Column
Culture
Nationalism
Politics
4 min read

What Tom Paine really said about globalism and religion

We can’t live without homelands, but we need to be generous with them.

George is a visiting fellow at the London School of Economics and an Anglican priest.

A statue of a 18th century man holding a pen and a book.
Richard Croft, CC BY-SA 2.0, via Wikimedia Commons.

We live near Lewes in East Sussex, a town surrounded by genteel Conservatism but which inherits a certain edgy radicalism from Thomas Paine, whose utopian politics emerged there in the eighteenth century to inform both the French and American revolutions. 

Paine haunts Lewes and his paraphernalia are everywhere. Walk the streets and it won’t be long before you spot posters quoting his most famous lines, among them “My country is the world and my religion is to do good”, from his seminal work Rights of Man

He was a vicious critic of all organised religion, leading to the widespread assumption that he was an atheist. More accurately, he was a deist, a believer in a God who could and would deliver a global redemption of humankind, if we could and would only work towards that. The bit that’s most often left out of that famous quote is the phrase: “… all mankind are my brethren.” 

Sometimes it takes a prophetic voice from outside mainstream religion to point us towards a world peace and a concord that seems beyond our faithful grasp. As ultra-nationalism is the go-to political ideology of our age, it’s such a voice that demonstrates that these populist creeds are the very antithesis of Paine’s globalist utopia. 

There are tinpot nationalists throughout the world – Erdogan of Hungary, Meloni of Italy, Bolsonaro of Brazil, the list goes on – but it’s the superpowers that demonstrate most starkly the contrast between the narrow, inward and dark heart of ultra-nationalism and the generous, outward and illuminated vision of the globalist revolutionary.  

It’s not just the contrast between what we currently have on the world stage and what we could have that’s remarkable, it’s the similarities between the psyches and prejudices of the ultra-nationalist super-powers, all of which sacrifice any worldview they might hold on the altar of their homeland self-interest. Take Russia, Israel and the United States. Don’t even start me on China. 

Vladimir Putin’s Russia is embarked on an imperial expansionism that is positively tsarist. The attempted annexation of Ukraine is only the start, before reclaiming what are purported to be “Russian” state assets in the Baltics and beyond. Putin channels Peter the Great. This isn’t just demented desire for historical legacy, it speaks at home to the restoration of the motherland.   

It’s the same incentive for Benjamin Netanyahu in Israel. Only continuing to oppress and purge the Palestinian state from its lands can the homeland of Israel be protected. It is precisely to satisfy the ultra-nationalists behind him that pushes him forward. 

President Donald Trump in the US isn’t the peacemaker he fantasises about. To “make America great again” he has to put “America first”. This is about satisfying the baying boot boys that form the sump of Trump’s power base. Americans must live high on the hog at the expense of the rest of the world. Hence tariff wars, watch-the-lady trade deals and pan-arctic territorial aspirations. 

This is not to say that peoples are to live without homelands. But it is precisely to tell us to be generous with them, to be good neighbours and to govern self-sacrificially.

What these three world leaders absolutely have in common is a worldview that predicates itself on satisfaction of nationalism at home that has to be paid for with suffering elsewhere. What they tell us is the exact opposite of Paine: “My borders are my country and my religion is to do harm.” They might add the sub-phrase: “… only my people are my brethren.” 

The difference between patriotism and nationalism spawns many aphorisms. One such is that patriotism prioritises love of one’s own people and nationalism prioritises hate for other people other than one’s own. That’s not quite right, because both still hold the primacy of one’s own people over others, while Paine inferred the primacy of all people. 

That’s what ultimately gives religious fervour to his voice. His declared detestation of religion seemingly ignores the tenets of the three Abrahamic faiths of the world, which have in common the welcome of the stranger, a duty to the poor and equality of all before God.  

These commandments extend patriotism to love of all people. And, rigorously, they leave no room for nationalism at all. As for ultra-nationalism, we’re in the territory of abomination and sacrilege. 

This is not to say that peoples are to live without homelands. But it is precisely to tell us to be generous with them, to be good neighbours and to govern self-sacrificially. That’s admittedly a tall order, but these are qualities that can either be identified in or imported into national identities as diverse as the American Constitution and Zionism.  

The methodology for that is, admittedly, demanding. But it requires the ability to look outwards to the world, rather than inwards towards nation. And that becomes a religious vocation.  

Our instincts, as nations, are inwards, but our callings our outwards. Sometimes it takes an outsider, like Paine, to point us in the right direction, outwards.  

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Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

Celebrate our 2nd birthday!

Since Spring 2023, our readers have enjoyed over 1,000 articles. All for free. 
This is made possible through the generosity of our amazing community of supporters.

If you enjoy Seen & Unseen, would you consider making a gift towards our work?

Do so by joining Behind The Seen. Alongside other benefits, you’ll receive an extra fortnightly email from me sharing my reading and reflections on the ideas that are shaping our times.

Graham Tomlin
Editor-in-Chief