Review
Culture
Film & TV
Weirdness
5 min read

When horror is horrifyingly bad

A classic horror film’s sequel deeply disappoints priest Yaroslav Walker, missing opportunities to address psychological and spiritual power.
A man and a women stand looking in the same direction with concerned faces.
Ellen Burstyn and Leslie Odom Jr are concerned about the reviews.
Universal Pictures.

That’s it. I have nothing more to say about the film in this review - The Exorcist: Believer. If you want a proper, knowledgeable, definitive derogatory diatribe against this dreadful waste of celluloid, may I suggest you watch this review by Mark Kermode. The good Doctor loves the original Exorcist more than any other reviewer I’m aware of and is the expert witness you need if you want to understand the absolute abomination this ‘film’ is (and, more importantly, is not!). I don’t have the energy. However, I do have the Church’s authority to speak on matters of faith and doctrine, so instead of my usual theology-smuggle at the end of a review, can we just dive right into it? 

SPOILERS AHEAD – trust me, it doesn’t matter… 

You can’t comment on an exorcism film without reference to the original – The Exorcist. Believer is David Gordon Green making a something of a sequel to the original; this went well with his first Halloween film, and then turned horrifyingly, stupidly bad with the second and third outings (and such treatment is promised for the Exorcist franchise). The Exorcist is a club sandwich of thematic wonder. William Peter Blatty was both a tremendously talented writer and also a thoughtful, intelligent, and committed Roman Catholic. When he wrote the novel of The Exorcist, he created a popular (slightly bloated) theological masterpiece. Adapting the script for William Friedkin to direct, he took the core themes and trimmed all the fat. The result is gorgeously lean, muscular, agile film that moves at a clip and doesn’t allow you a moment to forget the searing questions of faith, and doubt, and family, and failure, and sin. 

Believer raises no such questions. If it has any sort of theme or message it seems to be this. The demonic is there not to sow random chaos, horror, pain and destruction (a good understanding of ‘evil’ as ‘nothing’, very much in keeping with a conception of evil formalised in Western theology by St Augustine almost a few millennia ago, which Blatty presents with perfection). It is there to offer people an ironic monkey’s-paw-esque bargain to reveal their own weakness and hypocrisy…yeh? Believer isn’t just terrible film, and not just a terrible sequel to a remarkable film; it is the lazy desecration of a cinematic theological legacy. 

The original gave a gorgeous visual commentary on the human spirit remaining resilient in the face of evil as the absolute negation of ‘what is’.

To name the overarching source of my incandescence, it is this question: What is the demonic doing in this film? What is it achieving? The original Exorcist is clear – Fr Merrin (the eponymous exorcist) explains that the possession of a child is intended as random, purely nihilistic, awful chaos that grinds down the resolve of righteous. It has no point, no substance – it is genuine ‘evil’, nothingness collapsing in on itself. In Believer the demon seems to be wanting to make a social commentary on parenting…maybe? At the start of the film the voodoo-blessed mother is caught in a building collapse after a Haitian earthquake, and as she lies dying in a makeshift hospital the father is presented with a terrible choice: the surgeon can only save one or the other, mother or baby. SPOILER – he may have a daughter, but he didn’t choose her. There’s another girl who is something of a free spirit with parents who are very light touch. One father didn’t want his daughter, the other doesn’t seem to be too bothered about his daughter having structure…you know? Parents, children, the sins of the father…you know? 

The great climax has the demon(s) presenting the assembled non-exorcists with a choice. Fathers – choose your daughter and she’ll live, first come, first served. One father recognises the immorality, the pointless and annihilating ‘evil’, of letting a girl die, the other doesn’t. He’s been pretty much a non-entity throughout the film, has no real understanding of what is going on, is about as psychologically traumatised as it is possible to be, and is presented with the opportunity to save his daughter…of course he makes the wrong choice…because this is a ‘clever film’…The demon reveals the girl who was chosen will die. TWIST. Didn’t see that coming – admittedly this film is so stupid I didn’t see anything coming. Why? Why let one girl live? Why is this demon – this figure of total and destructive evil – teaching the people a lesson about self-sacrifice and never being willing to sacrifice an innocent? Is the demon making an important point? WHAT IS GOING ON!? Well, the mistakes of Heretic are being repeated, but this is a point for the cognoscenti… 

The original gave a gorgeous visual commentary on the human spirit remaining resilient in the face of evil as the absolute negation of ‘what is’; it ends with a broken man finding his faith and his redemption in a Christ-like act of self-sacrifice (Fr Karras – the junior exorcist – takes the demon into himself and commits suicide). There is, in this final act, a moving and absolute statement on the indomitability of creation (and humanity as the pinnacle of creation) as that which God has willed into being and continues to will ‘to be’. We are here! We are loved! We are to be redeemed! We cannot be seduced by the lie that decay and dissolution and destruction and nothingness is our ultimate destiny. Believer has people stumbling by accident to a conclusion that says nothing about God, or the devil, or heaven, or hell, or faith, or doubt, or family, OR GOOD AND EVIL, or anything serious. 

I despise this film. I pray to God the other two films in the proposed trilogy do not get made. They probably will…maybe that’s not the end of the world. Maybe the inevitable sequels will, in the very fact of their being filmed and released, be a better exposition of the reality of banal and destructive evil, which seeks to find the beauty of ‘what is’ and tarnish it, than their actual stories. Maybe… 

Star rating? At the sight of this film the stars themselves hid… 

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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