how they are nurtured. After Taka runs away from the ambush, we see his father teach him that no one can ever know that he did so—he teaches him that being a leader means performing strength rather than embodying it and hiding weakness rather than growing through vulnerability. In contrast, Mufasa is raised by Taka’s mother, who is more nurturing and encouraging in response to weakness. In addition, Taka’s father shows favouritism towards Taka and resentment towards Mufasa, which he internalizes, causing him to develop an image of himself as inferior. It comes as a shock to both lions—and some viewers—when in the end, the pride-lands adopt Mufasa as their leader instead of Taka.

Mufasa reminds us that leadership is not about ruling over others but about inspiring those around us to rise.

Some might  consider Taka to be the real "hero" because he was owed kingship by blood and saved Mufasa’s life multiple times during the movie. While this is true, Mufasa demonstrates the character of leadership by seeking to protect the lives of the collective throughout the movie.

Regardless of whether that difference arose from nature or nurture, that distinction highlights to me who the real hero is. Taka’s heroic acts throughout most of the movie seemed to be about protecting his own interests, whereas Mufasa’s seemed to be genuinely about the welfare of others. Of course, there are elements of Mufasa being motivated by self-interest too—especially towards the end of the movie—but his strength lies in his ability to connect his needs to the needs of the collective. In most of the situations where he "saved" others, he did so by fighting alongside them and encouraging them to fight for themselves. He recognized that success requires the collaborative effort of the group and the bringing together of everyone’s unique gifts.

Mufasa reminds us that leadership is not about ruling over others but about inspiring those around us to rise. And perhaps, this is also what makes a true hero—not just strength or status, but the willingness to uplift others, to act with courage even when afraid, and to put the needs of the many before oneself. It reminds us that the greatest heroes are not the ones who seek power, but the ones who earn it by serving those around them.

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Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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