Article
Belief
Comment
Film & TV
5 min read

When Faithfuls lack faith, there’s a lot more to lose

Having faith is hard. It can be a costly act of courage.
Four game show contestants and a host stand in the garden of stately home.
The Faithful Four.

And so The Traitors comes to a close once again.  

Despite the small matter of it reinforcing my anxieties about our modern predisposition for isolation, I’ve really enjoyed this series. It’s been full of twists, tension, and just the right amount of over-the-top melodrama.  

And in this respect, the series finale did not disappoint. Amidst the backstabbing, and the reveals, and the arguments, however, it got me thinking about the nature of faith.  

Be warned: there are spoilers ahead for the finale of The Traitors

As the finale begins, pseudo-Welshwoman Charlotte (I promise that makes sense in context) is the last Traitor standing. However, she is unmasked as a Traitor by Faithful Frankie, who wins the power to reveal one contestant’s identity and picks the right person through a mildly infuriating fluke.  

Charlotte is banished and the remaining four Faithfuls enter ‘the endgame’. At this point, if all four agree, the game ends and they split the £94,600 jackpot between them. That is, unless a traitor remains in the game. In that case, the traitor takes the lot.   

It was absolutely fascinating and more than a little heartbreaking to watch these four people – all of whom were Faithfuls – work out whether they can trust each other. If all of them agree to end the game, they each walk away with £23,500.  

But they don’t.  

Initially, all four contestants decide to continue. None of them quite trusts the people around them. And so, the hapless Alexander is voted off next. He was too pure for this game anyway; he would have given his share to charity. 

Three remain. All three once again vote to continue. 

One contestant, Jake, says  

“I’m just not confident that I can trust the people around me.”  

And so he, along with the other remaining Faithful Leanne, votes to banish Frankie. The same Frankie who outed Charlotte as a Traitor. The same Frankie who wanted the money so she could surprise her boys back home.  

Two remain. And so the game ends by default.  

But the doubts don’t end. Jake and Leanne are left wondering if they will leave with £47,300 each, or if they’re just about to be screwed over by the other. The viewer gets the impression that, if each could banish the other, they would.  

“Why won’t you look me in the eyes?!” Leanne asks Jake in a panic, now seemingly convinced Jake is a traitor, about to take away all her hard-earned money. About to take away her only chance at IVF, and a baby.  

Both are revealed as Faithfuls and the game ends with joy and tears. Jake gets to renovate his house, Leanne gets to try for a baby. All is well. Except for the 23 other contestants who leave with nothing, dreams in tatters. 

I’m not saying that Jake, Leanne, Frankie, and Alexander are wrong for being suspicious of others. Having faith is hard. It is an act of courage.  

The only way the common good is most fruitfully attained is through the exercising of faith in one another. 

It’s easy not to have faith in very much at the moment. Our politicians are a heady mix of inept and corrupt. Our institutions often appear as little more than opaque, faceless entities hell-bent on self-preservation and self-interest, costs be damned. 

It’s hard to make a compelling case for why you should trust the state. Or the police. Or even the Church. Or any other number of people or institutions. Each is surrounded by a litany of failure and cover up. In such a context, faith seems an act of foolishness. 

And notice, too, that having faith in their fellow Faithfuls would have been a costly decision to make. Leanne and Jake leave The Traitors with £47,300. Had they trusted their fellow Faithfuls, that number would be halved. Still a remarkable amount of money but, when you’re attempting IVF or renovating a house, this can be the difference between getting everything you’ve dreamed of, or not.   

That’s exactly what The Traitors finale brings into such sharp relief. It takes courage to have faith. It is not a cop out. To have faith in those around us is to put our neck on the chopping block and hope no-one swings the axe.  

To have faith is to risk that which is most dear to us in the hope that others might have what matters most to them. It is a deeply vulnerable act of selflessness. It is not meant to be easy. 

And so ultimately, we can forgive the Faithfuls their faithlessness. Would you trust a complete stranger if £47,300 was on the line? When I think of everything that money would mean for my family, I’m not sure I would. 

But the only way the common good is most fruitfully attained is through the exercising of faith in one another. Only through faith in the fundamental goodness of humanity can we reach a truly equitable society where Leanne gets her baby, and Jakes gets his house, and Frankie gets to treat her family, and Alexander gets to donate to charity. (Bless that man, but he is slightly undercutting my point with his selflessness here. How selfish of him.) 

Having faith is not easy, or fun, or comfortable, or without sacrifice. It is an act of love that costs much. An act of love that places us in a relationship with others that is vulnerable to abuse and deceit and harm. And for those who have had their faith repaid with abuse and deceit and harm, the cost of continuing to live in faith can understandably seem too high.  

But maybe, just maybe, there is truth and goodness and beauty to be found in humanity of those around me. Maybe, just maybe, The Traitors warns us of the dangers of allowing our suspicions to trump our faith in each.  

Maybe, just maybe, it invites us to imagine a better alternative.

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Article
Culture
Digital
Fun & play
4 min read

Fun is dead

When video games turn play into work, we need to play without fear of consequences.

Simon Walters is Curate at Holy Trinity Huddersfield.

A woman stand in front of a large video screen displaying the Space Invaders title, hold her hands out in front of her.
Photo by Andre Hunter on Unsplash.

Imagine there’s been a sudden change in plans. The evening meeting is cancelled at the last minute, or your friend is sick and can’t come round. There are no looming tasks that need doing, so you set out to have some fun. What do you do? 

Karen Heller’s recent article in the Washington Post suggests that we don’t really know how to answer that question. ‘Fun is dead’, proclaims the headline, and her analysis is simultaneously insightful and depressing. Weddings have become stressful extravaganzas, holidays require a constant stream of activity, retirements should have a purpose and a plan. Our fun, our play, requires a reason to exist. Can we have fun without it having some larger purpose? Can we play without needing to post it on social media? Everyone else, it seems, is having much more fun than we are. 

Take video games. You might think this ought to be the very definition of a playful activity, one with no particular end or purpose in mind. But even here, it seems we don’t know how to have fun without some type of incentive. Conversations about video games online are frequently so self-serious and toxic that you’d be forgiven for thinking that it was a matter of life and death, not differing preferences about fun. Some of the world’s biggest games – things like Fortnite, Genshin Impact, and EA Sports FC – give rewards to players who turn up to play every day. It sounds generous until the psychological hooks of these methods grip you far past the point of fun. Players talk about not being able to sustain more than one of these types of games, because otherwise they won’t be able to keep up. What starts as play quickly turns into a form of work. 

The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits. 

I am as much a sucker for this method as the next person. I find myself drawn to games which start out as free and fun, but the fun inevitably seems to turn into a chore that I cannot dislodge. There is an unwritten pressure to turn up to play every day to complete daily tasks and keep up with the competition. I end up feeling guilty for wasting my time playing games, and anxious to keep up with what’s required when I do. No wonder, with all these contradictory pressures on play, I find myself more often than not vegetating in front of Netflix rather than really playing. 

This is all a bit of a first world problem and might seem like another depressing indictment of modern society, but perhaps it shouldn’t be that surprising. As humans, we are always looking for some way to justify ourselves, some way of finding proof that what we do matters. Play, by contrast, demands that we step into a different sort of world. The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits, and not for anything we might get from it in the end. Play, in its best sense, is purposeless apart from the joy of playing. "When we try to give our playful activities some wider purpose for why they matter, we are turning them into something else." 

The world of the Christian faith is not often seen as a playful one. It seems so very serious, dealing as it does with matters of life and death. But within the serious world of the Church, a space for play emerges. After all, it is first and foremost a world of forgiveness from what we have done wrong in the past, present, and future. This forgiveness takes away the fear of failure. Whether I am greatly successful or not I am loved and forgiven by God. This is God’s gift, which cannot be earnt and cannot be lost. 

The result, perhaps surprisingly, is that I am free to play, because I do not need my play to achieve anything for me. As the theologian Simeon Zahl puts it,  

In play a person is free to engage with the world creatively, actively, energetically, but without fear of ‘serious’ consequences. The Christian is free to play with things that once seemed deadly serious, to find delight in what were formerly objects of fear, and to take themselves much less seriously. 

In the world of video games, this idea is perhaps most clearly seen in the games produced by the Japanese game developer Nintendo. Their games, from Mario to Zelda, epitomize a vision for gaming which is driven by creating joy for whoever is playing, and not unnecessarily burdensome tasks. One of their best games of last year, The Legend of Zelda: Tears of the Kingdom, doesn’t offer a prescriptive path for how players should approach its challenges. Instead, the player is given a toolkit and set loose to use it in the world as they see fit. The result is a sense of joyful freedom, a feeling that its world is full of delight and even silliness. It gave me some of the most fun playing games in recent years, without me even coming close to finishing it. 

It's this playful attitude that I want to take into the rest of my life. What would it look like for us to see the world as a playground rather than an exam hall? The result wouldn’t just be a lot more fun. I think it would also be deeply Christian.